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Меню

Game Patch: 22.12.3 & 22.12.4

IMPORTANT NEWS!

Editor 2.0 is switching to a Beta state and will be available on the default branch soon! When 23.1.1 comes out, the "Editor-Alpha" branch will replace the "Default" branch. Once that happens, the "Editor-Alpha" branch will be deleted, and the "Development" branch will go back to being the cutting-edge branch. There are no plans at this time to remove the "Legacy" branch from Steam.


22.12.3 [editor-alpha branch]

Changes:

  • Editor is out of alpha and is now considered beta editor

  • Made it so you can no longer toggle the play state of the editor with space while dragging the timeline pointer

  • Multi keyframe editor now works on keyframe timing rather than raw time

  • Reworked randomization editor UI to be far more clear

  • Color selection UI updated for keyframes

Bug fixes:

  • Fix for older levels with prefab instance offsets

  • Fixed opening another level in the editor, sometimes causing a crash

  • Autosaving now properly works again

  • Fixed issue with random interval getting reset

  • Fixed issue with themes being persistent between opened levels

  • Fixed issue with theme editor button toggles displaying weird

  • Fixed issue with marker timeline alignment

Known issues:

  • Vignette no longer has the ability to change roundness. Unfortunately, this feature may be sunset

  • Parallax objects still missing some basic features


22.12.4 [editor-alpha branch]

New features:

  • Add in button to select prefabs to delete

Changes:

  • Reorganize prefab options popup

  • Optimization for effects

  • Hide the roundness slider to reduce confusion till it can be looked at later

  • Massive optimizations for manipulation of prefabs

Bug fixes:

  • Fix for themes going away on level load (that's a huge oof sorry for anyone that got affected)

  • Fix for most older themes being treated as default themes in older levels (not all can be fixed this is the best I can do)

  • Fix for fps/grid toggles not removing their backgrounds

  • Fix for parallax objects sometimes hitting the player from the void

  • Reduce the possibility of ghost objects/prefabs spawning in some cases

  • Dragging to select objects in the timeline now guarantees your last selection was an object to ensure you can copy stuff after drag

  • Prefab collapse new / apply to all now works properly again (for the most part)

  • Prefab objects render more consistently

Known issues:

  • Sometimes, loading a level in the editor can cause a crash

  • Sometimes prefabs will fail to render properly this is being worked on

  • Copying a prefab object, then pasting it, and selecting it can break the dialog (workaround click on a normal object, then click back to it)

Читать в Steam ↗

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