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Patch Notes: 1.12.1e

Patch notes 1.12.0b (W64) → 1.12.1e (W64):

  • Updated FMOD to address a memory leak

  • Fixed stuttering in some HDD setups

  • Prevented journal from opening using TAB when the SHIFT key is pressed

  • Display non-remappable buttons to the keyboard controls screen as help

  • Fixed issue where non damaging visual FX were bigger than damaging ones

  • Attacking but not dealing damage will now use a hopefully clearer VFX

  • Language switch is no longer saved unless the player applies it

  • Prevented the ankh from removing the leader flag, which was causing a crash on moving to the second layer after reviving

  • All players in a local coop will now move to the entrance along with the ankh's revived player

  • Low Scorer achievement will now unlock even if the player skips the ending scene

  • Challenges will now cancel if the ankh is used

  • Players can no longer skip the ending before getting the bonus score

  • Fixed coop camera when first player dead and the second player sacrifices himself in the CoG altar

  • Fixed issue where the current seed was showing during character selection and other screens

  • Fixed leaderboard filter text that was too long on certain languages

  • Fixed temple level generation (crush traps should no longer spawn next to pushblocks)

  • Tuned monsters spawn chances in Dwelling

  • Added more room variety in the last Dwelling level

  • Fixed some blocked levels generation in multiple themes

  • Fixed crash when finishing the game with a mount

  • Fixed entities' looking direction on being pick-up while webbed

  • Fixed movement when leaving a ladder due to monster collision or weapon recoil

  • Fixed oversight that made paste bombs attached to corpses not blow up on contact with lava

  • Fixed an issue with saves not saving on Proton (checked on arch tkg-5.1.8)

  • Minor performance optimizations

  • Fixed crash when cavemen equipped jetpacks or capes

  • Olmec floaters can no longer be pushed by shields

  • Golden scarabs are no longer collected during leaving doors invulnerability frames (helpful for no money achievements)

  • Dice tossed against a laser beam will now bounce back with half the force

  • Explosive stuff now have some invulnerability frames on creation (prevents rare hoverpacks spawned from mosquitoes from immediately being blown up, for example)

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