Patch Notes: 1.16.1
Patch notes 1.16.0b (W64) → 1.16.1 (W64):
- Removed jetpack flame interactions (new interactions were a discarded internal test never meant to go live)
Patch notes 1.16.0 (W64) → 1.16.0a (W64):
- Equippables will no longer cauase players to fall through the level
Patch notes 1.15.0 (W64) → 1.16.0 (W64):
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The hitboxes from spark traps are now smaller
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Fixed moon challenge broken generation on large levels
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Increased horizontal margin of Olmec's second phase bombing
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Olmec now only shoots bombs up to 3 times during its 2nd phase (resets when floaters are broken)
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Olmec's phase 2 will now trigger even when falling over a push block
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Fixed issue where Olmec's floaters could potentially be pushed to the sides by other floors
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Prevented climbing gloves from grabbing to ceilings
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Corrupt savegames are now stored as savegame.cor so they can be sent as bug reports
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The jetpack flame now interacts with some entities
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Prevented giant frogs from killing ghosts
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Giant Spiders won't cause webbed monsters to incorrectly deal damage
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Average time now only takes into account finished runs without using shortcuts
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Hired Hands can now pick up dead mounts
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Fixed damage when being thrown by a vendor while underwater
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Prevented some temple monsters from spawning rewards after being revived
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Gold parachutes will now drop a limited amount of gold
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Prevented Merchant from congratulating players while stunned or killed
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Fixed cobra AI when spawning from a pot
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Ghost-like entities and jellyfish are now immune to curse
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Fixed crash when the dice game dispenser disappears
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Udjat eye socket can no longer be crushed
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Added poisoned death cause
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Prevented arena crates from spawning on lava
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Fixed crash when a door became unavailable while entering
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Moved grubs behind hard boss
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Prevented certain purple altar from triggering certain head's opening rubble multiple times
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Paste bombs can no longer be picked up in the air
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Fixed some weird Pitcher's Mitt's throws
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Prevented sleeping cavemen from waking up if the player is not moving
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Fixed pet visual deformation on picking them while waking up
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Fixed underwater detection in levels with inverted gravity
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Fixed Terra asking for a golden key in the Dwelling shortcut
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Prevented telefrag when a player is crossing a door
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Prevented laser traps from shooting through Olmites' towers
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Red lanterns will now break up when displaced from its initial position
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Tossing bear traps will now inflict tossing damage
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Removed pitcher's mitt effect from arrows when colliding with a corpse
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Necromancer spell's effect will now disappear when freezing the necromancer
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The sorceress will now cancel her attack when frozen
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Fixed sorceress' attack effect on losing her target
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Fixed webgun shot visibility on entering through a door while riding a mount
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Fixed some HUD powerup icon artifacts
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Progress is now saved as soon as a character is unlocked or the shortcut progress is advanced
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Certain ghost-like entities will now also unlock by proximity
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Added a brief time margin to a certain boss' portal before it starts absorbing players
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Equipables now correctly disappear when players enter doors (such as tunnel exit doors)
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Mech now ignores whip damage
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Falling platforms should no longer break on ethereal entities (such as the ghost)
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Added light to Mech's eyes
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Prevented bear trap from creating gold nuggets on spawning from a present
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Fixed hoverpack when it is enabled and the player's mount die
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Improved text box preview on changing the options while the preview is on the screen
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Hedjet glow will now hide when pausing the game, along with the rest of the UI
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Changed credits title
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Fixed issue where savegames with incorrect checksum were being loaded, leading to crashes
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