Update Changelog - 26.6.2
Version Notes for 26.6.2
Hey all, here are the latest patch notes~
Story Changes
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Added back in a slightly updated Sphere as an updated level.
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Swapped out Mothership for Granite as a second, slightly easier level for the demo.
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Added one additional small cutscene / VN segment.
[c]Example mod: Advanced FPS Overlay[/c]
Features
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Added particles as a new object type, including properties for emitter shape, world/local space toggles, and color.
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Added built-in mod support and a new template mod for viewing object counts.
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Added a new quick action mod for customizing gameplay.
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Added annotation tools with adjustable brush sizes, smoother drawing, and a 0.1s default duration.
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Added a new layering system for all objects, allowing for better control over parallax and player-relative rendering.
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Added a new trigger to allow for multiple intro titles or to disable the intro entirely.
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Added an on-screen input viewer accessible through the debug console.
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Added the ability to zoom the camera in the editor using the scroll wheel.
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Added right-click functionality on the scrubber bar to quickly add markers.
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Added snapping to markers when dragging objects on the timeline.
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Re-added the slow-mo command to non-debug builds.
[c]Example usage of the new particle emitters[/c]
Changes + Improvements
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Reworked the timeline UI so objects appear as small lines in the scrubber bar.
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Updated the runtime to 2.1 to address mod limitation issues.
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Made settings files include a version number for easier updating.
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Improved editor handling of corrupt levels by surfacing actionable errors to the user.
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Reduced the physical size of the trigger UI to take up less space.
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Added the ability to collapse prefab objects in the editor.
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Adjusted player movement acceleration curves to feel more natural.
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Smoothed out transparency transitions to prevent instant snapping.
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Improved load times and selection speed within the editor.
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Added improved undo support for timeline-dragging actions.
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Removed mostly unused languages and cleaned up translation keys.
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Removed excess debug logs.
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Improved the internal build process workflow and made minor updates to credits.
[c]Para drawn using the new annotation tools[/c]
Fixes
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Fixed language issues in menus.
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Fixed tutorial triggers not working on spawn and issues restarting during VN segments.
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Fixed various z-depth and rendering bugs affecting objects and particles.
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Fixed objects flashing when being updated rapidly.
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Fixed issues where camera-parented objects and child elements would not update positions or render correctly.
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Fixed parent-child update reliability and parent editing stability on large models.
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Fixed Discord rich presence inconsistencies and webhook integration issues.
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Fixed metadata inputs breaking when using float values.
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Fixed notes not being cleared from the object timeline on level load.
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Fixed "false activations" of triggers when skipping through the timeline in the editor.
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Fixed the user interface freezing during song loading.
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Fixed cloud configurations failing to save or load properly.
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Fixed remaining legacy references to Project Arrhythmia.
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Fixed the ability to select annotations in the preview window.
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Fixed scrolling in the preview window, expanding or contracting when a pop-up menu is open.
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