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Patch Notes: 1.20.3a

  • OST is now available on Spotify!

  • Fixed rare case where mounts were being crushed

  • Getting unjustly crushed by a sliding wall should now be considerably harder

  • Vendors and NPCs will now anger if the player drops their backpack on them

  • Prevented thrown entities from being crushed when thrown on a ceiling while the thrower is riding a mount

  • Fixed online progress being wiped on closing the game after a run

  • Capes and jetpack now deploy when pressing jump and attack buttons at the same time

  • Cape will now remain deployed on shooting a weapon

  • Added previous Palace of Pleasure's laser trap back (pointing to the correct end this time)

  • Fixed jungle sisters and thief reappearing alive after being killed

  • Fixed jungle sisters not enraging on killing them with one single hit

  • Completing a level in coop while a secondary player is riding a still on-sale or a Yang-delivered mount no longer brings said mount with you

  • Prevented frozen vendors from spawning their weapons on throwing a bomb inside the shop, on webbing them or on breaking a shop tile

  • Killing the merchant with one hit will now make her disappear with a smoke bomb as well instead of leaving a corpse

  • Vendors and NPCs now detect active floors and are able to jump over them to chase the player

  • Prevented spring traps from trying to move a shooting UFO or a walking bee

  • Shields now protect against hard boss' fireballs

  • Fixed case where the water was not affecting some entities thrown by the pitcher's mitt

  • Fixed caveman boss state after being flashed while he was jumping

  • Fixed weird caveman boss' bouncing

  • Fixed held entities' depth on throwing a bomb and, then, jumping while climbing

  • Fixed the conveyor belt when a player, hanging from a falling platform, landed on it

  • Fixed climbing hermit crab state after being frozen

  • The mole will now retreat if it collides with a shield while it is exiting from the floor

  • Prevented powder kegs from exploding when an on fire entity "touches" it on a corner through the floor

  • Slightly increased bats' hitboxes while hanging so boomerangs won't miss them when thrown very close to them

  • Prevented sticky bombs from attaching to a bow's arrow of a player being held by the thrower

  • Explosions now affect held creatures and fragile items

  • Fixed wild mounts state after riding them twice very quickly

  • Spark traps will now also affect unequipped backpacks

  • Prevented spark traps from igniting torches while inactive

  • Opening presents by using up+attack now tosses the content forwards so they can more easily be skipped

  • Players can now carry a golden monkey through pipes

  • Shop lamps can now be cloned

  • Excalibur and broken Excalibur now affect armored Olmites

  • Fixed lavamander's light when bubbled while turning incandescent

  • Fixed visuals of the last part of a vine when a new one started just below

  • Improved plague event performance

  • Prevented a certain monster-dropped jetpack from exploding due to subsequent explosions

  • Fixed issue where player coop coffins were sometimes not spawning in a certain purple world

  • Bear traps can now crush corpses

  • Fixed the Udjat socket button icon after enabling it

  • Prevented auto-jump on holding jump button to turn off a hoverpack being too close to the ground

  • Fixed run recap survived-death message on sacrificing in a specific location

  • Prevented bombs and ropes usage when a riding player is crossing a door

  • Fixed sorceress' attack state on being webbed or bubbled

  • Prevented pushblocks from dragging flying entities

  • Fixed backpack not activating when pressing the jump button twice very fast

  • Improved Arena pre-match screen and in-level countdown

  • Fixed flying arrow state after colliding with honey or sticky traps

  • Duplicated pickup items can now be picked up in multiplayer mode

  • Fixed crash in the last level when only one player was alive and it disconnected (and other possible related crashes)

  • Untamed frozen mounts can now be picked up

  • Chained spike balls and falling platforms can now kill floating orbs

  • Fixed horizontal speed on throwing something with the pitcher's mitt while the player's riding mount is crouching on a tight corridor

  • Added close message to the tutorial's journal

  • Fixed case where the spike ball trap and the falling platform were pushing entities instead of damaging them

  • Fixed random crash

  • Players can now look up and down while using the hoverpack

  • Prevented gold monkey from spawning potentially infinite treasure on picking up and dropping it continuously

