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Bugfixes & minor updates (v1.0.0a)

Early Access ends with this patch. Thanks for all the suggestions and bug reports that greatly helped improve the game during the last six months.

Summary

Balance: Fixed incorrect scaling of -damage taken on gear and slightly reduced enemy damage to compensate. Also tuned a few items and enchants.

Enchants: Scrolls can now be used to add up to 2 enchants to all enchantable slots.

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Bugfixes

Fixed incorrect scaling of -dmg taken modifer on gear (they scaled much faster than intended).

Stun durations should now be more consistent.

Boss health bars no longer linger when re-entering the boss room.

Boss entry dialog will no longer show the previous boss text for a very short time (exactly one frame). Also fixed an issue with fade-out when closing the dialog.

Fixed issue where player animations bugged out when wearing a certain armor+helmet combination.

Fixed bug where enemies would run without moving for a short time after player died.

Enemies

Reduced passive light from several enemies.

Ogre Archmage: Updated effects for several skills.

White Hound: Increased cooldowns of some abilities.

Geas Caster: Increased cast time for a couple of abilities.

Map

Intro:

  • Added death splitting for the monsters.
  • Slightly modified the scripted event.

Chapter 4:

  • Darkened tiles & props.
  • Ground tentacle props can now be destroyed.

Balance

Slightly reduced enemy damage scaling to compensate for the damage taken modifier change.

Items

Full Plate (armor):

  • Added max health bonus.
  • Absorbtion (new passive ability): Gain absorb shield when taking damage.

Chitin Plates (armor):

  • Slightly changed functionality and updated description.

One Goggle (helmet):

  • Added description.

Power Armor (armor):

  • Frost Burst: buffed slow debuff and added interrupt.

Runeshot & Dorven Runeblaster:

  • Buffed basic attacks.
  • Modified bullets and sounds.

Frost Wand:

  • Buffed damage.

Enchants

  • Enchant scrolls can now be used to apply up to 2 enchants to all slots.
  • Buffed/nerfed/modified a few enchants and the slots they can be attached to.
  • Slightly reduced on-hit enchant proc rate for crossbows.
  • Updated particles for several enchants.
  • Updated blue absorb shield particles.
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