Patch notes: 1.21.0c
Gameplay:
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Fixed teleport
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Players can now use doors during the throwing animation
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Fixed Vlad's cape double jump on jumping from a rope while attacking or throwing a bomb
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Players are now able to whip against a fragile floor while climbing it with climbing gloves
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Prevented vendors from angering on touching honey during their patrol phase
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Prevented vendors from increasing wanted level when their corpses get destroyed by a snap trap
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Fixed case where players were not being blamed when they caused a UFO to explode in a shop
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Prevented vendors and NPCs from blaming the player if they receive damage from a corpse thrown by themselves
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Prevented player corpses from stomping monsters
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Prevented on sale held backpack from being dropped when the vendor gets angered and the player already has the same backpack equipped
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Fixed players not being able to grab paste bombs attached to their bodies under some circumstances
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Improved cobra's acid spit to make it more unlikely to affect the player when the player had just stomped the cobra right as the spit had just spawned
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Prevented spring trap from pushing the punish ball if the ball can break floors
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Prevented chained spike ball from damaging the player when the player is climbing down its chain while the ball is falling
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Prevented sticky trap from trapping players that are entering into a pipe
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Sparrow will now drop a rope pile instead of a single rope
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Added a reward on finishing Sparrow's quest
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Fixed issue where challenge rooms might not spawn when coop player coffin rooms had to be created
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Fixed bomb thrown by the pitcher's mitt being trapped on a body armored olmite, bouncing back and forth
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Prevented monsters spawned from special coffins from dropping any treasure
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Prevented dice from being stolen in coop just holding them in the shop while other player leaves the level
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Fixed dice shop reward position on carrying two different dice from another level
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Climbing gloves now protect against thorny vines while climbing
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Fixed double jump on attacking and jumping at the same time (visually noticeable when having spring shoes)
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Fixed Kali giving duplicated items to the default player under certain circumstances
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Prevented player from being killed by reversed spikes when the player enters the spikes touching the ceiling while using a jetpack
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Prevented cat mummy from disappearing when colliding with a blinking player
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Fixed Olmites teleporting inside floors on being attacked when they are on an elevator
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Reduced mole iframes
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Added iframes to present's content
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Fixed boomerangs not being whippable under some circumstances
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Underwater coffins should no longer deal damage when bouncing
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Fixed shield position after using a pipe
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Added treasure picking iframes after using a pipe
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Fixed mattock being unable to break a push block if the push block was over a door
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Prevented vendor's coins from spawning inside floors
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Fixed powderkeg exploding when placing a bomb on it
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Fixed jump delay on attacking and jumping at the same time while climbing
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Fixed turkey's neck not damaging entities on attacking while the rider has unmounted
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One vault should now always appear once on each theme
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Ghost split timers changed from 30s/30s to 60s/30s
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"Big Spender" discount increased to 10% (up from 5%)
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Skeleton Key now also opens Udjat's Eye chest
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Bouncing off of enemies while stomping slightly increased in order to be able to reach certain ledges
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Firebugs will no longer spawn below the drill making it slightly easier for players to go down more safely
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Player ghost blow can now move vendors' corpses
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Fixed turkey not being cursed on breaking a cursed pot with its head attack
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UFOs in attack mode will now be affected by the camera flash
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Fixed butterfly state after being moved from a vine with a shield
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Webs will now fade out when the player is pushing a block through them
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Prevented totem traps from triggering by a mole digging
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Fixed issue where stunned players were still sometimes stomping enemies
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Fixed issue where players tossed against other entities were using the stomp damage.
