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Patch 4 (Build 1854)

We're pleased to release the latest & greatest version of Overload. Here's the list of changes for Patch 4, Build 1854.

New & Changed Features

  • Added a new multiplayer level: Terminal.

  • Added new graphics options (see second page of Advanced Graphics Options).

  • Added particle effects to make switches look more interactive.

  • Added platform identifier icons for MP.

  • Added some text to clarify successive NG+ runs.

  • Hacked "Just Practicing" achievement so it will be awarded for unlocking Insane+ on all CM levels.

  • Updated Rewired input manager to version 1.1.18.0. Provides support for 3Dconnexion SpaceMouse Compact and SpaceMouse Wireless.

  • Added 30 Hz option to V-Sync setting.

  • Private Matches now show password in the lobby now (unless it's hidden).

Fixes

  • Fixed an issue with warpers and chunked-out areas.

  • Fixed count-based Achievements on GOG Galaxy.

  • Fixed issue in CM where a robot could be a Variant AND a Super.

  • Fixed an issue with fabricated bots being invisible in some cases.

  • Alien secret doors no longer trigger when Flak 'targets' them.

  • Fixed a graphical glitch with Super Powerups after save/load.

  • Fixed an issue where completing Ymirus on NG+ wouldn't properly update saved NG+ values.

  • Fixed an issue where the Super Op warning message could block a the final message in a Secret Level.

  • Fixed a problem with some bots not activating properly after loading a saved game.

  • Added translations for cheat messages and other text.

  • Fixed a couple of minor text issues, including the spelling of "Initiated."

Updates/Fixes in Level Editor Build 34:

  • User level [format] improvements

  • Automatic chunking is now controlled by a export-time flag and not an ifdef

  • Support for reference_guid in Entities of an .overload for overriding with inline prefabs. Use "$INTERNAL$:" as a reference to the entity internally to the overload file

  • Bumped user level version number to 4

  • Added LocalPosition and LocalRotation to the ITransformComponent interface

  • Added UnityEngine.BoneWeight as a native serialized type

  • Added CreateInlinePrefab as a new command for user level files

  • User level support for loading asset bundles for OSX and Linux platforms (in addition to the existing Windows)

  • Updated UnityEngine.Mesh support for colors32, boneWeights, and bindposes

  • More emulated Unity matrix4x4 support and BoneWeight

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