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Меню

Update Log: 4.0.16

Here's some of the updates for the game over the last month (excluding some really small updates)

4.0.1

  • new parent offsets options
  • fixed deselecting of shape toggles
  • fixed keyframe jumper for objects not activating properly
  • new standard for tooltips that includes more info and multi-language support (will slowly be covering the entire editor) [keys involved if any] description of ui element any additional tips
  • made object timeline zoom same as the primary timeline
  • minor ui tweaks in editor
  • optimized editor some for lower memory machines
  • small bugs fixed and small optimizations

4.0.2

  • fixed issue when copying objects with parent offsets
  • fixed issue with object keyframe ui not updating
  • worked on code to make non 16:9 displays work in fullscreen (still doesn't work, play in windowed mode till fix if not 16:9 screen)
  • added custom message for people that skip loading the arcade
  • added custom message for people that don't have steam open or it's in offline mode

4.0.3

  • fixed look of tooltip box
  • fixed issue with timescale in editor being effected by arcade settings
  • fixed issue with checkpoint gui not changing color to match other gui elements
  • made checkpoint gui more obvious when it activates
  • removed zen notifier in the start of a level (will replace with a better version later)
  • added ctrl + r key combo in editor to reload current selected object to preview random behavior
  • new level dialog now supports far more characters for level name
  • new level dialog now uses built in windows explorer window for .ogg file picking
  • temp fix for issue with object creation
  • optimizations done to improve fps / load times
  • small tweaks to editor gui

4.0.4 (where is it!?)

  • removed vSync option for now due to it being buggy (it's turned off for everyone)
  • updated / tweaked player animations (spawn / boost / hit / death)
  • tweaked player particle systems
  • tweaked player trail
  • small optimizations for editor
  • tweaked player sound effects
  • tweaks of ui system to better calculate time for animations (hope this fixes some of the issues yall are having)
  • updated to unity 2019 and .net 4.6.1 which should see some minor improvements and optimizations

4.0.7

  • fixed white flash issue for the most part
  • testing new float parse system that auto validates and will clean up your input (only implemented in one text field for now (prefab offset one))
  • reverted some float changes i made in last update
  • fixed unpause issues WaitForSeconds -> WaitForSecondsRealtime (seems unity changed their api call lol)

4.0.9

  • Attempt at fixing player first hit slowdown
  • Made UI and behavior of one life / one hit mode more along the lines of what you'd expect
  • Fixed player death animation glitch in some cases
  • Escape / back now works on arcade settings menu to go back to level preview
  • Few small optimizations
  • Worked on effect update (not yet in game)
  • Worked on end screen (not yet in game)
  • Worked on better Discord RP (not yet in game)
  • Slight adjust to player trail to not have each part overflow into the next
  • Changed game icon (actually happened a while back forgot to put it in the update logs)
  • Updated default steam upload cover image
  • Removed support for # in level names

4.0.10

  • Fixed player movement with controllers to normalize boost speed so you can't "hold position boost" anymore
  • Redid menu input to support left stick + dpad for all menu elements (besides editor)
  • Fixed issues with controllers not having correctly mapped buttons (tested on ps4 / xbox one / xbox 360 / fight stick / etc)
  • Fixed issue with background rendering

4.0.11

  • Added per prefab object start position / rotation / scale (gui still hidden while i finish it up, but entire function is there)
  • Added better messages for when Arcade has no items to help newcomers / when you're offline / when you skip arcade loading
  • Minor bug fixes
  • More work done on effects (gui still hidden while i finish it up)

4.0.12

  • Added back in vSync
  • Added back in the "blip" sound on startup
  • Adjusted glitch affect in menus
  • Several optimizations should actually see a noticeable improvement in arcade and the main menus

4.0.13

  • MOAR OPTIMIZATIONS (huge improvements in editor specifically)
  • Added new gameplay options menu under config this will soon be getting more stuff but for now includes a toggle for controller rumble
  • Fixed arcade not loading bug
  • Small Bug Fixes

4.0.14

  • Reduced / Fixed player stutter (may still stutter slightly at REALLY high speed, especially the trail...working on it)
  • Fixed issue with arcade showing boilerplace songs page
  • Removed SVG till it's revisited
  • Small optimizations
  • Fixed buttons getting stuck in a particular state in keyframe timelines and object timeline
  • Fixed theme issues and color flashes
  • Player movement speed and dash slightly altered

4.0.16

  • Added deep linking for links that made sense. Parsec / Steam
  • Fixed issue with pausing before level start
  • Fixed issue with player not showing up in editor
  • Fixed issue with checkpoint position gui
  • Cleaned up intro animation making the transition far smoother
  • Small tweaks and Fixes
  • Tweaked autokill to hopefully solve some issues people are having
  • Added news in main menu
  • Menu Tweaks

I'm constantly working on improving and updating the game, so I hope you will help by suggesting features or reporting bugs!

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