Moonshot’s First Update is Live!
Hey guys! Thanks for playing and loving Moonshot! We’re delighted about the positive response we’ve had so far. I hope you’re as excited as we are.
You represent the new and the proud – the first adopters who will shape the product with us! We want to hear from you, the good, the bad, and the ugly!
This update addresses a handful of rough spots we’ve heard from you so far. It also introduces our third power up – the Point Defense Drone! Laugh as it annihilates your opponent’s best placed shots, then obliterate them with your own.
We’re also introducing some changes to aiming for controller players that allows you to more easily point and fire in the direction of your stick. We could use some feedback here as this is a nuanced system.
Full patch notes are below. Is something missing that you’d like to see? Let us know, let us know, let us know! Next update again in two weeks.
P.S. We've heard you loud and clear. We're pushing hard on networked multiplayer. It's a doozy.
Patch Notes: • Made reticle travel more smoothly across the vertical • Removed the restricted turret angle on the rover – you can now shoot 360 degrees! • Accelerated Siege tank charge shots so they shoot further faster • Increased turret rotation speed with all tank modes and weapon types • New thruster jetpack effect for pilot helps communicate you can steer • Implemented Point Defense Drone Levels 1, 2, and 3 • Point Defense Drone color messages when it’s ready to fire • Fix out of memory crash in Round Summary and Pause screens • Performance improvements on Basic quality • Minor perf improvements all over • Change default quality to Good • Change the quality control button to be more clear • Tuned smash velocity • Tuned homing missiles and lasers to make them less murderous • Auto-select the recommended System for the selected game mode • Persist the selected System between rounds • Added material to pilot backpack model • Prevent solar pulse from destroying tanks in a respawn shield • Fix bug where tanks aren’t destroyed when colliding with the sun while in respawn shield • Fix bug where you can shoot yourself while transforming • AI improvements • Renamed Systems Antares and Omicron to Haven and Parilus • Tune the game camera to keep tanks in view • New sound effects for tank stomp and pilot smear • Fixed bug where homing missiles can home in on you or your team • Fixed bug with pulse shield never expiring when hit with a laser • Locked the cursor onto the window in windowed mode • Added support for borderless window mode from Steam properties menu
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