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Patch Notes: 1.15.0

Patch notes 1.14.0 (W64) → 1.15.0 (W64):

  • Olmec will now throw bombs in phase 2 only if the player is below him

  • Reduced Olmec's floaters life to 1HP

  • Added layer doors to the right part of Olmec's level

  • Added leaderboard blocking: see filters/depot_filters files after accessing in-game leaderboards

  • Physics should no longer crush the player as easily as before

  • Trying to quickly pick something up should now be more responsive

  • Bombs can now be tossed while the player is holding one in their hands

  • Players can now grab ladders and ropes while attacking

  • Fixed Vlad's cape behavior on the quicksands

  • Dismounting in the air after the mount's second jump while wearing Vlad's Cape won't make the mount jump a third time

  • Pressing down+rope should now send ropes downward without having to crouch first

  • Fixed issue where the attack could be spammed while climbing

  • Players should no longer be able to change directions while attacking while falling

  • Fixed some weird issues when tossing stuff diagonally with the pitcher's mitt

  • Fixed issue where players could shoot when leaving through the exit door while on a mount

  • Fixed issue where dropping a bomb with the pitcher's mitt was being done with too much force (even breaking regenerative blocks)

  • Fixed issue where the bear trap's gold nugget seemed to fly after triggering the trap

  • Prevented a hard boss from processing a specific projectile if it doesn't see the projectile

  • Track Star achievement will now try to re-unlock on just beating 30 seconds mark

  • Fixed jetpack

  • Fixed powderkeg journal's unlock on whipping it

  • Ghist shopkeeper journal's entry will no longer unlock if entering uncursed

  • Fixed mummy's journal entry unlock on killing it with a bomb

  • Fixed Duat's dust wall rendering

  • Prevented duplicate characters when using the random option on the quick select

  • Fixed Arena's crash when multiple players played with the same characters

  • Fixed lasers' infinite generation issue in the last game theme

  • Fixed issue with music not playing properly when reaching Olmec through the first shortcut

  • Profile Win% now takes all kinds of wins into the equation

  • Fixed issue when pushblocks spawned right in front of arrow traps

  • Shields will now protect from firebug flames

  • Paste bombs should no longer bounce off of corners

  • Fixed punish ball interaction with pipes

  • Fixed issue where Dice shops could sometimes soft lock

  • Prevented soft-locks on being thrown by a vendor or yeti with the punish ball

  • Fixed issue where certain corners could mess with the jetpack and other stuff

  • Players will no longer be considered vegan if they consume the elixir

  • Prevented vendors from angering when touching a level generated cobweb

  • The player ghost is now able to flip and shake during the dash

  • Prevented magmamen from spawning on a tile of lava where they immediately fall down

  • Made cursed pots a lot less likely to be accidentally destroyed on Neo Babylon

  • Fixed punish ball behavior in the Tiamat's special exit

  • Star challenge generation should now be guaranteed

  • Prevented some projectiles from tossing stuff backwards

  • Adjusted grabbing point for climbing gloves and climbable entities

  • Hard Boss will no longer destroy metal or light arrows stuck to walls

  • Fixed first theme boss rolling up the side of the level

  • Fixed floating orbs' collisions

  • Fixed issue where spikeballs damaged players before moving

  • Fixed coop crash when flag carrier wasn't the first player and Hired Hand carried the idol to the exit

  • Fixed UFO's sound in the character selection screen on starting a new game

  • Fixed issue when lasers collided with armored Olmites

  • Teleporter backpack's base price is now 12000 (down from 15000)

  • Hoverpack's base price is now 12000 (down from 20000)

  • Black Market items are now sold at base price (cheaper)

  • Landmines placed or triggered by players will now enrage vendors

  • Fixed Yeti Queen incorrectly spawning in the Yeti King's floor

  • Prevented some NPC conversations from being triggered from different rooms

  • If a partially blocked door can be entered, it can now be entered from both layers

  • Increased gold coins' shape slightly so they can be pushed away with the whip

  • Fixed issue where falling platforms would sometimes break on pets without dealing damage

  • Fixed issue when the true crown triggers the teleport while inside a pipe

  • Fixed loyalty of cloned players

  • Added "back" button hint on the main menu

  • Prevented yeti king from freezing the players while they are crossing a door

  • Fixed flying arrows with rotation

  • Localized some extra texts

  • Tossing a cursed pot against a specific enemy during his attack now correctly curses him as well

  • Fixed crash when a land mine was brought to the ending sequence

  • Fixed some crashes in the Dice shop

  • Capped leaderboard resource usage

  • Fixed black market issue where the middle row shops were using the wrong floor

  • Equippables will now ignite on any magmaman contact

  • A certain minister generation should now be guaranteed

  • Renamed Bear Trap to Totem Trap

  • Renamed Snap Trap to Bear Trap

  • Removed a couple of sprite artifacts

  • Optimized CPU usage of AI

  • Changes to prepare audio system for multi-context update

  • Audio system optimizations

  • Invalidate input on opening any popup to prevent auto-selection

  • Prevented posse rooms in Duat

  • Prevented secondary rooms from spawning inside challenge rooms

  • Fixed tile for the small sapphire and small ruby

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