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1776: 250th Anniversary - Preparation Update

Hello everyone,

Today, we are pleased to bring you the preparation update for the annual 1776 event - this year, celebrating the 250th anniversary of the signing of the Declaration of Independence! The event is scheduled to begin today at 3 PM EDT/9PM CEST and will continue to July 6th.

We cannot wait to join you all in just a few short hours to, once again, partake in massive 400-player Revolutionary War battles, now featuring even more playable units and weapons.

Below is what today’s preparation update includes for the base (non-event) game!

Patch Notes

  • Updated the army branch selection screen in the game.
1 / 1 · 100%
  • Recreated the M1855 Springfield using 3D scans of originals.
1 / 1 · 100%
  • Recreated the M1861 Springfield, using 3D scans of originals.
1 / 1 · 100%
  • Added a Springfield Bayonet model, using 3D scans of originals.
1 / 1 · 100%
  • Updated the cartridge models in the game, using 3D scans of replicas. The game now features visually distinct loads for buck and ball, round ball and Minié ball.
1 / 1 · 100%
  • War of Rights has been updated to support Nvidia DLSS 4.5, resulting in even better visuals.

  • [p align="justify"]Removed the static character model mistakenly left behind on South Mountain.

  • [p align="justify"]Slightly tweaked the voicechat attenuation over distance and made it a little bit more muffled when suppressed.

  • [p align="justify"]Made a headshot on the local player mute all other sounds for 5 seconds and have them fade back in over 5 seconds.

  • [p align="justify"]Fixed an issue causing players to scoot along the terrain at odd camera angles after having fired a cannon.

  • [p align="justify"]Added the 5th New Hampshire Infantry regiment to the Drill Camp roster for future use in a skirmish area.

  • [p align="justify"]Added the 49th Virginia Infantry regiment to the Drill Camp roster for future use in a skirmish area.

  • [p align="justify"]Added additional buttons, shirts, jackets and hat insignias to various units.

  • [p align="justify"]Added a variant forage cap with glossy brim.

  • [p align="justify"]Updated zouave trousers.

  • [p align="justify"]Updated the 10th US flag bearer.

  • [p align="justify"]Updated Wisconsin sergeant major equipment, fixing baldric belt clipping.

  • [p align="justify"]Added M1841 Mississippi bayonet scabbard.

  • [p align="justify"]Added physically accurate rainbows that appear during suitable weather conditions.

1 / 1 · 100%
  • Added 5th North Carolina regimental flag.

  • [p align="justify"]Added 13th North Carolina regimental flag.

  • [p align="justify"]Added 4th Texas national flag.

  • [p align="justify"]Added 5th New Hampshire national and regimental flags (with special thanks to the Fifth NH Volunteers, Co. A for research assistance).

  • [p align="justify"]Added 49th Virginia national flag.

  • [p align="justify"]Improved the flag bearer spawning setup at Harpers Ferry to avoid some of the spawned-in players getting stuck.

  • [p align="justify"]Fixed Henry Rohrback farm collision mesh.

  • [p align="justify"]Added 2 sound reverb effects: one for being in town and one for being inside buildings.

  • [p align="justify"]Added our old Dixie music track to Credits in the menu.

  • [p align="justify"]Tweaked the right shoulder shift animation to avoid some of the clipping.

  • [p align="justify"]Optimized physics simulation when players are positioned in dense clusters.

  • [p align="justify"]Character rendering now supports instancing on characters with simulated cloth attachments. Internal benchmark tests suggest up to a 15% game performance increase, depending on your hardware configuration.

  • [p align="justify"]Deployed the 2nd balance pass, this time using collected data of more than 2700 War of Rights matches, all containing at least 100 players:

South Mountain:

  • Reno’s Fall: CSA -25 tickets.
1 / 1 · 100%
  • Anderson’s Counterattack: CSA -17 tickets.
1 / 1 · 100%
  • Hatch’s Attack: USA -4 tickets & -10 seconds final push.
1 / 1 · 100%
  • Cox’s Push: CSA -13 tickets & USA -10 seconds final push.
1 / 1 · 100%
  • Garland’s Stand: USA -6 tickets & -10 seconds final push.
1 / 1 · 100%
  • Colquitt’s Defence: CSA -5 tickets.
1 / 1 · 100%

