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Patch notes: 1.21.0c

Gameplay:

  • Fixed teleport

  • Players can now use doors during the throwing animation

  • Fixed Vlad's cape double jump on jumping from a rope while attacking or throwing a bomb

  • Players are now able to whip against a fragile floor while climbing it with climbing gloves

  • Prevented vendors from angering on touching honey during their patrol phase

  • Prevented vendors from increasing wanted level when their corpses get destroyed by a snap trap

  • Fixed case where players were not being blamed when they caused a UFO to explode in a shop

  • Prevented vendors and NPCs from blaming the player if they receive damage from a corpse thrown by themselves

  • Prevented player corpses from stomping monsters

  • Prevented on sale held backpack from being dropped when the vendor gets angered and the player already has the same backpack equipped

  • Fixed players not being able to grab paste bombs attached to their bodies under some circumstances

  • Improved cobra's acid spit to make it more unlikely to affect the player when the player had just stomped the cobra right as the spit had just spawned

  • Prevented spring trap from pushing the punish ball if the ball can break floors

  • Prevented chained spike ball from damaging the player when the player is climbing down its chain while the ball is falling

  • Prevented sticky trap from trapping players that are entering into a pipe

  • Sparrow will now drop a rope pile instead of a single rope

  • Added a reward on finishing Sparrow's quest

  • Fixed issue where challenge rooms might not spawn when coop player coffin rooms had to be created

  • Fixed bomb thrown by the pitcher's mitt being trapped on a body armored olmite, bouncing back and forth

  • Prevented monsters spawned from special coffins from dropping any treasure

  • Prevented dice from being stolen in coop just holding them in the shop while other player leaves the level

  • Fixed dice shop reward position on carrying two different dice from another level

  • Climbing gloves now protect against thorny vines while climbing

  • Fixed double jump on attacking and jumping at the same time (visually noticeable when having spring shoes)

  • Fixed Kali giving duplicated items to the default player under certain circumstances

  • Prevented player from being killed by reversed spikes when the player enters the spikes touching the ceiling while using a jetpack

  • Prevented cat mummy from disappearing when colliding with a blinking player

  • Fixed Olmites teleporting inside floors on being attacked when they are on an elevator

  • Reduced mole iframes

  • Added iframes to present's content

  • Fixed boomerangs not being whippable under some circumstances

  • Underwater coffins should no longer deal damage when bouncing

  • Fixed shield position after using a pipe

  • Added treasure picking iframes after using a pipe

  • Fixed mattock being unable to break a push block if the push block was over a door

  • Prevented vendor's coins from spawning inside floors

  • Fixed powderkeg exploding when placing a bomb on it

  • Fixed jump delay on attacking and jumping at the same time while climbing

  • Fixed turkey's neck not damaging entities on attacking while the rider has unmounted

  • One vault should now always appear once on each theme

  • Ghost split timers changed from 30s/30s to 60s/30s

  • "Big Spender" discount increased to 10% (up from 5%)

  • Skeleton Key now also opens Udjat's Eye chest

  • Bouncing off of enemies while stomping slightly increased in order to be able to reach certain ledges

  • Firebugs will no longer spawn below the drill making it slightly easier for players to go down more safely

  • Player ghost blow can now move vendors' corpses

  • Fixed turkey not being cursed on breaking a cursed pot with its head attack

  • UFOs in attack mode will now be affected by the camera flash

  • Fixed butterfly state after being moved from a vine with a shield

  • Webs will now fade out when the player is pushing a block through them

  • Prevented totem traps from triggering by a mole digging

  • Fixed issue where stunned players were still sometimes stomping enemies

  • Fixed issue where players tossed against other entities were using the stomp damage.

