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Меню

Patch Notes v3.0.143.148

Hi everybody!

After a few hotfixes, we’re happy to announce the first patch for Divinity: Original Sin 2. The focus of this patch has been fixing the issues we’ve seen pop up. Existing savegames will work with this patch.

There will be a further update later today featuring improved German, French, and Russian translations, as well as a series of improvements for the game’s different endings.

Thank you for sending us so much feedback!

The Larian Team

Improvements and changes

  • Added henchman support in the endgame dialog

  • Updated several quest log entries

  • Several inventory settings (filters and sorting) will now be saved

  • Teleporter pyramids are now sent to the Avatar when a companion is dismissed

  • Rune slots are now limited to one slot per item

  • Mass Cleanse Wounds now properly clears Decaying from allies and damages Undead enemies

  • Void-Enhanced Poison now inflicts more damage

  • Reactive armor changes:

    • Cost changed to 2 AP
    • Cooldown changed to 6 turns
    • Damage reduced
  • Fixed Unstable talent not scaling with maximum Vitality like it should. Reduced multiplier to 50%.

  • Fixed Dodging from Leadership not corresponding to amount stated in the tooltip.

  • Loot has been modified in the final boss fight, the demons near bloodmoon island, a corpse in the Wrecker Cave, in and around the Arena of the One

  • Non-recruited Godwoken now have Curse instead of Bless

  • Tweaked XP rewards for certain Voidwoken

  • Fixed certain Voidwoken that create Cursed blood surfaces when they died

  • Updated credits screen

  Bug Fixes

  • Fixed journal being updated incorrectly for certain quests

    • Note: For ‘Call to Arms’ and the ‘Imprisoned Elf’, existing savegames may still display the wrong journal entry. This has no impact on the further game.
  • Fixed several crashes, of which the most important ones are:

    • Fixed crash related to reward screen
    • Fixed crash related to loading savegame
    • Fixed crash on dropping an item
    • Fixed crash related to controller disconnect
    • Fixed crash related to the user interface
    • Fixed crash related to Guardian Angel status
  • Fixed incorrect/permanent weather statuses

  • Fixed Player Character being blocked after talking to Nicholas in Reaper’s Coast

  • Fixed not being able to send items to the chests on the Lady Vengeance

  • Fixed cause of savegame issue (resulting in error 302)

    • Existing savegames remain affected for now, but the error will not happen again after this patch
  • Fixed several dialog flags

  • Fixed dialog issues during Sebille and Fane’s origin moments

  • Fixed Cloisterwood Waypoint possibly killing party members due to lava placement

  • Fixed Reimond triggering generic behaviors incorrectly

  • Fixed several alignment issues

  • Fixed Saheila not having enough points in Hydrosophist

  • Fixed eating Alexandar’s head triggering an incorrect achievement

  • Fixed blood puzzle getting stuck if you start the flow of blood before Blessing it

  • Fixed player possibly getting stuck when using context menu to drop a barrel

  • Fixed several tutorial messages

  • Fixed Shapeshift visual being stuck when removed during level change

  • Fixed issue regarding progress bars remaining visible on client side

  • Fixed Play Dead skill causing a combat loop

  • Fixed Oil slugs fight: some enemies were ending their turn incorrectly

  • Fixed origin moment with Saheila in the Elf encampment

  • Disabled the warning that pops up when a player leaves the Magic Mirror without having choosen tags.

  • You can now refuse to consume Roost’s Source

  • Various fixes in the epilogue dialogs

  • Fixed a number of repeating dialog nodes

  • Fixed issue with Fullscreen Gamma settings

  • Fixed not being able to drag items from containers to inventory

  • Fixed issues with Withermoore’s Soul Jar

  • Fixed a bug where trade items could appear in the same inventory slot

  • Improvements to our NAT detection system. This should improve connectivity between players who were having connectivity problems.

  • Malady will now remind you of the companion quests that are left open on Reaper’s coast, even if you are shapeshifted

  • Ifan will no longer have the Undertavern romance moment outside of the Undertavern

  • Fixed an issue where the Source amulet was not working as intended.

  • Fixed an issue where the Slane quest does not close correctly if you kill the Shriekers before freeing him.

  • Fixed sound attenuations being incorrect for some objects.

  • Fixed naming of giant healing potions.

  • Fixed AI characters trying to move out of invalid positions when they are unable to move

  • Fixed the White Magister who kept repeating her shout for every hit during combat.

  • All players will now resurrect after finishing the Arena of the One so that the dialog with Malady can continue correctly afterwards.

  • Fixed an issue where players could be eternally Wet

  • Sebille no longer proclaims she is free when enthralled

  • Fixed the FX of resurrection skills

  • Fixed Ryker not being hostile when player chooses to refuse the quest/ attack

  • Blocked illogical node from Sebille dialog while speaking with Tovah

  • Fixed gamma correction not working in windowed and fake fullscreen mode

  • Fixed issue where Hannag's first greeting after being saved by the player wouldn't give a reward

  • Fixed ‘A Sheep in Wolf's Clothing’ achievement

  • Removed wrong dialog nodes from Fane’s dialogs.

  • Fixed Malady refusing to come to the Lady Vengeance after attacking her on Bloodmoon Island (Really, why would you do that?)

  • You can now tell Malady only once about the Meistr

  • Removed looping from dialogs in the Blackpits.

  • Ex-companions no longer drop loot in the Arena of the One.

  • Voicebarks now play on the correct characters in the Arx death room

  • Fixed a scripting issue wherein a player enters Arx in multiplayer when the host is near the Lady Vengeance, Malady starts a dialog with an incorrect player.

  • If players were betrayed by their friends so they cannot be resurrected anymore and all other players are dead, a ‘game over’ condition has been added.

  • Made it clearer in Cullwood Mills that you are not allowed in

  • Removed Roost’s floating hand near Bloodmoon Island

  • Fixed text in the Gwydian execution scene

  • Fixed Meistr dialog when player performed ritual outside of the cellar

  • Added Ifan origin moments with ghost of Hannah

  • Fixed shapeshifting visual being stuck during level swapping

  • Meistr now reacts logically to being Source Vampirised

  • Fixed Red Prince dialog in Driftwood tavern when he is a companion

  UI Fixes

  • Fixed layout problems on the examine window in keyboard mode
  • Fixed various UI text overlaps
  • Added a delay to some tutorial messages, so they do not appear at the start of the game.
  • Allow pinging to work during combat, when it’s not your turn.
  • Added an option to enable/disable sound muting when the game window does not have focus.
  • Re-enabled the drag and drop functionality on the player names in the inventory screen
  • Increased FPS limit to 240 in the options screen
  • Restricted visual lobby name length but added a tooltip showing the full name
  • Fixed an issue where the resolution selection was empty for some players
  • Added a delay to the Hotbar tutorial of 5 minutes so it doesn't trigger as soon as you start a game
  • Fix for some items not being selected when looking at them when playing with a controller
  • Fixed issue with appearance selectors not updating correctly when quickly switching between presets, causing some visual bugs like the voice being wrong on the origin characters in character creation.
  • Fixed aspect ratio issues when using controller in split-screen mode

  Arena

  • Fixed a situation where a player is kicked from the lobby when a player presses certain keys to start splitscreen.
  • Fixed issue with ‘ready’ button on client side
  • Fixed some rare selection issue in the character selection screen

  GM Mode

  • Overview map. Level popup of existing scenes now closes if GM deletes all scenes.
  • FIxed an issue where after subscribing to a GM campaign, it was not visible.
  • Fixed GameMaster not being able to see invisible items
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