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Patch Notes: 1.17.0f

Patch notes 1.16.1 (W64) → 1.17.0f (W64)

  • Fixed issue where certain items where being detached from elevators, falling platforms, etc.

  • Added a new hazard in certain special zones

  • Hidden easter egg somewhere

  • The second jump of Vlad's cape can now be shortened if the player releases the jump button

  • Prevented players from pushing blocks while they're entering a door, making players fall through the level

  • Prevented jetpack from remaining enabled when the player dies or loses consciousness

  • Reduced treasure hitboxes slightly so they should be easier to dodge for no-gold runs

  • Prevented gold bars from going through shields right after splitting

  • Fixed Hired Hands' stomps to small monsters

  • Prevented Hired Hands from picking up stored items in a certain room

  • Prevented Hired Hands from trying to pick up underlava entities

  • Added lava and lasers detection in Hired Hands' wander state

  • Improved Hired Hands' shield handling so they will try not to crush players nor other Hired Hands

  • Prevented shields from moving floor embedded entities

  • Shields now protect horizontally against thorn vines

  • Fixed shield position after crossing a layer door

  • Fixed issue where pushblocks were sometimes crushing other pushblocks

  • Prevented monkeys and leprechauns from attaching to the player just after crossing a door

  • Prevented equipables from being affected by the lava if the player is crossing a door

  • Fixed held entities' depth on shooting too quickly while climbing

  • Fixed input file update which was setting all input actions to UP

  • Spring traps will now break cookfires

  • The Udjat Eye's chest key should no longer appear inside the vault

  • Improved Madame Tusk's shop chances to spawn

  • Fixed issue where certain back layer flipped rooms weren't being tagged as such, making certain traps or monsters not spawn or rotate properly

  • Prevented Jiang-shi and assassin Jiang-shi from getting stuck on a one-tile tight corridor

  • Prevented sword-like weapons from directly exploding mechs and fire frogs on killing them

  • Fixed issue where floor-embedded equipables could be set on fire by nearby lava

  • Fixed issue where pot of golds could be brought between levels

  • Reviving and skipping the tunnel scene now always uses the correct Jump action button

  • Fixed issue where equipables couldn't flip when the wearer was webbed

  • Restored red lantern's soft swaying

  • Fixed most used character in the player profile

  • Prevented selecting duplicated characters using the quick navigator

  • Fixed soft-lock when carrying a golden monkey to the ending scene

  • Fixed liquid culling issue

  • Improved text font rendering

  • Certain textures should now be smoother

  • Fixed some journal typos

  • Fixed typo in credits

  • Fixed translation in the Brazilian language

  • Fixed lots of blocked paths

  • Added a shop basement/attic room with three treasures in it

  • Fixed last frame of eggplant child's pushing animation

  • Fixed journal laser trap sprite which was out of date

  • Removed small artifact from firefly sprite

  • Added some more savegame error logging

  • Updated "Low Scorer" achievement description

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