Patch Notes: 1.19.0a
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The second jump of mounts can now be shortened if the player releases the jump button
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Fixed stomp's jumping speed after Vlad's cape double jump
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Fixed issue where hanging on a ledge would prevent the player from correctly stomping on an enemy that was nearby
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Previous grace period that prevented players from collecting gold right after using a door now only applies while on the door tile. This prevents regular-run players from constantly missing gold while giving nogold-run players still the chance to dodge it
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Wooden shields no longer push stuff inside walls and will now correctly break when trying to crush things other than critters, small gold nuggets, pots, skulls, mosquitoes and leaf-like entities
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Hard boss' portal bounds will now increase progressively along with the visuals
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Slightly increased portal visuals' size to better match its physical range
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Fixed issue where Olmec was sometimes breaking floor tiles that it was only barely scratching
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Fixed previous physics fix oversight (should now make incorrect crush hopefully less common)
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Quicksand will now cancel the pitcher's mitt effect on thrown entities
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Fixed paste bomb's gravity when it has been thrown by the pitcher's mitt and the attached-to entity disappears
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Camera can no longer flash entities that are inside pipes
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Pushing the bear trap's gold nugget away (by using a shield, pushblock, etc.) now correctly detaches it from the trap
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Prevented players from grabbing Excalibur from other players' hands
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Reduced invulnerability frames for monsters after being damaged by firebug's fire
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Fixed more cases where the player was being unfairly blamed by a shopkeeper
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Player-activated robots will now enrage vendors if they explode inside a shop
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Vendors will now anger if you whip out of the shop bomb bags and bomb boxes
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Fixed certain crown teleport when the player is on a pipe
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Prevented robots from being poisoned or cursed
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Lava will now destroy floating orbs
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Prevented Hoverpack from being activated when it is not equipped
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Fixed hermit crab's shape on being stunned or dead while hiding or emerging (fixes issue where crab became undamageable)
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Improved performance in the base camp
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Slight "Low visual effects" performance improvement
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Fixed Qilin state on spawning on a tight space
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Prevented players from receiving fall damage after being slowed down by the water
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Fixed velocity reset of equippables on desale
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Dice shops will no longer reward previously rewarded items
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Prevented golden keys from spawning inside shops
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Fixed issue where using a certain ship could sometimes make players pick treasure up accidentally
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Prevented clone gun shot from cloning leaf-like entities
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Idols can now be deposited in some special world's doors
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Loading the light arrow on a bow will now unlock the arrow's journal entrance
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Hired Hands will now detect nearby paste bombs
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Fixed Hired Hands' door usage when there was a rope in front of the door
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Prevented Hired Hands from fighting crabmen
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Prevented Hired Hands from performing ledge-flips if they have any held item
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Hired Hands will now try to wait outside shops
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Prevented Arena AI from considering some useless pickups
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Prevented Arena's AI from getting stuck on picking up continuously any two different equippables
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Prevented AI from trying to pick up an already equipped backpack
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Brightness now only affects ingame, fixing the issue where certain UI elements were unreadable on extreme brightness values (currently shows no change on the settings menu)
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Fixed lamp fire state on carrying it to the next level
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Added proper rubble to the different coffin styles when they break or open
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Added special player coop coffin's style to a certain theme
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Fixed ice caves player coop coffin using the wrong sprite
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Fixed issue where coop coffins could sometimes not appear in certain levels
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Fixed level generation issue that could sometimes block a forcefield tile
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Fixed sleep bubble's depth
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Fixed issue where some things could still interact while the game was paused
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Fixed Waddler's enragement message
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Fixed bomb soot culling issue
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Fixed issue where dead wet monsters would never seem to dry
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Fixed weird shadow on attacking while sitting on a base camp's chair
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Fixed issue where the arena music was stopping and restarting when going to Options
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Angered vendor music will no longer stop when opening the options menu
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Profile "last game played" stickers are now correctly filled when beating the game
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Fixed some blocked paths
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Removed artifacts from various images
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Fixed Spanish text typo
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