Prerelease Patch 1
Gameplay:
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Cooking Recipes have been balanced
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Improved Intro experience when starting by Spark, should have significantly lower chance of players getting stuck
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You can now shoot through most doors
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Notifications will play faster when the queue is long
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Waterbottles now stack, up to 5 per stack
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Sometimes it was janky to rotate objects when building, this should be better now
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Carrots and other growables grow at a reasonable pace now
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Various UI fixes (buttons that looked bad, etc)
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Added a text to show how many materials you have in the tooltip for building
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Items now show what Buffs they will give you after being crafted, previously you only saw what stats they gave you
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Changed text from "Destroy" to "Dismantle" when inspecting playerbuilt structures
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Roof parts snap properly now
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Stairs should snap better and be easier to use when building
Graphics:
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Sheds around marina and trailerpark have adjusted textures and UV mapping
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Material for glowing berries in Industrial Area have had their brightness adjusted to a more reasonable level
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Shorts have recieved updated textures and are now blue
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A small patch of tomatoes are added close to the burnt down farmhouse by Boris
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The planecrash has gotten some adjusted terrain painting around it
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A visible gap underneath the flipped train by the starting area has been plugged, as well an minor detailwork around that area too
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New Sp4rk voice lines added to help guide players further
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Added smoke particle effect to the generator
Bugs:
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Fixed two crashes
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Fixed issue where you could soft-lock yourself by dismantling your gun when arriving at Phantom
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Zombies would not chase players into a specific mobile home at the trailer park, this is now fixed
Special thanks to the following bug reporters:
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Keldar
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Vent3r
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Slim Jim's Popcorn
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Syagrius
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