Game Update: 23.1.4
I forgot a few more changes and features added, but this is most of it. Sorry, I took worse notes on stuff this time.
23.1.4 [editor-alpha branch]
Bug fixes:
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Fix for copy/pasting for objects/prefabs sometimes not working
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Fix for randomization options sometimes resetting/glitching out
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Relative randomization option tooltip title fixed
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Gradient now works on both objects and background in both editor and arcade (I lied before but it's truly fixed now kill me)
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Removed double notification when pasting objects
Known issues:
- Sometimes prefabs will fail to render correctly, this is being worked on
23.1.3 [editor-alpha branch]
New features:
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New default background generator options on level creation.
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Added copy / paste to parallax objects.
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Middle mouse drag now works on object keyframe timeline.
Changes:
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Audio file selection window now supports all three audio types without selecting each per the dropdown (.wav / .ogg / .mp3).
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Completely rewrote object selection code to be more efficient and predictable.
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Completely re-wrote object keyframe selection code to be more efficient and predictable.
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Massive performance boost when highlighting lots of objects/object keyframes.
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Updated prefab colors to not conflict with blue selection color so much.
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No longer can open prefab creator without at least one object selected.
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Some event values were adjusted to reflect the underlying values better.
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Base level starts at 30 zoom (prev was 20).
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Sped up rendering in some cases.
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Removed un-needed debug statements.
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Minor tweaks to editor UI.
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Removed holiday theme.
Bug fixes:
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Improvement for prefab speed in editor and arcade.
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Object keyframe timeline selections/zoom / position better handled/loaded.
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Gradient now works properly on background and foreground elements again.
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Create prefab dialog has proper text colors now.
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Copy / Paste of objects is faster and more consistent now.
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Pasting objects now makes them auto-selected.
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Expanding a prefab now correctly renders the prefab and selects all it's elements.
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Fix issue with loading levels causing a crash.
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Fix issue with creating objects in event layer causing a crash.
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(23.1.3b) Gradient is actually fixed now (lmao wtf)
23.1.2 [editor-alpha branch]
(04.01.2023)
[expand type=details]
New features:
- Depth of Field effect for parallax objects is now fully implemented. You can turn it on / off and change it's focus depth in the parallax settings dialog now
Changes:
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Optimized text objects
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Optimized theme updating
Bug fixes:
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Fix prefab search
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Fix prefab creation
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Fix prefab preview not working
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Fix for parallax settings bugging out
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Fix for large text objects rendering in and lagging the hell out of the game (still might have some spikes in some cases but should be far less bad)
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Some minor UI fixes
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(23.1.2b) Fix for helpers being not transparent (lol oof) [/expand]
23.1.1 [editor-alpha branch]
(03.01.2023)
[expand type=details]
New features:
- Begun the addition of Depth of Field effect for parallax objects
Changes:
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Some editor UI elements are no longer affected by level effects
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Optimized render flow for camera setup (this should allow for quite the FPS boost)
Bug fixes:
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Optimized timeline object rendering to be more efficient
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Removed un-needed parsing of editor data on level load for arcade
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Parallax objects no longer get their shape data reset in some cases
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Fixed memory leak with prefabs
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Fixed parallax objects not working with zoom keyframes
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Fixed grid alignment for the editor
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Optimized string generation in some UI
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Collapsing prefabs is a bit more consistent
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Optimized timeline object name rendering
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Fixed some issues with prefab object not updating properly
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Some minor UI fixes
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Fixed issue with levels not being playable in Arcade [/expand]
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