Patch Notes: 1.20.2a
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Fixed issue where stomping an enemy on a tight corridor could sometimes crush the player
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Fixed issue where mounts were sometimes being crushed when trying to squeeze into tight gaps
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Killing a certain miniboss in a certain blood moon zone will now drop a jetpack
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Removed powerpack reward from a certain special Kali's altar in that same zone
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A non-flying boomerang thrown by a player will now enrage vendors and NPCs
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Paste bombs can now stick to floating orbs
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Prevented players from riding a mount when they are bubbled
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Ghosts no longer change hitboxes on being flashed by the camera
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Fixed rare case where the Moon challenge could not spawn
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Prevented mounts from jumping when their rider was using the mattock
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Prevented hoverpack from turning off on being inked
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Prevented hard boss from moving inside the level walls
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Fixed issue where witchdoctors' voodoo attack could damage a player after they've revived with the Ankh
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Tutorial can now be played in local coop
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Waddler's storage floors will no longer activate on items until the items stand still
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Dice shop prize list will now be deterministic among seeds
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Added invulnerability frames to both Humphead's Hired Hand and present
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Fixed issue where some pieces of rope weren't correctly being tagged as being from the player
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Fixed gravity for stunned entities thrown by the pitcher's mitt on recovering from the stun
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Fixed possible crash when Olmites were on top of a pushblock
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Prevented tutorial signs' buttons from disappearing when the buttons prompt option was disabled
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Fixed issue where only one floating orb breaking sound was playing at the same time
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Fixed Jiangshi assassin rotation on being frozen
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Fixed sword-like weapons rotation on attacking while climbing up
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Added platform to the basecamp surface eggship while playing coop
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Added wake-from-stun sound effect to mounts
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Long timers can now correctly show times up until almost 100 hours
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Reset grub's speed on starting to evolve
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Fixed boulder's death cause
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Fixed a set of extremely rare collision bugs
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Added a couple of fields to the struct made available for AutoSplitting, exposing information about resets and door triggers. The layout should remain backwards compatible
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Added command argument to use the old flip mode
-oldflipfor people having performance regressions after the 27th of January patch -
Improved renderer initialization, this should fix being unable to boot the game after the 27th of January patch. If it doesn't, see previous change
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Fixed case where the AI got stuck in a loop trying to attack an enemy
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Fixed some issues in the AI path calculation
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Prevented AI from getting stuck on thorny vines
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Fixed AI being unable to jump over some thorny vines
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The AI will now take into account if the Hired Hand fits through the hole when treating with shields and push blocks
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Improved how the AI attacks to prevent attacking with the rear part of the whip to tiny entities (like bear traps)
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Improved falling platform handling for the AI
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Prevented AI from shooting or throwing when it is too close to the player
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Prevented AI from trying to break some fragile floors using the eggplant, scepter, clone gun, teleporter, camera, or webgun
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Improved falling damage prevention for the AI
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Prevented AI from jumping into lava under certain circumstances
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Prevented AI from just falling into death without reacting under certain circumstances
Online beta changes:
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Some special crowns will now drop from players upon death
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Fixed issue when the Ankh gets triggered while a player is entering or leaving a door
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Fixed issue where wrong layer is rendered after player dies while the next target is in another layer
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Fixed an issue which caused players in an ongoing run not to show as playing together in friend list
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Fixed an issue that prevented joining through a Steam invite while the game was closed
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