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Fixed issue where the easy boss's scream could glitch when hitting a player that's holding a shield
Crashes:
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Fixed rare crash when completing the Sun Challenge
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Fixed crash when the ending's NPC picks up a pickable item
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Fixed telepack related crash
New features:
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Ending playable characters are now unlockable from daily runs
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Added "Asinus" constellation suffix for True Crown wearers
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Added Total Players count to leaderboards
Online / Leaderboards:
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Fixed block when a player with an Ankh in use is disconnected
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Added controller vibration and taskbar icon flash when a new player joins the lobby
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Optimized leaderboard cache
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Ending a daily will now redirect to leaderboards
AI:
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Made hired hands more collaborative, preventing them from going for the same target at the same time
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Fixed hired hands' pick up priorities
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Added a short time margin to prevent hired hands from moving as soon as the level starts
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Prevented hired hands from attacking targets that are being held
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Fixed hired hands remaining motionless on losing the path to the player
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Prevented hired hands from staying motionless on thorny vines
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Prevented hired hands from trying to pick up entities placed on thorny vines
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Hired hands will now drop the shield on being whipped
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Hired hands will now drop the shield if they are about to crush a player
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Prevented hired hands from fleeing from passive ghists
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Improved detection and handling of falling damage (including falling on lava and some other dangerous places)
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Improved hired hands' upward whip attacks
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Prevented hired hands from changing their looking direction while attacking
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Improved hired hands' attack to try to prevent them from touching the target during the attack
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Prevented hired hands from shooting robots and body armored olmites
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Improved hired hands' totem/lion trap handling
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Improved hired hands' mosquitoes handling
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Improved AI ceiling spikes' detection
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Fixed hired hands not crossing a door while the player is already crossing it
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Hired hands in lost state will now pick items up as well
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Hired hands will now try to stomp monsters that can throw or shoot
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Moved hired hands' safe point in Olmec to the entrance
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Hired hands can now pick items up while resting in Olmec's lair
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Improved hired hands' conveyor belt handling
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Hired hands will now try to stomp mummy cats
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Hired hands will now stay away from floating orbs
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Cancelled hired hand's attack to a dangerous mount if it starts being tamed
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Fixed certain child's state when he receives damage while he is sleeping in a certain place
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Hired hands will now look for rebel hired hands while in stay put mode
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Hired hands will now grab and throw paste bombs attached to their bodies
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Hired hands will now stomp frozen players
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Deathmatch AI will now search for sliding wall switches as well
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Prevented deathmatch AI from trying to attack players on pipes
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Fixed case where the AI was unable to attack players on a one-tile gap
Minor / Visuals:
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Killing easy boss with land mines no longer voids "Pacifist"
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Fixed controller input mapping on switching slots in the character selection scene
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Fixed a lot of wrong death causes
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Fixed player rotation on passing from a rope to a ladder
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Fixed player ghost suddenly disappearing in special tunnels
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Fixed pet state in the tunnel after certain golden world
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Added ceiling to doors during the tunnel transition on certain froggy themed levels
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Prevented hit effects in Lahamu on attacking her with a sword-like weapon after killing her
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Prevented thin ice platform from getting on fire by attacking it with a powerpack
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The "So close" message will now appear only if the next zone still remains undiscovered
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Fixed grub color values on evolving
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Changed mounts journal's background
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Centered Waddler image in the journal
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Fixed on sale backpack looking direction on angering a vendor
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Slightly improved popups look
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Fixed old sister breath position on Ice Caves
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Fixed run recap name and killed-by count for medium and small ghosts
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Fixed names in the run recap for some traps
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Fixed timed powderkeg not unlocking the powderkeg journal entry
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Timed powderkeg's journal entry will now unlock on moving the idol
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Fixed Kali's message on sacrificing
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Fixed camera transition when players went in or out of the training grounds
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Fixed weapon's depth after attacking and jumping at the same time while climbing
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NPC dialog sounds are now still played even if dialogs are turned off
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Aligned certain king's face
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Fixed beehive tile
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Fixed more artifacts in textures
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Fixed Nekka's push animation
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Fixed Au's long fall animation
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Fixed Lamassu's face during the flying animation
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Fixed some capital letters and typos in texts
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Tweaked or added a couple of new room layouts in both the jungle and a certain froggy-themed world
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Some more blocked path fixes
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