Game Update: 24.1.1
OMG is that a dragging system 👀
24.1.1 [alpha branch]
Patch notes:
Changes and bug fixes:
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Fixed several issues with prefabs and prefab instances not rendering correctly/not appearing/getting removed from the timeline in the editor.
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Parallax objects now properly update when created.
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Better error handling on objects being created on level load/refresh.
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Fixed issues with enums and vectors in json generation/parsing.
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Better time handling on internal delay functions.
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Added ability to add to selection while dragging to add objects. This is done with the Shift key.
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Better caching of some common data in the editor to improve performance.
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[Prefabs occasionally have missing objects] - Error check to ensure parent object data is valid before attempting to load child. (This should fix most of the issues with objects not loading correctly.)
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[Objects in main timeline become stuck at start when dragging them] - BPM value is now defaulted to 140 in the event of a malformed value to ensure all editor calculations always work. (This fixes issues with object dragging on some older levels.)
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[Applied force to the player still continues during a pause] - Fixed issue with player physics not being paused correctly.
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[Hard to see stacked normal objects on timeline] - Adjusted the timeline prefab to be more readable by changing the icon rendering, I'll continue to tweak this as needed.
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[Objects are not deleted] - This has mostly been fixed(?), but there are still some edge cases where objects are not deleted correctly. This will be fixed in the next build.
Known issues:
General:
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Sometimes, the game's resolution may need to be corrected on start-up. Workaround: Change the resolution in the options menu.
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Sometimes, on death/restart, objects will fail to respawn correctly after the rewind. This is a high priority issue and will be fixed ASAP.
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Sometimes music stays around longer then it should. This will be fixed soon. Editor:
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Expanding/collapsing prefabs can cause rendering instability/crashes in some cases
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Some previously working keyboard shortcuts are no longer working. They will return but were cut from this build due to time constraints.
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Multi-object editing was cut from this build due to time constraints but should appear in the next build. Hopefully, before or around the New Year!
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Lots of tooltips are broken (a meme at this point), but as we finally get close to a fully working editor, they will slowly be fixed.
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Some level issues can happen when swapping between levels in the editor or re-loading levels in the editor. If you encounter this, please re-load the level from the main menu as a workaround for now. This will be hopefully fixed in the next build.
23.12.3 [alpha branch]
[expand type=details]
Patch notes:
New features:
General:
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Camera easing now exists in the game and is being tested. Expect further refinement and toggles to come shortly.
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Discord integration is finally back! More to come on this soon! Editor:
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Overhaul of the zoom functionality on the main timeline.
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Performance improvements in parts of the editor.
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Prefab folders are now searchable & show up in the UI.
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Double the recent level buttons.
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I improved the selection outline when in preview mode.
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Beginnings of a drag system to move objects around via the preview. The next build will improve this with a better UI and more features.
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Camera "jiggle" can now be disabled in the options menu.
Changes and bug fixes:
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Debug mode is now correctly hidden.
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Far better error handling of files and load states.
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Fix for saving/loading of some standard Unity types in JSON.
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Zoom sliders have been removed. Please use your mouse wheel or CTRL with +/- to zoom.
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Corrupted save files now correctly default to base save settings.
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Better handling of the spacebar (Play/Pause) shortcut in the editor.
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Curve menus have been fixed to be easier to navigate.
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Some UI tweaks and improvements in the editor to make editing easier/more intuitive.
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Timeline performance has been massively improved.
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Timeline objects appearing in the wrong place on layer swap have been fixed.
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Timeline objects now appear slightly different, with the type currently being shown in the icon slot and the lock/ellipsis being shown on the right side stacked.
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Autosaves have been cleaned up and now are more consistent.
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Markers have been renamed to notes.
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Notes are more helpful than before by showing more text and having a quick nav menu to jump around the level.
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If you still need to accept the Steam EULA for the workshop, the editor opens it if you try to submit a level.
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Object timeline scrubber now syncs with the primary timeline scrubber.
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New rendering settings have been added to allow more computers to get the most out of their system.
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Object timeline is now the proper length when special auto-kill times are assigned.
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Game Audio has been decreased slightly. This will be tweaked to increase/decrease more accurately with the audio sliders in settings soon.
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I improved the look of the loading screens to integrate them more seamlessly into the UI.
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The pause menu is now far better looking.
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Camera movements should now be loads smoother due to some tweaking behind the scenes.
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Checkpoint UI has been fixed, and I'm testing a new UI. The sliders might be swapped for traditional value inputs due to feedback.
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Even more font updates have been added, namely for Inconsolata. Please continue to report broken <font=**> tags in older levels so I can continue to add more.
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Scene fading/animations have been adjusted.
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Changed it so empties now only render their plus shape in the editor preview when directly selected.
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Fix issue with default autokill time being set to 1 second instead of 0 seconds. This can't be fixed on levels saved in 23.12.1 please manually load a backup or set the autokill time to 0 seconds again.
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Fixed issue with the mouse cursor disappearing when in editor.
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Fixed issue with debug mode being turned on.
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Fix for some of the weirdness on exiting editor to main menu.
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Fix for parallax objects not loading in arcade / editor. Don't worry the data was untouched and won't need to be re-saved.
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Fix for some level's metadata causing issues in arcade level select. Specifically custom difficulty levels input via text editor.
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There's definitely more I forgot to write down I'll add to this as I notice more. [/expand]
Remember, if you want to be in touch with latest news, join my Discord server!
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