  • Fixed issue where the easy boss's scream could glitch when hitting a player that's holding a shield

Crashes:

  • Fixed rare crash when completing the Sun Challenge

  • Fixed crash when the ending's NPC picks up a pickable item

  • Fixed telepack related crash

New features:

  • Ending playable characters are now unlockable from daily runs

  • Added "Asinus" constellation suffix for True Crown wearers

  • Added Total Players count to leaderboards

Online / Leaderboards:

  • Fixed block when a player with an Ankh in use is disconnected

  • Added controller vibration and taskbar icon flash when a new player joins the lobby

  • Optimized leaderboard cache

  • Ending a daily will now redirect to leaderboards

AI:

  • Made hired hands more collaborative, preventing them from going for the same target at the same time

  • Fixed hired hands' pick up priorities

  • Added a short time margin to prevent hired hands from moving as soon as the level starts

  • Prevented hired hands from attacking targets that are being held

  • Fixed hired hands remaining motionless on losing the path to the player

  • Prevented hired hands from staying motionless on thorny vines

  • Prevented hired hands from trying to pick up entities placed on thorny vines

  • Hired hands will now drop the shield on being whipped

  • Hired hands will now drop the shield if they are about to crush a player

  • Prevented hired hands from fleeing from passive ghists

  • Improved detection and handling of falling damage (including falling on lava and some other dangerous places)

  • Improved hired hands' upward whip attacks

  • Prevented hired hands from changing their looking direction while attacking

  • Improved hired hands' attack to try to prevent them from touching the target during the attack

  • Prevented hired hands from shooting robots and body armored olmites

  • Improved hired hands' totem/lion trap handling

  • Improved hired hands' mosquitoes handling

  • Improved AI ceiling spikes' detection

  • Fixed hired hands not crossing a door while the player is already crossing it

  • Hired hands in lost state will now pick items up as well

  • Hired hands will now try to stomp monsters that can throw or shoot

  • Moved hired hands' safe point in Olmec to the entrance

  • Hired hands can now pick items up while resting in Olmec's lair

  • Improved hired hands' conveyor belt handling

  • Hired hands will now try to stomp mummy cats

  • Hired hands will now stay away from floating orbs

  • Cancelled hired hand's attack to a dangerous mount if it starts being tamed

  • Fixed certain child's state when he receives damage while he is sleeping in a certain place

  • Hired hands will now look for rebel hired hands while in stay put mode

  • Hired hands will now grab and throw paste bombs attached to their bodies

  • Hired hands will now stomp frozen players

  • Deathmatch AI will now search for sliding wall switches as well

  • Prevented deathmatch AI from trying to attack players on pipes

  • Fixed case where the AI was unable to attack players on a one-tile gap

Minor / Visuals:

  • Killing easy boss with land mines no longer voids "Pacifist"

  • Fixed controller input mapping on switching slots in the character selection scene

  • Fixed a lot of wrong death causes

  • Fixed player rotation on passing from a rope to a ladder

  • Fixed player ghost suddenly disappearing in special tunnels

  • Fixed pet state in the tunnel after certain golden world

  • Added ceiling to doors during the tunnel transition on certain froggy themed levels

  • Prevented hit effects in Lahamu on attacking her with a sword-like weapon after killing her

  • Prevented thin ice platform from getting on fire by attacking it with a powerpack

  • The "So close" message will now appear only if the next zone still remains undiscovered

  • Fixed grub color values on evolving

  • Changed mounts journal's background

  • Centered Waddler image in the journal

  • Fixed on sale backpack looking direction on angering a vendor

  • Slightly improved popups look

  • Fixed old sister breath position on Ice Caves

  • Fixed run recap name and killed-by count for medium and small ghosts

  • Fixed names in the run recap for some traps

  • Fixed timed powderkeg not unlocking the powderkeg journal entry

  • Timed powderkeg's journal entry will now unlock on moving the idol

  • Fixed Kali's message on sacrificing

  • Fixed camera transition when players went in or out of the training grounds

  • Fixed weapon's depth after attacking and jumping at the same time while climbing

  • NPC dialog sounds are now still played even if dialogs are turned off

  • Aligned certain king's face

  • Fixed beehive tile

  • Fixed more artifacts in textures

  • Fixed Nekka's push animation

  • Fixed Au's long fall animation

  • Fixed Lamassu's face during the flying animation

  • Fixed some capital letters and typos in texts

  • Tweaked or added a couple of new room layouts in both the jungle and a certain froggy-themed world

  • Some more blocked path fixes

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