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1.12 BETA 4 in experimental

Hi everyone

Here is a mixed bag of soft and hardcode changes. Softcode wise we have ~30 new leaders & ministers + some tech teams. Germany: 1 new leader. Ukraine: 1 new minister, 1 new leader and 1 tech team. Transural Republic: some new minister & leaders + 2 tech teams. Texas: some new leaders + tech teams. Azad Hind: got a few more ministers + 1 tech team. American State: 19 new leaders, 1 tech team + 2 ministers. Hardcoding wise we improved multiplayer support as well as fixed a CTD bug with the trade screen when there where no countries to trade with anymore.

Remember to report any bugs you find on bugfixing thread, so i can see them and they get fixed :)

changelog: BETA 4: CTD fix: Entering trade screen when there where no countries left to trade with. Improved multiplayer messaging. New leaders, ministers and tech teams

BETA 3: Mod dir support New countries: American State, Far Eastern Federation, Transcaucasian Republic Lend Lease event chain reworked New leaders, ministers and tech teams USA now intervenes if its neigbors are invaded. Many minor changes

BETA 2: CTD Fix: Divide by zero caused by infastructure repair fixed. CTD Fix: Ships retreating during naval strike could cause a endless loop,

AI now doesnt load moving paratroopers into transport planes AI now doesnt use paratroopers for invasions GFX Speedup, by precalculating lightning Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.

BETA1: Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.

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