Patch Notes: 1.12.1e
Patch notes 1.12.0b (W64) → 1.12.1e (W64):
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Updated FMOD to address a memory leak
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Fixed stuttering in some HDD setups
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Prevented journal from opening using TAB when the SHIFT key is pressed
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Display non-remappable buttons to the keyboard controls screen as help
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Fixed issue where non damaging visual FX were bigger than damaging ones
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Attacking but not dealing damage will now use a hopefully clearer VFX
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Language switch is no longer saved unless the player applies it
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Prevented the ankh from removing the leader flag, which was causing a crash on moving to the second layer after reviving
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All players in a local coop will now move to the entrance along with the ankh's revived player
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Low Scorer achievement will now unlock even if the player skips the ending scene
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Challenges will now cancel if the ankh is used
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Players can no longer skip the ending before getting the bonus score
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Fixed coop camera when first player dead and the second player sacrifices himself in the CoG altar
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Fixed issue where the current seed was showing during character selection and other screens
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Fixed leaderboard filter text that was too long on certain languages
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Fixed temple level generation (crush traps should no longer spawn next to pushblocks)
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Tuned monsters spawn chances in Dwelling
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Added more room variety in the last Dwelling level
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Fixed some blocked levels generation in multiple themes
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Fixed crash when finishing the game with a mount
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Fixed entities' looking direction on being pick-up while webbed
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Fixed movement when leaving a ladder due to monster collision or weapon recoil
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Fixed oversight that made paste bombs attached to corpses not blow up on contact with lava
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Fixed an issue with saves not saving on Proton (checked on arch tkg-5.1.8)
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Minor performance optimizations
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Fixed crash when cavemen equipped jetpacks or capes
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Olmec floaters can no longer be pushed by shields
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Golden scarabs are no longer collected during leaving doors invulnerability frames (helpful for no money achievements)
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Dice tossed against a laser beam will now bounce back with half the force
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Explosive stuff now have some invulnerability frames on creation (prevents rare hoverpacks spawned from mosquitoes from immediately being blown up, for example)
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