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Patch notes: 1.20.4d

Hotpatch 1.20.4d:

  • Fixed corpses not exploding on being slashed

  • Prevented plasma cannons from exploding on touching lava while being held

  • Fixed teleport while using the jetpack

  • Fixed jetpack auto-activation after attacking in the air while holding the jump button

  • Players can once again jump while inside honey

  • Fixed issue where liquids were being rendered empty after a screen/window resize while the game was paused

  • Fixed a certain blood moon's boss death sprite

Gameplay:

  • Players can now go down through a platform while throwing anything

  • Prevented player from changing its looking direction on attacking while climbing up

  • Prevented mounts from changing their direction while the riding player is attacking with a sword-like weapon

  • Fixed short jumps on attacking with any weapon and jumping at the same time

  • Fixed short jumps on dismounting a riding mount

  • Fixed projectiles spawning directly inside floors on shooting while riding inside a floor

  • Backwhip will now affect liquids as well

  • Fixed auto-pickup on stealing a pickable item

  • Fixed Yang's turkeys not being able to go to the next level if Yang dies without being angered

  • Prevented mounts with a monster rider from damaging players when they step over a hanging player

  • Fixed laser trap shot not impacting on a player stuck to the trap floor tile

  • Fixed stomps when the player just fired a weapon

  • Fixed hoverpack activating on jumping at the point of a ledge

  • Fixed players not attaching to moving floors when the floor movement disabled the hoverpack usage

  • Fixed weird physics when the punishment ball was being held and the holder was also being held or riding a mount

  • A held backpack will now auto-equip on dropping the current backpack

  • Prevented held player from affecting his holder on attacking

  • Held players will now be stunned only on dropping or throwing them

  • Teleporting into a fragile floor won't kill the player anymore

  • Prevented riding entities from being unmounted on receiving poison-tick damage

  • Slightly increased attacking boomerang's shape

  • Stunned mantraps can now receive damage when tossing a corpse against them

  • Added torches to a certain underlava door during dark levels

  • Prevented spark traps from affecting embedded items

  • Spark traps that spawn near the entrance level now start at their max size

  • The plasma cannon will now explode on being crushed or on falling to the lava

  • Slightly increased fish shape so players won't miss them when throwing a rock against them with the pitcher's mitt

  • Prevented players from being blamed if a die goes out of a dice shop

  • Prevented dice shop item spawner from spawning an extra item if the bet machine disappears

  • Prevented skull drop trap skulls from damaging the player on losing their speed

  • Prevented duplicated backpacks if the player crushes a vendor and an on-sale backpack at the same time

  • Prevented caveman from continuously picking up an item dropped by a force field

  • Prevented robots, mechs, and body armored olmites from removing the poison coating of arrows

  • Fixed body armored olmites being poisoned by poisoned arrows even if the arrow was being deflected

  • Fixed case where Yang was being angered instead of shopkeepers on breaking a vault's wall

  • Fixed player bag content on being retrieved from Waddler's storage

  • Fixed mosquitoes not getting stuck to shields

  • Mosquitoes will now detach from floors on being pushed away

  • Fixed leprechaun and monkey not being able to stun held players

  • Fixed infinite rolling die on picking it up before it stopped rolling

  • Prevented elevator from dragging down bats and other flying entities

  • Fixed Snake glitch if it sits on one block and the player pushes a push block near, towards it

  • Fixed Robot glitch if it sits on one push block and the player pushes the push block towards another floor

  • Fixed blood position on sacrificing blooded entities

  • Equaled shapes between purchasable and regular backpacks

  • Prevented bubbled entities from crossing floors

  • Sitting Anubis will now be crushable

  • Prevented mechs from being cursed

  • Vertical force fields will now burn ropes as well

  • Fixed Yang's weird walking in the Black Market

Crashes:

  • Fixed crash on disappearing Vlad's cape wearer

  • Fixed crash when the AI target disappears

New features:

  • Added vibration preview in settings

  • Added Nintendo Switch buttons to the button prompt option

  • Added a new option to change the text boxes' opacity

  • The most beloved shopkeeper of all time has returned :ear:

AI:

  • Fixed hired hands being unable to dismount under certain circumstances

  • Prevented hired hands from trying to pick up entities on a platform with a ladder

  • Improved behavior of hired hands in Olmec's level

  • Hired hands will now protect players from rebel hired hands

  • Prevented hired hands from tide pool prison from detecting the player outside their cells

  • Prevented hired hands from attacking dangerous mounts while they are being tamed

  • Hired hands will now ignore treasures when they are on stay-put mode

  • Prevented hired hands from throwing the Qilin to attack monsters

  • Prevented hired hands from shooting or throwing from the shop's outside to an inside monster

Minor / Visuals:

  • Fixed some cases where the player profile last run stickers were being incorrectly replaced

  • Prevented shield from moving loaded arrows

  • Fixed hoverpack activating in the endings

  • Added button prompt to a certain temple door when you are carrying a certain weapon but you're not wearing a certain item

  • Prevented base camp NPCs from grabbing ladders on jumping to congratulate the player

  • Prevented base camp NPCs from hanging from ledges

  • Fixed ending's constellation stars size

  • Fixed crossbow arrow opacity when it is embedded into an ice block

  • Fixed initial penguin animation

  • Fixed witch doctor skull light when it is not visible

  • Fixed mine deactivation sound on carrying it between levels

  • Ghost players will now stop to talk with Terra as well

  • Fixed death double sound on killing a monster with any sword-like weapon

  • Fixed Kali's message on receiving the Kapala after being healed from curse

  • Fixed case where the witch doctor's mark remained in players' heads even if the witch doctor was not targeting them anymore

  • Fixed light arrow platform's light

  • Fixed robot invulnerable effect on being attacked by a turkey

  • Fixed hard boss not appearing in the tunnel recap after being defeated

  • Fixed gold chain's rubble

  • Fixed the big monster of a certain blooded moon world's size on the frame he is killed

  • Disabled controller vibration before the main menu

  • Added kill sound to the punish ball

  • Fixed some translations

  • Removed some artifacts

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