Version 1.1.94 released as stable
Minor Features
-
Added a notification when a technology is researched.
-
Added /enable-research-queue console command to enable the research queue without disabling achievements.
-
Added "--nogamepad" command line option to disable gamepad(controller) detection and support.
Changes
-
The research queue is enabled by default for new games.
-
Disabled support for .voc audio files for Allegro audio backend.
Bugfixes
-
Fixed that pumpjacks would not show the correct status when they were stopped due to full fluid output. more
-
Fixed that sync-mods-with-save would download the latest mod version regardless of the mod's base dependency. more
-
Fixed that selection tool with "cancel-deconstruct", "cancel-upgrade" or "downgrade" mode would not render selection of entities. more
-
Fixed it was possible to create maps with width or height larger than 2000000. more
-
Fixed recipe tooltip in assembling machine was doing intermediate crafting logic when showing items missing for crafting. more
-
Fixed inserter could take items from wrong side of a belt when the belt shape was changed. more
-
Fixed that heat buffer temperatures would not migrate correctly when changing the prototype maximum temperature. more
-
Fixed that the research queue would not be enabled by default for the Marathon and Death world marathon presets.
-
Fixed fast replacing train stops would not preserve trains limit. more
-
Fixed that crafting machines did not handle item-with-tags type items correctly. more
-
Fixed that setting color to nil for rolling stock did not fire the on_entity_color_changed event. more
-
Fixed that LuaInventory::find_empty_stack() didn't respect the 'hand' location. more
-
Fixed that LuaGameScript::auto_save() didn't handle sub-directories correctly. more
-
Fixed that closing a headless multiplayer game via ctrl+c would give an exit code of 1 instead of 0. more
-
Fixed that all exit codes got coerced into 0 or 1.
-
Fixed that crafting machine fluid outputs could prevent them from sleeping in some cases. more
-
Fixed that the Lua utility function "make_4way_animation_from_spritesheet" didn't handle several values correctly. more
-
Fixed server not showing in LAN server browser if the game is also public and with a different external port because of NAT.
-
Fixed controller vibrations playing in keyboard and mouse mode.
-
Fixed controller buttons simulating clicks and modifiers in keyboard and mouse mode. more
-
Fixed that inserters would stop working when interacting with fluid-producing machines in some cases. more
Modding
-
Added ResourceEntityPrototype::cliff_removal_probability defaulting to 1.
-
SimpleEntityWith[Owner/Force] no longer require a graphics definition.
-
Accumulators no longer require a graphics definition.
-
Generators no longer require setting effectivity - it defaults to 1.
-
Combinators no longer require a graphics definition.
-
Generators no longer require a graphics definition.
-
Burner generators no longer require a graphics definition.
Scripting
-
Added LuaGameScript::get_train_by_id.
-
Added LuaEntityPrototype::spawn_decoration and spawn_decorations_on_expansion read.
-
Added LuaEntityPrototype::connection_distance and joint_distance read.
-
Added LuaEntityPrototype::radius_visualisation_specification read.
-
Added LuaEntity::sticker_vehicle_modifiers read.
-
Added LuaForce::is_chunk_requested_for_charting().
-
Added LuaEntity::spawning_cooldown, absorbed_pollution, and spawn_shift read.
-
LuaGameScript::print, LuaPlayer::print, LuaSurface::print and LuaForce::print now accept a PrintSettings as a second parameter.
-
Added LuaStyle::draw_grayscale_picture read/write.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.