8-Bit Armies Game Update #37 - 02/13/17
Hi all!
Hope you're enjoying our new Observer and Replay modes! We are working on a few other improvements for later on this week based on feedback we've received here in the forums.
Our release of the free version of 8-Bit Arena has been hard to find for some of you, so we're planning to release it as a free, separate game (not listed as a demo) so everyone that wants it can do so. Free players will still be able to compete in the large, general pool of players - there will just be more of them once we get it into everyone's hands. If everything goes well, this will happen in just a few days, in time for this weekend.
Today's update is a small maintenance patch with a few balance tweaks.
We are always looking forward to all your good feedback. It is all read and your participation in growing our community is always appreciated. ːsteamhappyː
-8Bit
GAME UPDATES and BALANCE TWEAKS:
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Metaverse option accidentally removed from main menu (oops!) All fixed now.
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River Town Map - Adjusted width of tree props around start area #2 to make structure hopping off platform more even.
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Treant - The damage type for Treant was incorrectly set to Heavy instead of Piercing like was reported in a previous patch. This has been corrected.
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Rogue - Build cost increased to 140 (was 120)
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Wraith - Build cost reduced to 160 (was 220)
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FIDO - Build cost reduced to 180 (was 220)
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Cranioid - Build cost reduced to 70 (was 90)
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Xenodog - Build cost reduced to 60 (was 80)
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