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Update Changelog - 26.6.2

Version Notes for 26.6.2

Hey all, here are the latest patch notes~

Story Changes

  • Added back in a slightly updated Sphere as an updated level.

  • Swapped out Mothership for Granite as a second, slightly easier level for the demo.

  • Added one additional small cutscene / VN segment.

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[c]Example mod: Advanced FPS Overlay[/c]

Features

  • Added particles as a new object type, including properties for emitter shape, world/local space toggles, and color.

  • Added built-in mod support and a new template mod for viewing object counts.

  • Added a new quick action mod for customizing gameplay.

  • Added annotation tools with adjustable brush sizes, smoother drawing, and a 0.1s default duration.

  • Added a new layering system for all objects, allowing for better control over parallax and player-relative rendering.

  • Added a new trigger to allow for multiple intro titles or to disable the intro entirely.

  • Added an on-screen input viewer accessible through the debug console.

  • Added the ability to zoom the camera in the editor using the scroll wheel.

  • Added right-click functionality on the scrubber bar to quickly add markers.

  • Added snapping to markers when dragging objects on the timeline.

  • Re-added the slow-mo command to non-debug builds.

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[c]Example usage of the new particle emitters[/c]

Changes + Improvements

  • Reworked the timeline UI so objects appear as small lines in the scrubber bar.

  • Updated the runtime to 2.1 to address mod limitation issues.

  • Made settings files include a version number for easier updating.

  • Improved editor handling of corrupt levels by surfacing actionable errors to the user.

  • Reduced the physical size of the trigger UI to take up less space.

  • Added the ability to collapse prefab objects in the editor.

  • Adjusted player movement acceleration curves to feel more natural.

  • Smoothed out transparency transitions to prevent instant snapping.

  • Improved load times and selection speed within the editor.

  • Added improved undo support for timeline-dragging actions.

  • Removed mostly unused languages and cleaned up translation keys.

  • Removed excess debug logs.

  • Improved the internal build process workflow and made minor updates to credits.

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[c]Para drawn using the new annotation tools[/c]

Fixes

  • Fixed language issues in menus.

  • Fixed tutorial triggers not working on spawn and issues restarting during VN segments.

  • Fixed various z-depth and rendering bugs affecting objects and particles.

  • Fixed objects flashing when being updated rapidly.

  • Fixed issues where camera-parented objects and child elements would not update positions or render correctly.

  • Fixed parent-child update reliability and parent editing stability on large models.

  • Fixed Discord rich presence inconsistencies and webhook integration issues.

  • Fixed metadata inputs breaking when using float values.

  • Fixed notes not being cleared from the object timeline on level load.

  • Fixed "false activations" of triggers when skipping through the timeline in the editor.

  • Fixed the user interface freezing during song loading.

  • Fixed cloud configurations failing to save or load properly.

  • Fixed remaining legacy references to Project Arrhythmia.

  • Fixed the ability to select annotations in the preview window.

  • Fixed scrolling in the preview window, expanding or contracting when a pop-up menu is open.

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