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Игры и программы по онлайну, скины по объёму продаж

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Меню

Version 1.1.94 released as stable

Minor Features

  • Added a notification when a technology is researched.

  • Added /enable-research-queue console command to enable the research queue without disabling achievements.

  • Added "--nogamepad" command line option to disable gamepad(controller) detection and support.

Changes

  • The research queue is enabled by default for new games.

  • Disabled support for .voc audio files for Allegro audio backend.

Bugfixes

  • Fixed that pumpjacks would not show the correct status when they were stopped due to full fluid output. more

  • Fixed that sync-mods-with-save would download the latest mod version regardless of the mod's base dependency. more

  • Fixed that selection tool with "cancel-deconstruct", "cancel-upgrade" or "downgrade" mode would not render selection of entities. more

  • Fixed it was possible to create maps with width or height larger than 2000000. more

  • Fixed recipe tooltip in assembling machine was doing intermediate crafting logic when showing items missing for crafting. more

  • Fixed inserter could take items from wrong side of a belt when the belt shape was changed. more

  • Fixed that heat buffer temperatures would not migrate correctly when changing the prototype maximum temperature. more

  • Fixed that the research queue would not be enabled by default for the Marathon and Death world marathon presets.

  • Fixed fast replacing train stops would not preserve trains limit. more

  • Fixed that crafting machines did not handle item-with-tags type items correctly. more

  • Fixed that setting color to nil for rolling stock did not fire the on_entity_color_changed event. more

  • Fixed that LuaInventory::find_empty_stack() didn't respect the 'hand' location. more

  • Fixed that LuaGameScript::auto_save() didn't handle sub-directories correctly. more

  • Fixed that closing a headless multiplayer game via ctrl+c would give an exit code of 1 instead of 0. more

  • Fixed that all exit codes got coerced into 0 or 1.

  • Fixed that crafting machine fluid outputs could prevent them from sleeping in some cases. more

  • Fixed that the Lua utility function "make_4way_animation_from_spritesheet" didn't handle several values correctly. more

  • Fixed server not showing in LAN server browser if the game is also public and with a different external port because of NAT.

  • Fixed controller vibrations playing in keyboard and mouse mode.

  • Fixed controller buttons simulating clicks and modifiers in keyboard and mouse mode. more

  • Fixed that inserters would stop working when interacting with fluid-producing machines in some cases. more

Modding

  • Added ResourceEntityPrototype::cliff_removal_probability defaulting to 1.

  • SimpleEntityWith[Owner/Force] no longer require a graphics definition.

  • Accumulators no longer require a graphics definition.

  • Generators no longer require setting effectivity - it defaults to 1.

  • Combinators no longer require a graphics definition.

  • Generators no longer require a graphics definition.

  • Burner generators no longer require a graphics definition.

Scripting

  • Added LuaGameScript::get_train_by_id.

  • Added LuaEntityPrototype::spawn_decoration and spawn_decorations_on_expansion read.

  • Added LuaEntityPrototype::connection_distance and joint_distance read.

  • Added LuaEntityPrototype::radius_visualisation_specification read.

  • Added LuaEntity::sticker_vehicle_modifiers read.

  • Added LuaForce::is_chunk_requested_for_charting().

  • Added LuaEntity::spawning_cooldown, absorbed_pollution, and spawn_shift read.

  • LuaGameScript::print, LuaPlayer::print, LuaSurface::print and LuaForce::print now accept a PrintSettings as a second parameter.

  • Added LuaStyle::draw_grayscale_picture read/write.

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