STEAMB

Меню

Patch Notes: 1.13.0b

Patch notes 1.13.0a (W64) → 1.13.0b (W64):

  • Fixed issue where floating with the Vlad's cape didn't let the player climb or grab on to ledges

  • Fixed crawling down to ledges

Patch notes 1.12.1e (W64) → 1.13.0a (W64):

  • Fixed lots of blocked passages

  • Small physics tweak that should make the player less likely to be unjustly crushed

  • Players can now fall through platforms and attack immediately

  • Players can now fall through platforms while attacking

  • Players can now jump while climbing even if they were in the middle of an attack

  • Players can now enter doors during their attack animation

  • Vlad's Cape now auto-deploys after the second jump if holding the button

  • Players can now toss presents, crates and treasure chests while climbing without falling afterwards

  • Fixed issue where jumping after throwing while climbing immediately triggered the hoverpack

  • Fixed issue where jumping after attacking while climbing immediately triggered the jetpack, hoverpack, cape and teleporter backpack

  • Turkeys can once again fall through platforms while holding the jump button

  • Fixed issue where equippable were triggering if tossing something at the same time as jumping

  • Fixed tossing animation while wearing a jetpack, cape or Vlad's Cape

  • Jumping away from a tree or from a regular wall while wearing gloves should be more responsive

  • Attacking while jumping will no longer force the maximum height jump

  • Telepack is no longer triggered when receiving damage while climbing, hanging or riding a mount

  • Poison ticks no longer trigger the telepack

  • Completing the sun challenge will now only kill enemies inside the challenge (sorry, Waddler)

  • Prevented camera from affecting transitioning entities

  • Fixed flip in falling platforms

  • Added one more treasure to Yang's hideout

  • Bomb bags and bomb boxes now react to lava

  • Fixed pause button icon in the controller settings

  • Paused time now gets added to the total time immediately

  • Added new background art to the hard ending

  • Replaced hardcoded text to a dynamic text in the journal's progression sticker

  • Prevented backpack from activating while being webbed

  • Lasers will now affect players when they are climbing, hanging, or pushing

  • Black market items won't be free anymore if a shopkeepers dies due to a non-player attack

  • Increased max score to 99999999

  • Fixed internal sisters' order (saving a specific sister should now correctly appear in Olmec)

  • Increased the run visual timer to 9 : 59 : 59.999

  • Prevented secondary players from carrying untamed or forbidden mounts through levels

  • Items tossed with the pitcher's mitt will now lose their flying effect on contact with water

  • Items tossed against laser beams using the pitcher's mitt now lose their flying status

  • Bombs tossed using the pitcher's mitt now have the same speed as regular stuff

  • Prevented spear traps from appearing in the entrance room in a specific theme

  • Balance: Added gold on top of snap traps as bait so they're easier to spot

  • Fixed AI issues when the player travels on a pipe or enters a pipe holding a Hired Hand

  • Removed ice caves breath from LISE

  • Prevented Pilot's coffin from spawning in seeded and daily runs

  • Dialogs' and descriptions' text box size now also changes depending on players settings

  • Opening the game menu now clears the current description and dialog texts

  • Mounts' hitboxes slightly widened so they should be harder to miss and easier to ride

  • Prevented Hired Hands from dropping held items from ledges

  • Prevented Hired Hands from entering stay put state if they are forced dropped from the player

  • Parachutes now detach once the wearer gets rebound upwards

  • Killing a certain shopkeeper will now free its purchasable items

  • A certain shopkeeper now unlocks in the journal on entering to its shop

  • Vendors no longer drop treasure when killed after being revived

  • Ironman, Speedlunky, and Low Scorer achievements will now unlock on any ending

  • Hired Hand are now able to detect spear traps

  • Mantraps no longer deal regular damage when touched while they're eating something else

  • Fixed issue with deathmatch starting powerups

  • Tweaked certain equipables' position while crouching

  • Added more logging at multiple locations

  • Fixed issue where high speed arrows were sometimes not triggering arrow traps

  • Renamed "score" leaderboard to "depth" to better reflect that level takes precedence

  • Fixed looking direction if the flip state is canceled before the animation has completed

  • Fixed issue where octopus could stunlock and kill you in mid air

  • Killed players' clones can now be sacrificed

  • Prevented killed players' clones from appearing in the next level

  • Made it safer to drop an arrow near a purchasable equipable

  • Added platform to the Udjat eye's socket to ensure drill can be enabled if the floor disappeared

  • Prevented Best Time from updating when using shortcuts

  • Fixed punish ball position on reviving with the ankh

  • Fixed visual glitch of an NPC when being webbed, frozen, or bubbled

  • Fixed issue when a player receives damage in mid air while mounted and wearing a telepack

  • Fixed bag cloning

  • Fixed vendors speed on being eaten by a mantrap

  • Vendors will now drop their weapon when eaten by a mantrap

  • Fixed axolotl head states on entering a door

  • On-sale items that went out of the shop are now purchasable

  • Prevented vendors from picking up weapons while being inside a mantrap

  • Fixed HUD's Udjat Eye visual glitch

  • Minor improvements to collision detection

  • Fixed case where a caveman could spawn asleep while also riding a mount

  • Prevented idol from being delivered to the exit door if it is being carried by a caveman

  • Removed curse and poison of players when becoming a constellation

  • Ankh animation will once again correctly play all its pulse sounds

  • Snail attach sound will no longer play at the start of the basecamp

  • Some basecamp creature now spawns at the floor instead of mid-air

  • Snap trap should no longer play the damaged sound after triggering

  • Fixed crash related to mantraps

  • Fixed crash related to hired hands

  • Pets can now enter through special worlds' doors

  • Fixed crash when the ghost jellyfish spawns after the player has already been killed

  • Fixed a potential crash on jellyfish

  • Fixed multiple crashes in Arena

  • Fixed soft-locks due to an infinite sticky trap stunlock

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения