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Version 2.0.55 released as stable

Balancing

  • Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars (e.g. tank)

Bugfixes

Minor Features

  • Added --run-replay command line option.

  • Show existing turrets' radius when holding a turret to be built. https://forums.factorio.com/116572

  • Smart underground belt building now considers splitter to be an obstacle if there was something connected to the lane already.

  • Spidertron remote tooltips show a camera view of the selected spiders.

Modding

  • Added AgriculturalTowerPrototype::accepted_seeds.

  • Added AgriculturalTowerPrototype::randomize_planting_tile.

  • Added ItemPrototype::moved_to_hub_when_building.

  • Added LandMinePrototype::trigger_interval.

  • Added LightningProperties::lightning_multiplier_at_day, lightning_multiplier_at_night, multiplier_surface_property and lightning_warning_icon.

  • Added RecipePrototype::additional_categories.

  • Added SolarPanelEquipmentPrototype::performance_at_day, performance_at_night and solar_coefficient_property.

  • Added SolarPanelPrototype::performance_at_day, performance_at_night and solar_coefficient_property.

  • Added helpers to settings and prototype stages.

  • Added the "valve" entity type.

  • Added utility constants logistic_slots_per_row, crafting_queue_slots_per_row, blueprint_big_slots_per_row, blueprint_small_slots_per_row, and trash_inventory_width.

Scripting

  • Added LuaControl::get_inventory_name.

  • Added LuaEntity::cargo_bay_connection_owner read.

  • Added LuaEntity::crane_end_position_3d read for getting current ending position of agricultural crane. https://forums.factorio.com/128752

  • Added LuaEntity::get_fluid_source_tile() and get_fluid_source_fluid().

  • Added LuaEntity::owned_plants read.

  • Added LuaEntity::set_inventory_size_override/get_inventory_size_override methods with support for container and cargo-wagon.

  • Added LuaEntity::use_transitional_requests read/write.

  • Added LuaEntity::valve_threshold_override read/write.

  • Added LuaEntityPrototype::agricultural_tower_radius, crane_energy_usage and growth_area_radius read.

  • Added LuaEntityPrototype::fluid_source_offset.

  • Added LuaEntityPrototype::launch_to_space_platforms read.

  • Added LuaEntityPrototype::valve_mode read, LuaEntityPrototype::valve_threshold read, and LuaEntityPrototype::get_valve_flow_rate(quality).

  • Added LuaGuiElement::quality read/write for "sprite-button" type.

  • Added LuaHelpers::compare_versions().

  • Added LuaHelpers::game_version read.

  • Added LuaInventory::name read.

  • Added LuaSchedule::get_inside_interrupt()/set_inside_interrupt().

  • Added LuaSpacePlatform::clear_ejected_items().

  • Added LuaSpacePlatform::eject_item().

  • Added LuaSpacePlatform::ejected_items read.

  • Added LuaSurface::daytime_parameters read/write.

  • Added LuaSurface::global_electric_network_statistics read.

  • Added LuaSurface::pollution_statistics read.

  • Added LuaSurface::set_pollution.

  • Added LuaSurface::spill_inventory.

  • Added quality to on_script_trigger_effect event when item spoils to script trigger.

  • Added character parameter to LuaEntity::launch_rocket.

  • Added defines.inventory.agricultural_tower_input and defines.inventory.agricultural_tower_output.

  • Added defines.inventory.linked_container_main, asteroid_collector_output, crafter_input, crafter_output, crafter_modules, crafter_trash, lab_trash.

  • Added drop_full_stack parameter to LuaSurface::spill_item_stack.

  • Changed LuaEntity::set_passenger() to work with cargo pods.

  • Changed LuaLogisticSection::set_slot() to return the existing conflicting slot (if one exists) instead of erroring.

  • Changed on_space_platform_changed_state event to run after all starter pack actions are done when applying it and LuaSpacePlatform::hub is set.

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