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3.8 (BETA) - Better Editor / New UI / Online Multiplayer / Much More

UPDATE TIME WOOHOO!!!

1 / 1 · 100%

TL:DR

  • New Object Types
  • Parsec Online Co-Op
  • Better Editor
  • Reworked UI
  • Optimizations
  • Quality of Life Editor Updates
  • Far More STABLE

Wanna join the BETA? Pre-Order to get instant access at 20% off the final price!

1 / 1 · 100%
1 / 1 · 100%

New Level made by Beta Tester

https://www.youtube.com/watch?v=5qspUwnUSY4

Full Breakdown (So many I didn't even split them apart...over 150)

  • Fixed prefab dialog overpowering marker dialog
  • Fixed issue with timeout for arcade loader
  • Added offset option for selected prefab
  • Optimization for drag to select
  • Added ability to scroll over object values to quickly change them
  • Changed default timeline zoom
  • Fixed invalid collision on some object shapes
  • Added autosave functionality
  • Works by saving up to 3 copies of your beatmap every 10 minutes then these files can then be used to replace the level.lsb file in the case of corruption or forgetting to save
  • Dramatically decreased time it takes to load in arcade levels on startup
  • Fixed bug when exiting input select
  • Fixed various issues with different controllers disconnecting and reconnecting
  • Added quick elements for the GUI
  • Fixed issue with objects having physics....
  • Updated first boot screen
  • Fixed colors for text objects
  • Removed collision on text
  • Changed font on text objects
  • Text now properly displays instead of getting wrapped
  • Save popups better shown
  • Turned down main menu music
  • Changed all interface fonts to be consistent
  • Changed bpm slider to 50-300 and now can have non-whole numbers
  • Added GUI color for themes that controls the player trail color and the timeline color (Use "gui" to change the GUI color)
  • Added drag to multiselect
  • Fixed issue with placeholder button getting shown in editor
  • Fixed issue with arcade levels not loading prefab objects
  • Added timeline object locking with Ctrl + L
  • Smoothed timeline calculations
  • Fixed issue with prefab not getting put on current layer
  • Fixed issue with multi-delete
  • Fixed issue with prefab delete
  • Fixed dotted line render issue
  • Added new shape options
  • Added collapse as an option for objects created from expanding a prefab
  • Better handling of left part of the object editor
  • Added expand option to prefabs to edit specific instances
  • Added delete prefab options for internal / external
  • Added methods to control deleting of files
  • New Prefab system
  • Timeline bug fixes
  • Overhauled timeline renderer to work with prefabs
  • Fixed type loading issue
  • Reworked gui for prefabs to make new system more clear
  • Clear popups on dropdown select fixed
  • Removed rumble for controllers (temp)
  • Fixed circ / expo / quad eases inout
  • Fixed layer slider
  • Multi-object bin movement
  • Fixed snapping on pasting / dragging event keyframes
  • Fixed player color switching
  • Added custom themes
  • Fixed layer rendering issues
  • Fixed layer keycode issues
  • Consolidated layer rendering code
  • Fixed marker dialog persistence
  • Reverted iframe fix
  • Updated tweening engine
  • Added optimization for tweening engine
  • Fixed graphical optimization
  • Tried fixing iframe issue again.....
  • Made death rewind animation better
  • Optimized Backgrounds
  • Added an extra layer
  • Fixed marker positioning on timeline
  • Added marker dialog to change colors
  • Added marker names
  • Added marker descriptions
  • Added marker keycodes to jump between them ctrl+alt+left/right
  • Made longer names possible for objects
  • Various other small improvements
  • Fixed issue with difficulty display
  • Fixed issue with description display
  • Fixed oval collision
  • Fixed player hit i-frames issue
  • Worked further on optimizations
  • Updated story level
  • Beatmap updater works (which means backwards compatibility)
  • Multi-threaded saving in editor so no performance hit
  • Small optimizations to reduce file size of levels
  • Fixed issue with dragging timeline breaking main timeline
  • Fixed a mega bug ;P (scaling fix)
  • Fixed prefabs not carrying over shapes
  • Fixed weird rounding issues in some cases
  • Fixed issue with objects not deleting properly
  • Added new object keyframe eases Quad / Circ / Expo
  • Fixed render bug with objects
  • Added names to timeline objects
  • Added different rendering style for helper objects in the timeline
  • Fixed issue with prefab tooltip
  • Fixed issue with event keyframe times not updating
  • Added object timeline zoom / position persistence for each object
  • Fixed color overflow
  • Fixed issue with colors not appearing / loading correctly at all times in editor
  • Added black to donuts theme
  • Changed rewind sound / time
  • Fixed onfocus issue unpausing
  • Fixed cut issue with keyframes
  • Fixed not being able to have spaces in new level name
  • Fixed colors not loading issue
  • Added randomization to scale / rotation
  • Fixed issue with random being used more then once not working
  • Fixed issue with keyframe order not updating properly when placing down keyframes
  • Fixed issue with size of timeline objects not updating correctly
  • Game auto pauses when defocused
  • Fixed menu buttons
  • Fixed cursor issue slightly
  • Decreased editor load time on startup (by changing default song (also now a slight easter egg))
  • Parent popup now autofocuses when clicked to search quicker
  • Parent popup text is persistent
  • Fixed issues with invalid parent options showing up in popup
  • Added black and white objects to almost all current themes
  • Fixed parent z-depth error
  • Fixed issue with objects at time 0 on the master timeline
  • Event Keyframes now work like object ones were they inherent the properties of the one placed right before it
  • Fixed lens arrows being two precise
  • Made the resolution of the timeline increase based on length of song leading to a higher fidelity timeline
  • fixed scrolling being weird sometimes on main timeline with mousewheel for zoom
  • Removed snapping for event keyframes (temp fix)
  • Removed erroneous update object call (optimization)
  • Fixed issue with event keyframe delete shortcut not working
  • Optimized multi-delete of event keyframes
  • Removed cloning of rotation events when adding a new one
  • Fixed issue with save as dialog
  • Fixed issue with keyframes being dragged and not updating timeline
  • Fixed issue with start time not always updating object
  • Small object optimization
  • Fixed issue with keyframe not being clone of prior one when added...making it more tedious then needed
  • Fixed issue with parents and children depths
  • Fixed issue with levels bleeding and crashing editor
  • Fixed issue with editor crashing on reload
  • Added sub-images to the discord presence
  • Tweaked player to feel a bit more response and to look a bit better
  • Fixed [escape] not working as valid back button in arcade song preview
  • Fixed speed of drawing when many spaces are in the text
  • Removed creepypasta
  • Added thumbnail images to arcade buttons
  • Fixed number of levels loading per page in arcade
  • Changed text loading cursor
  • Added mip-mapping to arcade thumbnails
  • Fixed arcade image loading / display
  • Added ability to skip level loading with escape while arcade is loading in intro
  • Fixed shake event issues
  • Fixed theme event issues
  • Fixed text shape issues
  • Fixed level loading issues (nulled everything without re-init)
  • Fixed issue with parents getting killed when their children are duplicated [LMAO]
  • First iteration of text objects
  • Fixed circle / triangle / rect depth issues
  • Added Triangles / Rects / Circles as shapes options
  • Fixed Object Snap with rotation
  • Added beta warning Screen on startup
  • Added Arcade reload to config submenu
  • Fixed shake and made it more normal
  • Fixed object jerk on creation in some cases
  • Fixed issues with editor arrows for random position
  • Added discord link to main menu
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