Game Update: 24.3.1
24.3.1 [alpha branch]
Patch notes:
New features:
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Added in official tutorial level. (Still a work in progress, expect some balance tweaks and changes.)
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Improved dialog/sprite work/animations for the intro cutscene.
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Added new level triggers to the editor. More info below.
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Add smoothed audio time for all time sync calculations. This makes all levels feel better to play above 50-60 FPS.
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New autosave settings config in editor.
Level triggers:
Level triggers allow you to manipulate the player directly while making your level. They allow you to trigger things based on player actions/time/etc. and are a powerful new tool for making levels. They are also a bit complex, so I recommend asking in the Discord server if you have any questions.
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Expect them to get more functionality in the future.
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They are not yet fully documented, but I will be working on that soon.
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They are not yet fully tested, so expect some bugs.
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Hope you have fun! You can access them via the settings menu dropdown in the editor.
Changes and bug fixes:
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Fixed issues with actors and scene loading.
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Fix for notifications overstaying their welcome.
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Make VN text better handle additional player input gracefully.
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Fix for timeline glitch.
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Fix for shake keyframes being killed accidentally. (finally)
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Fixed issue with dupping prefabs on creation.
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Made so starting a level does not immediately stop music.
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Fix for audio starting at -35 dB.
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Minor visual update to mobile Pause UI.
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Minor visual update to mobile Input UI.
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Minor visual update to Player Bubble UI.
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Fix for mods glitching down a row in arcade level select on hover.
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Fixed issues with settings not getting set on startup sometimes.
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Fix for multiple sprites not getting handled in player bubble.
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Fix for player bubble hiding when not supposed to.
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Added new N-Chan notes.
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Autosaves are no longer really bad.
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Note stacking issue fix.
Known editor issues:
- Several tooltips are missing/broken, but they will slowly be fixed. Remember, if you want to be in touch with latest news, join my Discord server!
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