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Patch Notes: 1.19.0a

  • The second jump of mounts can now be shortened if the player releases the jump button

  • Fixed stomp's jumping speed after Vlad's cape double jump

  • Fixed issue where hanging on a ledge would prevent the player from correctly stomping on an enemy that was nearby

  • Previous grace period that prevented players from collecting gold right after using a door now only applies while on the door tile. This prevents regular-run players from constantly missing gold while giving nogold-run players still the chance to dodge it

  • Wooden shields no longer push stuff inside walls and will now correctly break when trying to crush things other than critters, small gold nuggets, pots, skulls, mosquitoes and leaf-like entities

  • Hard boss' portal bounds will now increase progressively along with the visuals

  • Slightly increased portal visuals' size to better match its physical range

  • Fixed issue where Olmec was sometimes breaking floor tiles that it was only barely scratching

  • Fixed previous physics fix oversight (should now make incorrect crush hopefully less common)

  • Quicksand will now cancel the pitcher's mitt effect on thrown entities

  • Fixed paste bomb's gravity when it has been thrown by the pitcher's mitt and the attached-to entity disappears

  • Camera can no longer flash entities that are inside pipes

  • Pushing the bear trap's gold nugget away (by using a shield, pushblock, etc.) now correctly detaches it from the trap

  • Prevented players from grabbing Excalibur from other players' hands

  • Reduced invulnerability frames for monsters after being damaged by firebug's fire

  • Fixed more cases where the player was being unfairly blamed by a shopkeeper

  • Player-activated robots will now enrage vendors if they explode inside a shop

  • Vendors will now anger if you whip out of the shop bomb bags and bomb boxes

  • Fixed certain crown teleport when the player is on a pipe

  • Prevented robots from being poisoned or cursed

  • Lava will now destroy floating orbs

  • Prevented Hoverpack from being activated when it is not equipped

  • Fixed hermit crab's shape on being stunned or dead while hiding or emerging (fixes issue where crab became undamageable)

  • Improved performance in the base camp

  • Slight "Low visual effects" performance improvement

  • Fixed Qilin state on spawning on a tight space

  • Prevented players from receiving fall damage after being slowed down by the water

  • Fixed velocity reset of equippables on desale

  • Dice shops will no longer reward previously rewarded items

  • Prevented golden keys from spawning inside shops

  • Fixed issue where using a certain ship could sometimes make players pick treasure up accidentally

  • Prevented clone gun shot from cloning leaf-like entities

  • Idols can now be deposited in some special world's doors

  • Loading the light arrow on a bow will now unlock the arrow's journal entrance

  • Hired Hands will now detect nearby paste bombs

  • Fixed Hired Hands' door usage when there was a rope in front of the door

  • Prevented Hired Hands from fighting crabmen

  • Prevented Hired Hands from performing ledge-flips if they have any held item

  • Hired Hands will now try to wait outside shops

  • Prevented Arena AI from considering some useless pickups

  • Prevented Arena's AI from getting stuck on picking up continuously any two different equippables

  • Prevented AI from trying to pick up an already equipped backpack

  • Brightness now only affects ingame, fixing the issue where certain UI elements were unreadable on extreme brightness values (currently shows no change on the settings menu)

  • Fixed lamp fire state on carrying it to the next level

  • Added proper rubble to the different coffin styles when they break or open

  • Added special player coop coffin's style to a certain theme

  • Fixed ice caves player coop coffin using the wrong sprite

  • Fixed issue where coop coffins could sometimes not appear in certain levels

  • Fixed level generation issue that could sometimes block a forcefield tile

  • Fixed sleep bubble's depth

  • Fixed issue where some things could still interact while the game was paused

  • Fixed Waddler's enragement message

  • Fixed bomb soot culling issue

  • Fixed issue where dead wet monsters would never seem to dry

  • Fixed weird shadow on attacking while sitting on a base camp's chair

  • Fixed issue where the arena music was stopping and restarting when going to Options

  • Angered vendor music will no longer stop when opening the options menu

  • Profile "last game played" stickers are now correctly filled when beating the game

  • Fixed some blocked paths

  • Removed artifacts from various images

  • Fixed Spanish text typo

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