Antietam:

  • Burnside’s Bridge: CSA -18 tickets.
1 / 1 · 100%
  • Nicodemus Hill: CSA -11 tickets.
1 / 1 · 100%
  • East Woods: CSA -20 seconds final push.
1 / 1 · 100%
  • Hagerstown Turnpike: USA -5 tickets & -20 seconds final push.
1 / 1 · 100%
  • Hooker’s Push: USA -2 tickets & -20 seconds final push.
1 / 1 · 100%
  • East Woods Skirmish: USA -6 tickets & -10 seconds final push.
1 / 1 · 100%
  • Roulette Lane: CSA -2 tickets & -10 seconds final push.
1 / 1 · 100%
  • Hill’s Counterattack: CSA -3 tickets & -20 seconds final push.
1 / 1 · 100%
  • Piper Farm: CSA -2 tickets.
1 / 1 · 100%
  • Otto & Sherrick Farm: CSA -8 tickets.
1 / 1 · 100%
  • Cooke’s Countercharge: CSA -15 tickets & -20 seconds final push.
1 / 1 · 100%
  • Dunker Church: CSA -4 tickets.
1 / 1 · 100%
  • West Woods: CSA -19 tickets.
1 / 1 · 100%
  • Pry House: CSA -9 tickets & -20 seconds final push.
1 / 1 · 100%
  • Pry Grist Mill: CSA -4 tickets.
1 / 1 · 100%
  • Pry Ford: CSA -21 tickets.
1 / 1 · 100%
  • Bloody Lane: CSA -1 ticket & USA -10 seconds final push.
1 / 1 · 100%
  • Miller’s Cornfield: CSA -2 tickets & -20 seconds final push.
1 / 1 · 100%

Harpers Ferry:

  • Bolivar Heights Camp: CSA -4 tickets & -30 seconds final push.
1 / 1 · 100%
  • High Street: CSA -10 tickets & -30 seconds final push.
1 / 1 · 100%
  • School House Ridge: CSA -4 tickets & -10 seconds final push.
1 / 1 · 100%
  • Downtown: USA -3 tickets & CSA -20 seconds final push.
1 / 1 · 100%
  • River Crossing: USA -20 tickets.
1 / 1 · 100%
  • Maryland Heights: USA -20 tickets & CSA -20 seconds final push.
1 / 1 · 100%
  • Washington Street: CSA -1 ticket & -20 seconds final push.
1 / 1 · 100%
  • Bolivar Heights Redoubt: USA -16 tickets & CSA -20 seconds final push.
1 / 1 · 100%
  • Shenandoah Street: CSA -2 tickets & -30 seconds final push.
1 / 1 · 100%
  • Harpers Graveyard: CSA -36 tickets & -30 seconds final push.
1 / 1 · 100%

Drill Camp:

  • Pat’s Turnpike: CSA -8 tickets & -20 seconds final push.
1 / 1 · 100%
  • Union Camp: CSA -12 tickets & -30 seconds final push.
1 / 1 · 100%
  • Wagon Road: CSA -11 tickets.
1 / 1 · 100%
  • Flemming’s Meadow: CSA -18 tickets.
1 / 1 · 100%
  • South Woodlot: CSA -10 tickets & -30 seconds final push.
1 / 1 · 100%
  • Larsen Homestead: CSA -33 tickets.
1 / 1 · 100%
  • Crecy’s Cornfield: CSA -37 tickets.
1 / 1 · 100%
  • Smith Field: CSA -22 tickets.
1 / 1 · 100%
  • Crossroads: CSA -14 tickets.
1 / 1 · 100%
  • Alexander Farm: CSA -3 tickets.
1 / 1 · 100%
  • Confederate Encampment: CSA -13 tickets.
1 / 1 · 100%
  • Stefan’s Lot: USA -5 tickets & CSA -10 seconds final push.
1 / 1 · 100%
  • Crossley Creek: CSA -17 tickets.
1 / 1 · 100%

We hope you’ll all enjoy experiencing 18th-century warfare during the 1776 event, but the fun this summer is only just beginning. We can’t wait to reveal something special at the conclusion of the event. Keep a close eye on us—you won’t want to miss what’s next.

That’s all for now, see you all in tricornes and powdered wigs in a few hours!

- The Campfire Games Team

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