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Меню

Version 2.0.14 released as stable

Changes

  • [space-age] Changed self-recycling recipe statistics to be ignored in production graph.

  • Changed sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to low resolution (affects base game biter sprites).

  • Changed cargo landing pad mining time to 1.

  • Moved the mods GUI search to be with the content it is searching.

  • Added linear interpolation method (used by default now) for audio resampling when playback speed is changed. more

  • Added an option to disable animated ghosts to aid performance on integrated GPUs. more

  • [space-age] Added a confirmation box when deleting space platforms.

Bugfixes

  • Fixed that having multiple key bindings could cause some keys to get stuck. more

  • Fixed that it wasn't possible to parametrised item filter to any quality. more

  • Fixed a crash when killing segmented units attached to a segmented controller. more

  • Fixed that tank logistic trash slots did not work correctly when using roboports in the tank. more

  • Fixed that shortcuts marked as not toggleable still allowed being toggled. more

  • Fixed that lua shortcuts ignored unavailable_until_unlocked. more

  • Fixed that teleporting certain entities would delete their fluid contents. more

  • Fixed that the reactor GUI temperature would flicker when the temperature was < 100 degrees. more

  • Fixed that some errors related to prototypes would report coming from the wrong prototype. more

  • Fixed that copying spider vehicle settings between spiders of different quality did not work correctly. more

  • Fixed that pumps would pull fluid from internal machine buffers instead of the connected fluid segment. more

  • Fixed that mods were able to create item stacks without quality which crashed the game. more

  • Fixed rocket silo requesting more items even if another rocket wasn't ready yet. more

  • Fixed incorrect lightning protection visualisation in some cases where shorter range attractor is close to longer ranged one more

  • Fixed vehicle sounds not playing in some menu simulations. more

  • Fixed a crash when reading repair state of a character not assigned to a player. more

  • Fixed asteroid collector navigation not generating in time when a straight platform edge is aligned with chunk border, which caused a crash. more

  • Fixed consistency issue when removing a turret that was connected to logistic network. more

  • Fixed a crash when prototype data changes and roboports are requesting specific robots. more

  • Fixed combinators could get stuck after cancelling deconstruction order. more

  • Fixed a crash when fast-replacing not-a-heat-interface entity with a heat interface. more

  • Fixed a crash when trying to recycle blueprint books with contents. more

  • Fixed being able to enter a frozen rocket.

  • Fixed flames not updating on a frozen or deconstructed rocket silo.

  • Fixed a crash when viewing players in the players GUI when they disconnect from the server.

  • Fixed a crash when copy-pasting settings from an assembling machine to a logistic chest that did not support requests. more

  • Fixed that the space map GUI would not show until you had visited at least 1 other planet. more

  • Fixed loader energy source buffer size computation. more

  • Fixed that tesla turret and tesla gun chain lightning sometimes arced to friendly entities. more

  • Fixed that character_mining_speed_modifier was not handled in latency state.

  • Fixed factoriopedia for space connections would highlight wrong graph series when hovering over slots of spawned asteroids. more

  • Fixed pinning other players did not work correctly. more

  • Fixed demolishers getting disturbed by vehicles and other non-building entities. more

  • Fixed "Get off my lawn" achievement not being awarded when building close to a demolisher. more

  • Fixed a crash when copy-pasting from cars with equipment grids to ghost-cars without equipment grids. more

  • Fixed a crash when showing logistic request tooltip immediately after joining a multiplayer game. more

  • Reverted a fix for train interrupts not being checked when passing a station without conditions (https://forums.factorio.com/117530) because it crashed the game. more

Modding

  • Combined four ghost tint definitions in UtilityConstants into UtilityConstants::ghost_shader_tint and added UtilityConstants::ghost_shaderless_tint.

  • Added LoaderPrototype::per_lane_filters.

Scripting

  • Added LuaEntity::loader_filter_mode (read/write).
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