Game Patch: 22.12.3 & 22.12.4
IMPORTANT NEWS!
Editor 2.0 is switching to a Beta state and will be available on the default branch soon! When 23.1.1 comes out, the "Editor-Alpha" branch will replace the "Default" branch. Once that happens, the "Editor-Alpha" branch will be deleted, and the "Development" branch will go back to being the cutting-edge branch. There are no plans at this time to remove the "Legacy" branch from Steam.
22.12.3 [editor-alpha branch]
Changes:
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Editor is out of alpha and is now considered beta editor
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Made it so you can no longer toggle the play state of the editor with space while dragging the timeline pointer
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Multi keyframe editor now works on keyframe timing rather than raw time
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Reworked randomization editor UI to be far more clear
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Color selection UI updated for keyframes
Bug fixes:
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Fix for older levels with prefab instance offsets
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Fixed opening another level in the editor, sometimes causing a crash
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Autosaving now properly works again
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Fixed issue with random interval getting reset
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Fixed issue with themes being persistent between opened levels
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Fixed issue with theme editor button toggles displaying weird
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Fixed issue with marker timeline alignment
Known issues:
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Vignette no longer has the ability to change roundness. Unfortunately, this feature may be sunset
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Parallax objects still missing some basic features
22.12.4 [editor-alpha branch]
New features:
- Add in button to select prefabs to delete
Changes:
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Reorganize prefab options popup
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Optimization for effects
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Hide the roundness slider to reduce confusion till it can be looked at later
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Massive optimizations for manipulation of prefabs
Bug fixes:
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Fix for themes going away on level load (that's a huge oof sorry for anyone that got affected)
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Fix for most older themes being treated as default themes in older levels (not all can be fixed this is the best I can do)
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Fix for fps/grid toggles not removing their backgrounds
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Fix for parallax objects sometimes hitting the player from the void
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Reduce the possibility of ghost objects/prefabs spawning in some cases
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Dragging to select objects in the timeline now guarantees your last selection was an object to ensure you can copy stuff after drag
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Prefab collapse new / apply to all now works properly again (for the most part)
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Prefab objects render more consistently
Known issues:
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Sometimes, loading a level in the editor can cause a crash
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Sometimes prefabs will fail to render properly this is being worked on
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Copying a prefab object, then pasting it, and selecting it can break the dialog (workaround click on a normal object, then click back to it)
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