Patch Notes: 1.13.0b
Patch notes 1.13.0a (W64) → 1.13.0b (W64):
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Fixed issue where floating with the Vlad's cape didn't let the player climb or grab on to ledges
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Fixed crawling down to ledges
Patch notes 1.12.1e (W64) → 1.13.0a (W64):
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Fixed lots of blocked passages
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Small physics tweak that should make the player less likely to be unjustly crushed
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Players can now fall through platforms and attack immediately
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Players can now fall through platforms while attacking
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Players can now jump while climbing even if they were in the middle of an attack
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Players can now enter doors during their attack animation
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Vlad's Cape now auto-deploys after the second jump if holding the button
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Players can now toss presents, crates and treasure chests while climbing without falling afterwards
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Fixed issue where jumping after throwing while climbing immediately triggered the hoverpack
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Fixed issue where jumping after attacking while climbing immediately triggered the jetpack, hoverpack, cape and teleporter backpack
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Turkeys can once again fall through platforms while holding the jump button
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Fixed issue where equippable were triggering if tossing something at the same time as jumping
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Fixed tossing animation while wearing a jetpack, cape or Vlad's Cape
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Jumping away from a tree or from a regular wall while wearing gloves should be more responsive
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Attacking while jumping will no longer force the maximum height jump
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Telepack is no longer triggered when receiving damage while climbing, hanging or riding a mount
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Poison ticks no longer trigger the telepack
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Completing the sun challenge will now only kill enemies inside the challenge (sorry, Waddler)
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Prevented camera from affecting transitioning entities
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Fixed flip in falling platforms
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Added one more treasure to Yang's hideout
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Bomb bags and bomb boxes now react to lava
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Fixed pause button icon in the controller settings
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Paused time now gets added to the total time immediately
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Added new background art to the hard ending
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Replaced hardcoded text to a dynamic text in the journal's progression sticker
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Prevented backpack from activating while being webbed
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Lasers will now affect players when they are climbing, hanging, or pushing
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Black market items won't be free anymore if a shopkeepers dies due to a non-player attack
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Increased max score to 99999999
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Fixed internal sisters' order (saving a specific sister should now correctly appear in Olmec)
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Increased the run visual timer to 9 : 59 : 59.999
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Prevented secondary players from carrying untamed or forbidden mounts through levels
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Items tossed with the pitcher's mitt will now lose their flying effect on contact with water
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Items tossed against laser beams using the pitcher's mitt now lose their flying status
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Bombs tossed using the pitcher's mitt now have the same speed as regular stuff
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Prevented spear traps from appearing in the entrance room in a specific theme
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Balance: Added gold on top of snap traps as bait so they're easier to spot
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Fixed AI issues when the player travels on a pipe or enters a pipe holding a Hired Hand
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Removed ice caves breath from LISE
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Prevented Pilot's coffin from spawning in seeded and daily runs
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Dialogs' and descriptions' text box size now also changes depending on players settings
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Opening the game menu now clears the current description and dialog texts
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Mounts' hitboxes slightly widened so they should be harder to miss and easier to ride
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Prevented Hired Hands from dropping held items from ledges
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Prevented Hired Hands from entering stay put state if they are forced dropped from the player
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Parachutes now detach once the wearer gets rebound upwards
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Killing a certain shopkeeper will now free its purchasable items
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A certain shopkeeper now unlocks in the journal on entering to its shop
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Vendors no longer drop treasure when killed after being revived
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Ironman, Speedlunky, and Low Scorer achievements will now unlock on any ending
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Hired Hand are now able to detect spear traps
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Mantraps no longer deal regular damage when touched while they're eating something else
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Fixed issue with deathmatch starting powerups
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Tweaked certain equipables' position while crouching
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Added more logging at multiple locations
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Fixed issue where high speed arrows were sometimes not triggering arrow traps
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Renamed "score" leaderboard to "depth" to better reflect that level takes precedence
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Fixed looking direction if the flip state is canceled before the animation has completed
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Fixed issue where octopus could stunlock and kill you in mid air
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Killed players' clones can now be sacrificed
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Prevented killed players' clones from appearing in the next level
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Made it safer to drop an arrow near a purchasable equipable
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Added platform to the Udjat eye's socket to ensure drill can be enabled if the floor disappeared
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Prevented Best Time from updating when using shortcuts
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Fixed punish ball position on reviving with the ankh
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Fixed visual glitch of an NPC when being webbed, frozen, or bubbled
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Fixed issue when a player receives damage in mid air while mounted and wearing a telepack
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Fixed bag cloning
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Fixed vendors speed on being eaten by a mantrap
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Vendors will now drop their weapon when eaten by a mantrap
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Fixed axolotl head states on entering a door
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On-sale items that went out of the shop are now purchasable
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Prevented vendors from picking up weapons while being inside a mantrap
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Fixed HUD's Udjat Eye visual glitch
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Minor improvements to collision detection
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Fixed case where a caveman could spawn asleep while also riding a mount
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Prevented idol from being delivered to the exit door if it is being carried by a caveman
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Removed curse and poison of players when becoming a constellation
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Ankh animation will once again correctly play all its pulse sounds
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Snail attach sound will no longer play at the start of the basecamp
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Some basecamp creature now spawns at the floor instead of mid-air
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Snap trap should no longer play the damaged sound after triggering
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Fixed crash related to mantraps
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Fixed crash related to hired hands
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Pets can now enter through special worlds' doors
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Fixed crash when the ghost jellyfish spawns after the player has already been killed
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Fixed a potential crash on jellyfish
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Fixed multiple crashes in Arena
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Fixed soft-locks due to an infinite sticky trap stunlock
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