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Patch Notes: June 21st

We've applied a patch today for GRID 2, changes below:

• Fixed an issue with Hong Kong that was causing issues with frame rate. • Pausing the game for an extended period causes proximity arrows to remain on screen after unpausing., this has now been fixed. • Fixed an issue with the PC Benchmarking tool where control of the car was given incorrectly. • Fixed livery issues, all colours should now display correctly. • When upgrading a car online no visual cue was given, this has been corrected. • Fixed an issue regarding host migration. • Fixed an issue where transitioning straight from purchasing a livery to an online lobby causes the livery to be reset. • LiveRoutes now appear in playlists more often. • Fixed an issue where upon completing a vehicle challenge the vehicle appears in the garage but is not in the custom livery the player has created. • Fixed camera issue within garage 1. • Fixed an audio issue on the results screen. • Fixed an issue with NVIDIA Surround that caused cars to become cut off in split screen and custom events. • Fixed an issue with music cutting out early. • Fixed audio issue with Engineer incorrectly saying that you’ve come first after winning round 1 or 2 in a faceoff event. • Cars acquired from successfully completed Vehicle Challenges are now marked as "NEW" on the Vehicle Select screen afterwards. • Previous Race Results Reversed order will place players in the grid based on their overall score in multi round events, not the previous race results. • Miscellaneous: many various tracks / car geometry, stability, string, UI and difficulty balancing fixes.

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