GAME UPDATE #23 - 09/02 @ 10:30 (PST)
Hello everyone, and Happy Friday!
With your help in reporting, we've made a handful of fixes to the game, including localization improvements and balance changes.
Thanks for all the support, and enjoy!
-8Bit
GENERAL IMPROVEMENTS:
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Fixed UI issue where Harvesters on the loadout and Unlocked screen were in different orders
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Crash fix for use of Holy Arrow super weapon at match end
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Additional agro animations added for a variety of units
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Fixed targeting issue with fac 1 and 2 engineers where they could self-heal which is not intentional
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Disabled the timeout on UGC map downloads
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Map Editor: Allow users to zoom out further when the camera is unlocked
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Fix for dragon attack loop staying active in certain cases (when its target dies)
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Fixed Tech Tree faction page "tech" button in tactical mode
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Crash fix for Pikemen killing an Air Factory while it's producing units
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Prevent units from targeting air units which are still under production
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Variety of German, Chinese, French translation fixes
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Stat screen will no longer show gifted resources from other players as earned income
BALANCE CHANGES:
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Heavy Tank: Build cost increased to 280 (was 250)
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Hordes Turrets: Build cost increased to 300 (was 250), Build time increased to 18 seconds (was 15)
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Armies Engineers: Adjustments made to healing behavior to hopefully make them more intelligent and responsive when idle and during attack-move
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