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Game Update: 23.1.4

1 / 1 · 100%

I forgot a few more changes and features added, but this is most of it. Sorry, I took worse notes on stuff this time.

23.1.4 [editor-alpha branch]

Bug fixes:

  • Fix for copy/pasting for objects/prefabs sometimes not working

  • Fix for randomization options sometimes resetting/glitching out

  • Relative randomization option tooltip title fixed

  • Gradient now works on both objects and background in both editor and arcade (I lied before but it's truly fixed now kill me)

  • Removed double notification when pasting objects

Known issues:

  • Sometimes prefabs will fail to render correctly, this is being worked on

23.1.3 [editor-alpha branch]

New features:

  • New default background generator options on level creation.

  • Added copy / paste to parallax objects.

  • Middle mouse drag now works on object keyframe timeline.

Changes:

  • Audio file selection window now supports all three audio types without selecting each per the dropdown (.wav / .ogg / .mp3).

  • Completely rewrote object selection code to be more efficient and predictable.

  • Completely re-wrote object keyframe selection code to be more efficient and predictable.

  • Massive performance boost when highlighting lots of objects/object keyframes.

  • Updated prefab colors to not conflict with blue selection color so much.

  • No longer can open prefab creator without at least one object selected.

  • Some event values were adjusted to reflect the underlying values better.

  • Base level starts at 30 zoom (prev was 20).

  • Sped up rendering in some cases.

  • Removed un-needed debug statements.

  • Minor tweaks to editor UI.

  • Removed holiday theme.

Bug fixes:

  • Improvement for prefab speed in editor and arcade.

  • Object keyframe timeline selections/zoom / position better handled/loaded.

  • Gradient now works properly on background and foreground elements again.

  • Create prefab dialog has proper text colors now.

  • Copy / Paste of objects is faster and more consistent now.

  • Pasting objects now makes them auto-selected.

  • Expanding a prefab now correctly renders the prefab and selects all it's elements.

  • Fix issue with loading levels causing a crash.

  • Fix issue with creating objects in event layer causing a crash.

  • (23.1.3b) Gradient is actually fixed now (lmao wtf)


23.1.2 [editor-alpha branch]

(04.01.2023)

[expand type=details]

New features:

  • Depth of Field effect for parallax objects is now fully implemented. You can turn it on / off and change it's focus depth in the parallax settings dialog now

Changes:

  • Optimized text objects

  • Optimized theme updating

Bug fixes:

  • Fix prefab search

  • Fix prefab creation

  • Fix prefab preview not working

  • Fix for parallax settings bugging out

  • Fix for large text objects rendering in and lagging the hell out of the game (still might have some spikes in some cases but should be far less bad)

  • Some minor UI fixes

  • (23.1.2b) Fix for helpers being not transparent (lol oof) [/expand]


23.1.1 [editor-alpha branch]

(03.01.2023)

[expand type=details]

New features:

  • Begun the addition of Depth of Field effect for parallax objects

Changes:

  • Some editor UI elements are no longer affected by level effects

  • Optimized render flow for camera setup (this should allow for quite the FPS boost)

Bug fixes:

  • Optimized timeline object rendering to be more efficient

  • Removed un-needed parsing of editor data on level load for arcade

  • Parallax objects no longer get their shape data reset in some cases

  • Fixed memory leak with prefabs

  • Fixed parallax objects not working with zoom keyframes

  • Fixed grid alignment for the editor

  • Optimized string generation in some UI

  • Collapsing prefabs is a bit more consistent

  • Optimized timeline object name rendering

  • Fixed some issues with prefab object not updating properly

  • Some minor UI fixes

  • Fixed issue with levels not being playable in Arcade [/expand]

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