Weekend LTM: Swift Siege
Speed is key in this shortened & heightened version of Siege! Each team starts out at 2/4 score with increased starting & earned Credits and a minor bump in movement speed, so make each play count as the game can end in one push!
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Score reduced to 2
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Respawn Time set to 5s
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Starting Credits at 1000
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Credits per second raised to 3/s
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Credits for Objective Play raised to 7/s
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Anti-Healing scales 5% every 25s
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