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Progress for Steam Version 1.5101

Just an Update to progress! I've been working hard this last few days to get build 101 out, I will need another 7 days or so untill the next update. This is just some stuff thats been done or being done...

Updated: 19/03... Steam Version 1.5101 *Completely Re-done all Weapons from scratch, this also fixes the ADS problem not being centre *Weapon Selector Ui. This will remove selecting a Weapon with Mouse ScrollWheel, default key is set to 'tab' *New Weapon Added 'Thumper' - Double-Barrel Sawn-off Shotgun *Added a Bolt-Action Sniper Rifle with Holo Sight *20 New Melee Weapons Added, these are tools which you can find and pickup. Now you can kill an Alien with a Paintbrush! (Not Recommended!) *New Building System for sandbox, with Inventory & Hotbar *Autosave added for Sandbox *New Impact Effects & Muzzle Flashes (more realistic effects) *Ai Pathfinding Greatly increased, Now they fall from heights, jumps gaps and fences *Flooded Grounds Optimized *All Ui's redone *Every Texture and Material reworked to correct colour space *Water & Buggy Settings have been added to the Pause menu *Water reflection is default set to off, you can turn it on thru water settings & it will save *Wildlife Added to Grimlock Island, Rendlesham Forest, and Arid Wasteland Maps *Adjusted Waves spawn amounts, altered the amount of Ai that can be spawned at any one time *New Alien Ai Added *Removed Flashlight model from all Weapons except Uber Knife, but all lights still work *After each Wave time will slow down for a few seconds *Added Lazer Light, press 'K' default key *Changed spawn ai button for weapon range from 'tab' to 'J' *Enter and exit the Buggy default key is the same as your 'Use/Pickup' key. 'F' is default *Added Colour Saturation Slider *You can now set the time Ai take to de-spawn, default is 30 secs. You can change from anywhere between 1 second to 30 minutes. This is found under the Player Settings tab. *Barrels, Gascan, etc have been re-textured *Flamer flame has been changed *Jetpack flame has been changed *Weapon pickups sizes have been changed *New Loadout Screen *New Difficulty Select Screen *Removed some unused Assets *Optimized alot of Code *Adjusted player movement settings *You can swim under water for 30 secs before you start to take damage, previous it was 15 seconds *You can walk backwards 40% faster *You can now Bunny Hop faster *Adjusted Player bob settings *Added option to disable idle camera motion *Removed unused Inputs from Input Manager *Fixed issue where re-enabling the Hunger Thirst option if you disabled it during the round wouldn't work *Melee Weapons don't count towards your total weapons allowed amount *Adjusted some weapons recoil and bullet spread *Increased Duration between waves from 15 secs to 45 secs *Adjusted Damage to the pistol, deagle, bat *Picking up Weapons No longer auto switch to that weapon *Removed snow from weapon pickups, but once equipt and snow is enabled for objects the weapon will recieve snow. This is to make it easier to find weapons *Added a small effect to pickups to make it easier to find them *Added Stamina Ui bar *Added underwater Ui bar *Health, Hunger & Thirst now shows the current value with a Text %, as well as the slider *Pistol and SMG texture improved *Added more Image effects *Added Speedo and Rev counter Ui for the Buggy

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