STEAMB

Меню

Patch Notes - #39986 - Nov 25th, 2019

Title screen build number 39986

General

  • Added a 4th digit to the hits counter; new maximum is now 9999!

  • After running up and attacking, characters now stay in place until the player's combo fully ends instead of running back to their idle position after about half a second. Should help with combos.

  • Hitting a sprite that's being grabbed now correctly deals armored damage to the victim without liberating it from the grab. Fixes a LOT of things.

  • Fixed a sprite culling bug - stretched sprites are now properly displayed onscreen even if their origin is offscreen.

  • More environment fixes!

  • More credits fixes! We even sped them up so the end-game credits are a whole two minutes faster! And here you thought the excitement was dying down...!!!!!!!!!!!

  • Upgrade/Ringsel info line at the top of Party Select no longer cuts off the end after you have enough upgrades/Ringsels to make the text really long.

Spoilers

  • Fixed a bug where the some attacks from the Preta (evolved Hungry Ghost) would mistakenly cost you Iddhi after recovering from Clean Blocking them.
  • Status effects now correctly apply when you hit armor.
  • You can Hustle into Tanks again without starting a battle, because it was fun. :^)
  • Added a small unskippable section after the Port Maerifa Chakra Gate cutscene to make it more difficult to accidentally skip the following cutscene.
  • Fixed Garuda occasionally doing his flyby at the wrong height.
  • Improved the Clean Block tutorial in Vimana.
  • Removed Nuna from Hunoch's quest if she's not in your party yet.
  • Incarnation motes now travel back to Ajna in a maximum of 44 frames, instead of a maximum of "never actually getting there". :^)
  • Ajna being thrown while next to a wall no longer spawns Incarnations inside the wall when battle starts.
  • Corrected the attack indicator for Frug's roll.

Balance Spoilers

  • Updated some Oont (wizard) damage values, hitboxes, and made some attacks Clean Block only.
  • Altered behavior of Pelesit (insect/bottle): bottle idle initially has lots of hits of armor; snap speeds up all enemies.
  • Gremlin (gremlin :^) taunt increases their battle speed.
  • Updated damage for Rompo (chainsaw wolf), Gremlin, Pelesit, Fallen Deva (rainbow ring).
  • Rompo now summons some friends by howling; only once per battle.
  • Iron Kingdom Soldiers now reload after firing, but the reload animation counts as not part of their turn. If you interrupt it, they will have to waste a turn reloading next time.
  • Soldiers will now shoot at you from farther away during platforming.
  • Makara (alligator) now has armor, instead of blocking.
  • Yaksini (naga) will now KISS ya if it lives long enough. Bewaaaaaaaaare!
  • Late-game Hungry Ghost lick applies Slow, is Clean Block only.
  • Re'em (goat/ram) is now 80% as big. Still 100% as adorable.
  • Multiple updates to the Waieri (shaman sitting in a shell).
Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения