Patch Notes: 1.18.0
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Profile wins count will now only increase when winning without using any shortcut
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Added Data Management section in the Options menu (only accessible from Main Menu)
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Fixed issue where pushblocks were sometimes crushing other pushblocks
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Fixed issue where pushblocks weren't falling on a gap between a solid floor and a platform
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Players can now fall through platforms while underwater
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Players can now unhang from ledges while underwater
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Fixed issue where certain items were still being detached from elevators and other moving platforms
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Olmec should no longer move towards players ever so slightly right after jumping if the player is already below him
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Prevented vendors from blaming players when the on-sale entities go out of the shop due to a non-player-action
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Players can now teleport straight down while climbing without having to jump
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Fixed issue where teleporting downwards right after touching the ground incorrectly made the player teleport sideways
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Fixed shortening Vlad's cape double jump height when the player releases the button
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Trying to ride a mount that's standing over spikes should now be much safer
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Firebug flames will now burn ropes
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Reduced the speed of the second form of the ghost
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Fixed crash on receiving some non-damager damage (like falling damage) while holding a shield
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Fixed crash on generating some levels
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Shields now protect horizontally against thorn vines
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Leaving pipes now grant the user a small invulnerability
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Fixed issue where certain things could still affect the player right after crossing a door
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Prevented players from directly picking up loot when crossing a door
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Fixed Star and Sun challenges' crash on finishing the challenge with any of the entrance floors broken
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Added necromancer attack's warning over the place or the corpse that is going to be affected
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Fixed issue where floating orbs were stunning players as they were leaving pipes
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Fixed mount's stomp to a giant spider
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Hired Hands will now detect and defuse bear traps
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Prevented Hired Hands from attacking certain pacific world monsters
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Improved AI performance when the Hired Hand gets stuck on a pit
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Hired Hands are now able to climb the drill's chain
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Prevented Hired Hands from pulling push blocks
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Prevented Hired Hands from changing their looking direction while attacking
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Hired Hands can now attack stunned entities
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Improved some items handling for Hired Hands
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Fixed powerups detection in Arena for Hired Hands
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Hired Hands can now stomp frozen entities
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Improved shield handling for the Hired Hands
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Prevented Hired Hands from trying to pick up stuff from thorn vines and from some other dangerous places
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Fixed Hired Hands stomp to enemies placed lower themselves
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Prevented Hired Hands from trying to pick up underlava entities
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Hired Hands can now detect lava and lasers while wandering
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Tweaked green coral foreground so that it doesn't obscure the bear trap
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Prevented monkeys and leprechauns from grabbing the players' back while being bubbled or frozen
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Fixed certain spaceship usage when a secondary player was crossing a door
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Prevented bow-like weapons from loading on sale arrows
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Fixed input on going back to title scene from a controller disconnection popup
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Fixed PS5 controller input
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Fixed Lamassu's attack sound on being frozen
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Fixed Lamassu's ice cage size
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Fixed arena's loser picks option when the winner died when the game was already finished
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Fixed capes' state on being carried to the next level being held
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Fixed mole's clone on cloning a dead mole
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Fixed some weapons depth on firing them continuously while climbing
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Fixed wrong door decoration when door spawns on top of a spark trap
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Fixed a certain palace's ambient light issue
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Fixed arrow rotation in the bow when the bow is on the floor
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Fixed equippable's looking direction when the wearer is webbed
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Fixed issue where floor-embedded equippables could be set on fire by nearby lava
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Tweaked treasure token's chances
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Fixed some texture artifacts and glitches
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