v1.02 (and Trading Cards!)
Our v1.01 update is now live! This is mostly a bugfix update, with a few small features. You can read more here: http://bluerevolvergame.com/patchnotes/
Trading cards!
Trading cards are now live! ːdeeː
v1.01 Patch Notes
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Added score breakdown mode, enable "Score Info" in Options -> Gameplay.
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Added an optional new bullet colour scheme. Enable it in Options -> Gameplay.
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Added a "Darken Background" option. Enable it in Options -> Gameplay.
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Added "Low-Spec Mode". This disables all stencil effects, which seem to be buggy on old hardware.
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Added -windowed and -fullscreen launch flags - useful for resetting configuration if you've misconfigured the game.
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Added the ability to select which controller to use (the game defaults to accepting anything) in the Input menu.
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The True Last Boss no longer activates for credit feeders.
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Unlocking free play now instantly enables it.
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Players with all buyable unlocks no longer see star income.
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Fixed a safespot in HEURISTIC/NUDGE.
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The break for GUTTERSNIPE is hinted now.
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The break for OVERTIME is now more consistent. (Previously, part of the requirement was that you finish it off by dealing damage to the mech and not an option - this was an oversight)
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Fixed a bug with SQUIB where the big projectile would rattle at the bottom of the screen.
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Fixed erratic behaviour when the stage 3 midboss is timed out.
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Fixed a small quirk where a player in game over would have too many bombs and ammo.
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Gallery text can now be hidden with the "Rapid Fire" button.
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All missions now show quotas or A+ status where applicable.
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Carrier enemies in stage 3 now fly away after a time.
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Added a prompt at the end of the credits roll.
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Improved the game flow when going back to the menu from missions and stage select.
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Enter, Backspace, Escape and Space, Arrow Keys now always perform game functions unless bound otherwise.
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Fixed a bug where beeps played in the name entry were too loud.
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Fixed a bug where music wouldn't seek to the right place on certain stages in Stage Select mode.
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Fixed a bug where enemy spawns are inconsistent between standard play and Stage Select on stage 3.
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Fixed some typos and odd grammar.
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Fixed a 200MB memory leak in Gallery mode.
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Fixed a quirk where the game would draw duplicate frames, putting unnecessary stress on the graphics card.
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The FPS counter now shows the FPS the game is actually running at. Please note, due to a quirk of the engine, external FPS counters may show high numbers if v-sync is turned off.
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Fixed a hard crash in aspect ratio selection on certain monitor setups.
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Fixed an issue with the "Boss Rush" mission where it couldn't be cleared.
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Added a tentative fix for a "black lines in stage background" issue on some graphics cards.
v1.02 Patch Notes
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Fixed an issue where HASKEL, the stage 2 boss, would smash you when approaching in the boss rush mission.
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Fixed an issue with low-spec mode in the device select screen.
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