Patch notes: 1.20.4d
Hotpatch 1.20.4d:
-
Fixed corpses not exploding on being slashed
-
Prevented plasma cannons from exploding on touching lava while being held
-
Fixed teleport while using the jetpack
-
Fixed jetpack auto-activation after attacking in the air while holding the jump button
-
Players can once again jump while inside honey
-
Fixed issue where liquids were being rendered empty after a screen/window resize while the game was paused
-
Fixed a certain blood moon's boss death sprite
Gameplay:
-
Players can now go down through a platform while throwing anything
-
Prevented player from changing its looking direction on attacking while climbing up
-
Prevented mounts from changing their direction while the riding player is attacking with a sword-like weapon
-
Fixed short jumps on attacking with any weapon and jumping at the same time
-
Fixed short jumps on dismounting a riding mount
-
Fixed projectiles spawning directly inside floors on shooting while riding inside a floor
-
Backwhip will now affect liquids as well
-
Fixed auto-pickup on stealing a pickable item
-
Fixed Yang's turkeys not being able to go to the next level if Yang dies without being angered
-
Prevented mounts with a monster rider from damaging players when they step over a hanging player
-
Fixed laser trap shot not impacting on a player stuck to the trap floor tile
-
Fixed stomps when the player just fired a weapon
-
Fixed hoverpack activating on jumping at the point of a ledge
-
Fixed players not attaching to moving floors when the floor movement disabled the hoverpack usage
-
Fixed weird physics when the punishment ball was being held and the holder was also being held or riding a mount
-
A held backpack will now auto-equip on dropping the current backpack
-
Prevented held player from affecting his holder on attacking
-
Held players will now be stunned only on dropping or throwing them
-
Teleporting into a fragile floor won't kill the player anymore
-
Prevented riding entities from being unmounted on receiving poison-tick damage
-
Slightly increased attacking boomerang's shape
-
Stunned mantraps can now receive damage when tossing a corpse against them
-
Added torches to a certain underlava door during dark levels
-
Prevented spark traps from affecting embedded items
-
Spark traps that spawn near the entrance level now start at their max size
-
The plasma cannon will now explode on being crushed or on falling to the lava
-
Slightly increased fish shape so players won't miss them when throwing a rock against them with the pitcher's mitt
-
Prevented players from being blamed if a die goes out of a dice shop
-
Prevented dice shop item spawner from spawning an extra item if the bet machine disappears
-
Prevented skull drop trap skulls from damaging the player on losing their speed
-
Prevented duplicated backpacks if the player crushes a vendor and an on-sale backpack at the same time
-
Prevented caveman from continuously picking up an item dropped by a force field
-
Prevented robots, mechs, and body armored olmites from removing the poison coating of arrows
-
Fixed body armored olmites being poisoned by poisoned arrows even if the arrow was being deflected
-
Fixed case where Yang was being angered instead of shopkeepers on breaking a vault's wall
-
Fixed player bag content on being retrieved from Waddler's storage
-
Fixed mosquitoes not getting stuck to shields
-
Mosquitoes will now detach from floors on being pushed away
-
Fixed leprechaun and monkey not being able to stun held players
-
Fixed infinite rolling die on picking it up before it stopped rolling
-
Prevented elevator from dragging down bats and other flying entities
-
Fixed Snake glitch if it sits on one block and the player pushes a push block near, towards it
-
Fixed Robot glitch if it sits on one push block and the player pushes the push block towards another floor
-
Fixed blood position on sacrificing blooded entities
-
Equaled shapes between purchasable and regular backpacks
-
Prevented bubbled entities from crossing floors
-
Sitting Anubis will now be crushable
-
Prevented mechs from being cursed
-
Vertical force fields will now burn ropes as well
-
Fixed Yang's weird walking in the Black Market
Crashes:
-
Fixed crash on disappearing Vlad's cape wearer
-
Fixed crash when the AI target disappears
New features:
-
Added vibration preview in settings
-
Added Nintendo Switch buttons to the button prompt option
-
Added a new option to change the text boxes' opacity
-
The most beloved shopkeeper of all time has returned :ear:
AI:
-
Fixed hired hands being unable to dismount under certain circumstances
-
Prevented hired hands from trying to pick up entities on a platform with a ladder
-
Improved behavior of hired hands in Olmec's level
-
Hired hands will now protect players from rebel hired hands
-
Prevented hired hands from tide pool prison from detecting the player outside their cells
-
Prevented hired hands from attacking dangerous mounts while they are being tamed
-
Hired hands will now ignore treasures when they are on stay-put mode
-
Prevented hired hands from throwing the Qilin to attack monsters
-
Prevented hired hands from shooting or throwing from the shop's outside to an inside monster
Minor / Visuals:
-
Fixed some cases where the player profile last run stickers were being incorrectly replaced
-
Prevented shield from moving loaded arrows
-
Fixed hoverpack activating in the endings
-
Added button prompt to a certain temple door when you are carrying a certain weapon but you're not wearing a certain item
-
Prevented base camp NPCs from grabbing ladders on jumping to congratulate the player
-
Prevented base camp NPCs from hanging from ledges
-
Fixed ending's constellation stars size
-
Fixed crossbow arrow opacity when it is embedded into an ice block
-
Fixed initial penguin animation
-
Fixed witch doctor skull light when it is not visible
-
Fixed mine deactivation sound on carrying it between levels
-
Ghost players will now stop to talk with Terra as well
-
Fixed death double sound on killing a monster with any sword-like weapon
-
Fixed Kali's message on receiving the Kapala after being healed from curse
-
Fixed case where the witch doctor's mark remained in players' heads even if the witch doctor was not targeting them anymore
-
Fixed light arrow platform's light
-
Fixed robot invulnerable effect on being attacked by a turkey
-
Fixed hard boss not appearing in the tunnel recap after being defeated
-
Fixed gold chain's rubble
-
Fixed the big monster of a certain blooded moon world's size on the frame he is killed
-
Disabled controller vibration before the main menu
-
Added kill sound to the punish ball
-
Fixed some translations
-
Removed some artifacts
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.