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Patch 2.6 Announcement

Hey everyone,

it's been a while (since we announced this patch and since you've heard of us - sorry for that)! But! Here's what we can now officially announce. We're working on a new update for Avorion!

In this update we're mainly focusing on the Into The Rift DLC, which we think could need some love. When we designed the rift missions, we wanted to make rifts purposely hard-core. However, we failed to pay attention to some annoying issues with UX and the general gameplay experience that we definitely should address. To pick one example: having to do a ton of work after a failed rift mission to get your ships ready for another attempt, thus discouraging experiments.

Here are the core points for the upcoming patch:

  • No more blown off blocks for ships that are bigger than the recommended mass limit

  • 2 new rift missions

  • A lot of polish for existing rift missions

  • A more streamlined and less punishing rifting experience that leaves more room for experiments

    • A faster and more clearly organized teleport into rift missions (one screen with all the relevant info)

    • Quicker recovery after a mission, especially after failure

These are the most important changes - and there will be quite some more coming.

We plan to release the patch in December 2026! Stay tuned and see you then!

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