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8-Bit Armies Game Update #41 - 03/24/17

Hi everyone!

We have quite a few tweaks for today's patch - plus some improvements to make the game more accessible to our players in other parts of the world.

Our update today includes support for 6 new languages - Spanish, Italian, Dutch, Turkish, Arabic, and Romanian. These are being released as BETA and we know there's a little more to do yet. Please send us a screenshot of any text issues you might find if you're running one of these new languages.

In addition to languages, we're also making a good number of balance changes per your ongoing feedback. Let us know what you think!

As always, thanks for your support!

-8-Bit

PATCH NOTES:

  • The Wyvern and Gremlin units were using incorrect armor types (Heavy and Light respectively). They now are using the Air armor type as intended.

  • The Wraith and Gremlin unit tooltips showed a light attack when they in fact have no damaging attack - this has been fixed.

  • Map Circular Logic: Three resource positions moved; the resource points near the bottom of the start position ramps are now all on the same side of the ramp.

  • All infantry have had their stealth detection radius increased by 20%

  • All turrets have had their stealth detection radius increased by 30%

  • Rocket Copter: Range reduced to 700 (was 800)

  • Artillery (Renegades): Move speed reduced to 180 (was 200)

  • Sniper Infantry: Basedamage increased to 18 (was 15)

  • AA Drone: Build cost increased to 80 (was 60), Build time increased to 8 (was 6)

  • Arbalist: Build time reduced to 12 seconds (was 15)

  • Dragon: Base damage for Anti-Air attack increased to 12 (was 8)

  • Rogue: Weapon cooldown increased to 1.5 (was 1.2)

  • Pikeman: Health increased to 95 (was 80), Build cost reduced to 60 (was 80)

  • Aggressor: Range reduced to 700 (was 800)

  • Mothership: Weapon cooldown increased to 1.0 (was 0.7)

-8Bit

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