Version 1.1.87 released as stable
Changes from 1.1.80 to 1.1.87
Features
- Added controller(gamepad) support. Change input method in Settings->Controls to play using a controller.
Minor Features
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Added contextual hotkey hints. Enable it in Settings->Interface. Useful when playing using a controller.
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When connecting wires to entities with multiple sides(combinator, power switch), the hovered side is highlighted.
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Changed --dump-data to write infinite values as the string "inf" and "-inf".
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It is now possible to blueprint entities of friendly forces.
Changes
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Updated SDL to version 2.26.5.
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Replace "Version" column in mods install menu with "Last highlighted"
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Disabled the Command+W keyboard shortcut for closing the game window on Macs. Command+Q will still quit the application. more
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On macOS, left and right variants of the Command and Option keys are differentiated when not bound as a modifier.
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Improved sounds fading in and out on game resume and pause.
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Allow "Pick up items" and "Drop items" actions to be fired at the same time as other actions, in keyboard and mouse mode. more
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"Pick up items" will no longer fire at the same time as other actions. This fixes character picking up items when flipping blueprints. more
Bugfixes
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Fixed wind sound not changing its volume with zoom level.
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Fixed that productivity values did not show correctly in some cases. more
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Fixed texture compression artefacts on Apple Silicon Macs. more
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Fixed that playing music with master volume and music volume set to 100% would mute all other sounds.
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Fixed a crash when unit has a composite command with a dead unit group. more
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Fixed that recipe category notification icons would draw under the category icon. more
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Fixed that inserting invalid items into blueprint books through script would crash. more
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Fixed being unable to copy or paste extremely large blueprint strings on Linux more
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Fixed a desync between ARM and x86 platforms when the pathfinder was overloaded. more
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Fixed a crash when trivial smoke was defined with bad movement speed values. more
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Fixed that startup color mod settings would appear as changeable during runtime.
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Fixed multiple forces being unable to order deconstruction of the same forceless entity. more
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Fixed deconstruction markers being visible to forces which did not order the deconstruction.
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Fixed inconsistent rounding in tooltips caused by floating-point inaccuracy. more
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Fixed that upgrading modules with fast-transfer could cause the returned modules to overlap with the inventory hand.
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Fixed not being able to type in textboxes on steam deck. more
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Fixed that dump-icon-sprites did not work correctly for icons using shift values. more
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Fixed ghosts could be removed even if they do not collide with built entity. more
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Fixed a crash when removing modded pipe-to-ground that connects to a shifted pipe-to-ground. more
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Fixed a crash when a mod sets a train's schedule while a temporary stop with no wait conditions is being removed.
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Fixed a crash when saving the game after a server disconnect with non-blocking saving enabled.
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Fixed that blueprints could have duplicate logistic filters. more
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Fixed that LocalisedString ignored 'correct' translation status of its parameters. more
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Fixed that some PNGs loaded darker than intended on Macs, affecting some mods.
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Fixed remapped modifier keys not registering properly in some environments. more
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Fixed that migrating color type mod settings did not work correctly. more
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Fixed cancel deconstruction of pipe would not remove colliding pipe to ground ghosts.
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Fixed a crash related to construction robots delivering items and upgrading entities in the same tick.
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Fixed LuaSurface::force_generate_chunk_requests() did not respect generate_with_lab_tiles. more
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Fixed changing recipe from one using custom fluidbox indexes into one not using custom fluidbox indexes could result in incorrect fluidbox layout. more
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Fixed some sounds (for example sounds from programmable speaker or rocket silo) not fading out on pause.
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Fixed a crash when trying to change direction of a loader simulation with fluid energy source. more
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Fixed a loader with energy source would not consume all the energy from internal buffer preventing out of fuel icon from showing up. more
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Fixed god/editor/spectator/ghost controller movement in latency when game speed is greater than 1.
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Fixed building underground belt over transport belt with target direction set would create incorrect undo action. more
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Fixed a desync when reading cursor_display_location in on_gui_click.
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Fixed macOS release missing files due to a third party library bug.
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Fixed "Enter/leave vehicle" shortcut never allowing other shortcuts to use the same key combination. more
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Fixed a crash when downgrading ghost of assembling machine when target machine cannot craft recipe due to missing pipes. more
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Fixed IME no longer working on Windows. more
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Fixed on_entity_color_changed not being raised for some entities. more
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Fixed a crash when trying to start sound fade out when there are no audio devices. more
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Fixed that Factorio wouldn't load on macOS versions prior to 10.15. more
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Fixed not being able to select assembling machine recipe if Craft, Craft 5 and Craft all were not bound to any button more
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Fixed another crash when downgrading ghost of assembling machine when target machine cannot craft recipe due to missing pipes.
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Fixed that you could blueprint enemy force tile ghosts.
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Fixed that the mod manager would occasionally download updates that are incompatible with the current game version. more
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Fixed missing support for wind and ambient category for sound prototypes. more
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Fixed selection tool rendering in the chart for ghost rails. more
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Fixed enemy expansion would fail to expand into chunks with entities invisible to the enemy. more
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Fixed some controls allowing binding to buttons that would not work. more
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Fixed LuaGameScript::check_prototype_translations() did not work correctly for manual localised strings with parameters. more
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Fixed it was possible to drop cursor items through ghosts. more
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Fixed a crash when fast replacing loader into a loader with fluid energy source when the loader type needs to be changed. more
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Fixed LuaFluidBox::get_pipe_connections() returning target_index as zero-indexed.
Modding
- Added CustomInputPrototype::controller_key_sequence and CustomInputPrototype::controller_alternative_key_sequence.
Scripting
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Added optional surface parameter to LuaForce::rechart.
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Added LuaGuiElement::auto_toggle read/write.
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Added LuaGuiElement::toggled read/write.
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BoundingBox accepts orientation from lua.
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Added LuaModSettingPrototype::type read.
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Added on_entity_color_changed.
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Added on_player_input_method_changed.
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Added defines.game_controller_interaction.
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Added LuaGuiElement::game_controller_interaction read/write.
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Added LuaPlayer::input_method read.
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Added LuaSurface::find_closest_logistic_network_by_position.
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Added optional area to LuaSurface::get_connected_tiles.
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Added cursor_display_location to custom input events and on_gui_click.
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Added target_fluidbox_index to PipeConnection.
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Renamed PipeConnection's target_index to target_pipe_connection_index.
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Added dash_offset to LuaRendering::draw_line.
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Added LuaFluidBox::get_fluid_system_contents() method.
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Added LuaFluidBox::get_pipe_connections() method.
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