Patch Notes: 1.17.0f
Patch notes 1.16.1 (W64) → 1.17.0f (W64)
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Fixed issue where certain items where being detached from elevators, falling platforms, etc.
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Added a new hazard in certain special zones
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Hidden easter egg somewhere
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The second jump of Vlad's cape can now be shortened if the player releases the jump button
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Prevented players from pushing blocks while they're entering a door, making players fall through the level
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Prevented jetpack from remaining enabled when the player dies or loses consciousness
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Reduced treasure hitboxes slightly so they should be easier to dodge for no-gold runs
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Prevented gold bars from going through shields right after splitting
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Fixed Hired Hands' stomps to small monsters
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Prevented Hired Hands from picking up stored items in a certain room
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Prevented Hired Hands from trying to pick up underlava entities
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Added lava and lasers detection in Hired Hands' wander state
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Improved Hired Hands' shield handling so they will try not to crush players nor other Hired Hands
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Prevented shields from moving floor embedded entities
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Shields now protect horizontally against thorn vines
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Fixed shield position after crossing a layer door
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Fixed issue where pushblocks were sometimes crushing other pushblocks
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Prevented monkeys and leprechauns from attaching to the player just after crossing a door
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Prevented equipables from being affected by the lava if the player is crossing a door
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Fixed held entities' depth on shooting too quickly while climbing
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Fixed input file update which was setting all input actions to UP
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Spring traps will now break cookfires
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The Udjat Eye's chest key should no longer appear inside the vault
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Improved Madame Tusk's shop chances to spawn
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Fixed issue where certain back layer flipped rooms weren't being tagged as such, making certain traps or monsters not spawn or rotate properly
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Prevented Jiang-shi and assassin Jiang-shi from getting stuck on a one-tile tight corridor
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Prevented sword-like weapons from directly exploding mechs and fire frogs on killing them
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Fixed issue where floor-embedded equipables could be set on fire by nearby lava
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Fixed issue where pot of golds could be brought between levels
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Reviving and skipping the tunnel scene now always uses the correct Jump action button
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Fixed issue where equipables couldn't flip when the wearer was webbed
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Restored red lantern's soft swaying
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Fixed most used character in the player profile
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Prevented selecting duplicated characters using the quick navigator
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Fixed soft-lock when carrying a golden monkey to the ending scene
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Fixed liquid culling issue
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Improved text font rendering
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Certain textures should now be smoother
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Fixed some journal typos
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Fixed typo in credits
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Fixed translation in the Brazilian language
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Fixed lots of blocked paths
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Added a shop basement/attic room with three treasures in it
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Fixed last frame of eggplant child's pushing animation
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Fixed journal laser trap sprite which was out of date
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Removed small artifact from firefly sprite
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Added some more savegame error logging
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Updated "Low Scorer" achievement description
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