v3.2
v3.2 adds local replays along with some gameplay consistency improvements.
local replays
- replays for 10 most recent runs are kept automatically and can be manually saved to keep longer.
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access by navigating to LEADERBOARDS -> STATS -> LOCAL REPLAYS
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local replays for custom spawnsets will work automatically and will show the name of the spawnset if it was downloaded from DevilDaggers.info
gameplay changes
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lvl4 homing can now ricochet off empty centipede/gigapede segments.
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destroyed gigapede segments have a darker texture on the legs, making remaining gems easier to spot.
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spider2 corpse erode animation starts sooner.
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centipede emerge particle effect more accurately shows where it will emerge.
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ghostpede will always emerge with weak points facing the centre of the arena.
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spider hitbox scales to match spawn animation.
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delay on lvl4 homing detonate is reduced from 2 frames to 1.
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skulls, spider eggs, and thorns no longer absorb more lvl4 homing daggers than are needed to kill them.
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skull2 and skull3 chatter is higher priority when close.
Native Linux build is also updated along with some bug fixes. Mac build coming soon.
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