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Меню

Game Patch: 24.1.6

24.1.6 [alpha branch]

Patch notes:

  • Fix for death/rewind sometimes breaking objects.

  • Fix issues with mouse and pause menu for levels.

  • Fixes for game settings not working in most cases.

  • Better memory management for event keyframes.

  • Fix for audio pop in at the start of the game.

  • Updated prefabs for UI so as to always make noise.

  • Added better block sounds for UI sliders.

  • Fix player edge controls.

  • Fix keyframe sorting issues on some event types.

  • Updated VG sprites to include a info icon.

  • Added the ability to input your own offset into the prefab offset setup dialog.

  • Added new "Hit"/"No Hit"/"Empty" object types to replace "Normal"/"Helper"/"Decoration"/"Empty".

  • Minor UI and graphics tweaks.

  • Optimized autokill/added opacity/fixed issues with object scale at start.

  • Added opacity support in theme update function.

  • Added opacity settings.

  • Added better handling of "double" creation of keyframes.

  • Remove unused code for SVGs.

  • Fix for freeze/crash upon pasting large text objects by adding a new debounce for text updating due to the computational cost.

  • Fix for object disappearing when draggin in the object timeline in some cases.

  • Add code for player handling below 100% alpha collisions.

  • Better handling for prefab offset swapping in update function.

  • Make it so player offset setting doesn't effect editor while in edit mode.

  • Fix for object dragging in the master timeline then trying to update the object timeline being incorrect.

  • Fix issue with settings making resolution weird on startup.

  • Definitely a lot more I forgot to write down whoops.


24.1.6b [alpha branch]

Patch notes:

  • Current new object types not properly displaying in editor dropdown.

  • Legacy object types now show Hit by default.

  • Legacy helper objects now can be quickly turned into no hit objects with 35% opacity (same as helpers) by simply editing a opacity keyframe.

  • Fix for quick add objects not having the new proper object types.

  • Fix for first object not defaulting to new object types. Remember, if you want to be in touch with latest news, join my Discord server!

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