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Patch notes: 1.20.1d

Patch notes 1.20.1d:

  • Fixed issue where mounts were having a hard time squeezing into platforms

  • Fixed player's color when leaving an underwater door

  • Fixed issue where spiders that spawned from a pot were hanging from nearby roofs

  • Fixed issue where falling platforms were being triggered by the wrong things (such as blood)

  • Small tweak to the Ice Caves' yeti caves entrance layout

  • Added missing tunnel transition decoration towards a shiny treasure world

  • Removed incorrect facing laser trap from a certain palace's treasure room

  • Fixed artifact on Pilot's character

  • Fixed initialization error with some old graphics cards

Patch notes 1.20.1c:

  • Fixed an issue which would cause the daily challenge to restart shortly in some setups

  • Fixed issue where players were sometimes being unjustly crushed just by having platforms nearby

  • Players can now let go of a rope while attacking

  • Fixed whip issue when jumping and attacking on a 1 tile high corridor

  • Fixed issue where being damaged while holding the jump button could later trigger a jump if button isn't let go

  • Fixed issue where dying after a long fall while wearing the ankh would make the player do a small jump after being revived

  • Players now recover control slightly sooner after leaving pipes

  • Slightly reduced the time before a player can grab a rope

  • Fixed issue to prevent players from being dropped from a rope when attacking right after throwing something

  • Fixed issue where the throwing animation made players unable to move through platforms while climbing ladders down

  • Fixed issue where players with the climbing gloves could accidentally grab falling platforms far away from their physical collider

  • Fixed issue where standing on a falling platform while hovering with a hoverpack prevented the platform from falling

  • Fixed issue where players could sometimes miss a stomp right after leaving a pipe

  • Tweaked stomp margin so it should hopefully feel safer to use

  • Tweaked lavamander's hitbox

  • Slightly tweaked bats' and vampires' flying hitbox shape

  • Tweaked grub's hitbox to better match their sprites

  • Widened floating orb's hitbox just slightly so it can be hit by the whip right from below

  • Hermit crabs starting to climb will now smoothly switch hitboxes so they don't make players miss stomps

  • Fixed issue where creatures could sometimes move while outside of the level bounds

  • Broken arrows will hopefully no longer be the bane of your existence (tweaked depth)

  • Fixed issue when necromancers revived a creature that had just been tossed by the Pitcher's Mitt

  • Fixed issue when necromancers revived a pet while another creature was holding it

  • Opening crates by using up+attack now tosses the contents forwards so they can more easily be skipped

  • Fixed issue where items stuck to honey could sometimes slowly fall down

  • Fixed issue where chained blocks could still be pushed

  • Setting an on sale equippable on fire now correctly angers its vendor

  • Fixed issue where certain events that didn't trigger a defensive response from vendors could eventually kill them without ever dropping their weapon

  • A player that's hanging from the base of a giant clam will no longer be crushed when it closes

  • Fixed issue where players wearing Vlad's Cape got stunned when jumping away from other players' hands

  • Certain closed back layer rooms will no longer have blocked paths generated towards them

  • Floors now also trigger falling platforms

  • Lava will now cook dead turkeys as well

  • Fixed issue where bear traps weren't triggering when put over certain floors (such as the sliding walls)

  • Fixed issue where cavemen could sometimes harmlessly pick an armed bear trap up

  • Fixed issue where tossing a creature against upside-down spikes with the pitcher's mitt prevented the corpse from falling back down

  • Octopus will now only inflict vertical toss and stun damage when actually damaging from above

  • Fixed issue where certain wall torches could keep on igniting on a loop after being put off

  • Fixed issue when a player wearing the pitcher's mitt tried to toss the light arrow while riding a mount

  • Fixed issue where a falling platform could get dragged down by a pushblock and not explode on contact with the floor

  • Fixed issue where fire frogs triggered by players left Waddler in a bugged angered state

  • Teleporting inside the back layer room of the vault now always correctly angers shopkeepers

  • Pushing the imp's lava pot with a shield or by any other means now forces it to drop

  • Firebugs can now be correctly pushed away from chains

  • Fixed issue where helmet Olmites could sometimes still be stomped

  • Fixed issue where stealing from a shop made backpacks have extra invencibility frames that other items (such as bomb bags) didn't

  • Fixed issue where an in-flight sorceress' dagger could still spawn an enemy after the Sun Challenge completes

  • Fire frogs no longer explode when shattered after being frozen

  • Red skeletons are now also considered undead and can therefore be killed by the camera flash

  • Being killed by a red skeleton now uses the same death message as the regular one

  • Fixed issue where mosquitoes could sometimes get stuck infinitely on the corner of a tile

  • Fixed frog trap generation so they don't create paths that require resources

  • Fixed crash when dice were brought into a portal

  • Fixed issue when a monster wakes up while on hands of a player that's riding a mount

  • Shields no longer protect from witch doctors' voodoo attack (also fixes a related teleporting issue)

  • Prevented certain floor tiles from spawning right above platforms

  • Fixed Au's robe flipping during his walking forward animation (and his head moving one pixel to the side)

  • Fixed Van Horsing's hat poking out of the frame on one frame of his throwing animation

  • Fixed several blocked paths (many related to coffin rooms)

  • Fixed issue where blowing up a pipe while inside left your equipped item looking smaller

  • Deployed parachutes can no longer be cloned

  • Blowing up a certain altar after a specific sacrifice will no longer halt the transition to a certain world

  • Fixed issue where paused time wasn't being added on certain scenarios

  • Renderer tweak, might make the game run smoother on certain scenarios (updated Windows 10 swap flip mode)

  • Fixed broken tree texture artifact

  • Fixed issue where the HUD wasn't hiding after taking off with the ship

  • Slight tweak that will hopefully make the renderer pick the correct screen frequency

  • Made available a structure to make developing autosplitters less annoying

  • Fixed issue where particles were suddenly disappearing

  • Fixed a memory leak related to liquids

  • Updated credits title

Online Beta Changes:

  • Certain item outputs (such as when opening a pot) will now be decided at generation, making the experience more stable across runs and during online rollbacks

  • Fixed an issue which would allow players to wrongly unlock achievements and journal entries during prediction phase of rollback

  • Dying in an online run now keeps the camera in place for a couple of seconds so players can get feedback of what killed them

  • Fixed issue where players could be given the wrong amount of bombs/ropes after a player had disconnected from an online run

  • Fixed issue where online players disconnecting after their coffin had been created could lead to uncontrolled situations

  • Player coffins will now generate in levels 10, 50, and 90 of a certain world

  • Fixed issue where a player disconnecting in certain situations could crash remote games

  • Added support for Recent Players of players joining by invite code or steam invite

  • Players that disconnect while wearing the Ankh will now drop it first

  • Disabled joining to the room you're already in via room code

  • Cloned player coffins will now become hired hand coffins

  • Fixed camera glitch when reviving during an online run

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