Version 2.0.21 released as stable
Minor Features
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Added drag-to-reorder to the research queue.
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Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it disables also lava glow. more
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[space-age] Added "Additional terrain effects" graphics option to disable puddles and global terrain tint as alternative to increase performance on Gleba to disabling fog, clouds and animated water.
Changes
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Replaced the "move forward" and "move backward" buttons on technologies in the research queue with a draggable handle.
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Allowed to set blueprint parameter to be ingredient of other parameter even when it doesn't exist in an assembling machine. more
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Added a hidden sound setting to base the music selection on the character's physical location. more
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Agriculutral Tower now respects allied ghosts blocking planting spots. more
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volcanic-cracks-hot no longer coverable by foundation. more
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Added consistency check for overlapping blueprint tiles not being both (non)-foundations. Any inconsistent tiles will be removed on load (analogous already happens when importing blueprint via string or setting blueprint tiles via lua).
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The slider and input field for the minimum payload in orbital logistic requests now enforce a minimum of 1 instead of 0. more
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Added a delay before music switches when switching surfaces. more
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Added hidden sound setting for controlling music transition stage durations.
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Improved performance of superforced blueprint preview that is autofilling-in tiles.
Bugfixes
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Fixed double parameter selection in signal selection list.
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Fixed additional invalid state of collector navmesh. more
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Fixed "Make it better" achievement not obtained when dropping modules in. more
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Fixed dragging sliders with gamepad in free cursor mode.
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Fixed a sound instance leak related to sound priority. more
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Fixed that selection tool highlighting would show incorrectly in chart view for 1 frame. more
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Fixed a crash when destroying segmented units during the chunk generated event. more
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Improved logic for choosing which schedule to keep if trains get connected more
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Fixed a crash after deconstructing cargo bays with editor. more
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Fixed tutorial missions 4 and 5 missing access to radars and repair packs. more
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Fixed spidertrons shooting extra capture robot during tick of projectile creation. more
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Fixed condition highlights in decider combinator GUI not always updating if a condition used the "Each" special signal.
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Fixed that energy sources would not update their buffer sizes when the prototype value would change. more
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Fixed that asteroids would calculate damage to entities with resistances incorrectly. more
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Fixed use of slow GPU timer query operation on macOS.
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Fixed that opening ghost power poles would leave the GUI in a broken state. more
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Toggle menu (escape) leaves remote driving. more
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Fixed that equipment ghost tooltips did not show quality. more
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Fixed incorrect consistency check when trash not requested is used inside of a blueprint and mods are involved. more
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Fixed that portable solar panels and power armor tooltips did not report the correct amount of power generation for the current surface. more
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Fixed that changing Vulcanus map gen settings using the editor prevented ashlands trees from spawning. more
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Fixed that paste-settings could happen when not desired in some situations. more
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Fixed that mobile logistic networks could generate useless alerts in some situations. more
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Fixed robots repeatedly failing to cross Aquilo lake due to high energy usage and being stuck in a loop. more
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Fixed robots looking for a place to charge always picking roboports closer to their target which resulted in overcrowding. more
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Fixed a crash when attempting (and failing) to connect trains parked at specific positions. more
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Fixed a crash when removing a station from a train schedule while another train in the same group used the final stop as waypoint. more
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Fixed that agricultural tower would show all nauvis tiles as unplantable. Nauvis grass, dirt and red desert are now specifically plantable for tree seeds and highlight as green. more
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Fixed Space age map generation not respecting custom starting locations (apart from Nauvis). more
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Fixed technology slot showing research progress for finished trigger technologies. more
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Fixed that reloading specific technologies would leave the dead technology trigger pointer in the trigger processor. more
Modding
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Added distance_from_nearest_point_x and distance_from_nearest_point_y noise expressions.
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Moved SpiderVehiclePrototype::chunk_exploration_radius to VehiclePrototype.
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Removed limit of 64 unique PipeConnectionDefinitions's connection categories.
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Removed music_transition_* utility constants.
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Changed CraftItemTechnologyTrigger::item into ItemIDFilter. Removed item_quality.
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Changed ProduceAchievementPrototype::item_product into ItemIDFilter. Removed quality.
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Changed ProducePerHourAchievementPrototype::item_product into ItemIDFilter.
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