  • Fixed ink effect while being inked while a previous effect was already disappearing

  • Fixed rare case where the ending scene was not triggering and players kept walking forever

  • Prevented metal arrow from sticking on the top of Olmec when Olmec is jumping

  • Fixed witch doctor skull creation when being revived by a necromancer

  • Laser traps now also detect mounts' riders

  • Fixed frozen hang spider state on bouncing on a floating orb

  • Fixed bug on angered Vendors and NPCs which was preventing them from jumping when they had a platform above them

  • Fixed some cases where the ankh was being triggered at the same time as a transition, causing some blocks

  • Prevented Arena's monsters from moving during the initial countdown

  • Bombs will no longer switch ownership so easily

  • Dirk, Au and Pilot coffins will now always spawn (containing a hired hand if they were already unlocked)

  • Prevented monkeys from jumping over and over if they hit a shield during the first jump from a vine

  • Added new option in Arena to set how much damage the whip inflicts (Warning: This will change the save game binary format)

  • Added simple cosmetic minigame to the credits

  • Improved torch fire in title scene and character selector

  • Added cosmetic shooting stars to the base camp sky

  • Reduced constellation's stars size in the base camp

  • Constellation's lines are now visible when using the telescope

  • Prevented invisible digging moles from triggering arrow traps

  • Prevented players from being moved by conveyor belts while webbed

  • Fixed wooden log trap's death message

  • Fixed boomerang state if the original thrower disappears

  • Explosions will now compromise the integrity of purchasable backpacks

  • Fixed Tusk's dice shop spawn when having previously missed the thief

  • Fixed shield not reflecting some sorceress' daggers

  • Changed Arena colors to use the team colors

  • Converted hold the idol's seconds counter into a countdown

  • Landmines will now explode on touching lava

  • Fixed certain cloned follower's held item on changing level while the original follower remains sleeping in a certain place

  • Prevented falling platforms and sliding walls from getting on fire

  • Prevented ghist from killing players ignoring the invulnerability frames of crossing a door

  • Throwing a rope while crouching will now always create the rope on the next tile

  • Fixed movement of spike ball trap, sticky trap, and tentacle trap under some circumstances

  • Fixed held's visibility on exiting from a layer door in coop without actually crossing it

  • Fixed main menu issue when players got disconnected from online matches

  • Prevented parachute from deactivating on throwing something while deployed

  • Fixed some blocked paths

  • Fixed some little texture artifacts

  • Fixed case where a spark trap was generating too close to the entrance in certain looping levels

  • Hired hands won't jump from the player's arms until reaching a secure position

  • Fixed some cases where the AI was jumping directly to danger (thorny vines, lava, spikes...)

  • The AI will now check falling damage while wandering as well

  • The AI will now take into account some dangerous entities (like acid bubbles)

  • Fixed AI's spear trap handling

  • Prevented AI from trying to go through breakable floors from just above

  • Improved whip usage for the AI, giving more margin on attacking monsters to prevent getting hurt

  • Hired hands won't fight giant fish anymore

  • Fixed monster about to wake up detection for the AI

  • Improved AI security on handling blocks about to regenerate

  • The AI will now take into account the player position before breaking any breakable tile

  • Fixed some easy jumps for the AI

  • Fixed hired hands' state while underwater

  • Hired hands can now be picked up while in shops

  • Waiting hired hands now follow players as soon as they leave a shop

  • Prevented hired hands from using an exit door

  • Prevented hired hands from trying to pick up a riding monster

  • Fixed hired hand jump over some stuck dangerous monsters

  • Improved AI target handling after detecting some danger in the path to the current target

  • Improved how hired hands handle plasma cannon to prevent some catastrophes

  • Fixed unarmed crossbow handling for the AI

  • Prevented hired hands from using weapons or shields inside shops

  • Hired hands will now fight untamed dangerous mounts

  • Hired hands will now pickup tamed mounts

  • Fixed case where a hired hand was not following another hired hand on waking up while the other hired hand was in the other layer

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