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Space Pirate Trainer 1.1 Update

Space Pirate Trainer 1.1 release

The culmination of a year of engine tweaks, bug fixes, and game play balancing, topped off with support for Valve Index and controller mapping with Steam VR 2.0.

Valve Index support

The most obvious change for Space Pirate cadets will be the SteamVR2 hands for most controllers (You can toggle them in the options menu).

Steam VR 2.0

Oculus Rift, Oculus Rift S and Windows Mixed Reality owners no longer have to jump through hoops to get Space Pirate Trainer working with their Touch controllers, just fire up the game and Steam VR 2.0 will get your controllers mapped out lickity split. Begone days of launch options!

If you have any issues though please let us know in our Steam forums.

Tips & Tricks

We've thrown in a tips & tricks video screen to help show off some of the core game mechanics. Check it out right there on the platform! Shoot grenades at it if you want.

Bug fixes and optimization

While porting Space Pirate Trainer to PlayStation VR and Oculus Quest, we squished hundreds of bugs of all proportions, and got the game running smokingly fast on even the lowest end of PC VR hardware.

In the coming months we hope to show off a little more of our work on a secret project from the past year, but in the meantime - charge up your lasers, strap on your sneakers and dance your way up the leaderboard hall of fame ;)

Happy training, Space Pirates!

QC

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