Patch 4 (Build 1854)
We're pleased to release the latest & greatest version of Overload. Here's the list of changes for Patch 4, Build 1854.
New & Changed Features
-
Added a new multiplayer level: Terminal.
-
Added new graphics options (see second page of Advanced Graphics Options).
-
Added particle effects to make switches look more interactive.
-
Added platform identifier icons for MP.
-
Added some text to clarify successive NG+ runs.
-
Hacked "Just Practicing" achievement so it will be awarded for unlocking Insane+ on all CM levels.
-
Updated Rewired input manager to version 1.1.18.0. Provides support for 3Dconnexion SpaceMouse Compact and SpaceMouse Wireless.
-
Added 30 Hz option to V-Sync setting.
-
Private Matches now show password in the lobby now (unless it's hidden).
Fixes
-
Fixed an issue with warpers and chunked-out areas.
-
Fixed count-based Achievements on GOG Galaxy.
-
Fixed issue in CM where a robot could be a Variant AND a Super.
-
Fixed an issue with fabricated bots being invisible in some cases.
-
Alien secret doors no longer trigger when Flak 'targets' them.
-
Fixed a graphical glitch with Super Powerups after save/load.
-
Fixed an issue where completing Ymirus on NG+ wouldn't properly update saved NG+ values.
-
Fixed an issue where the Super Op warning message could block a the final message in a Secret Level.
-
Fixed a problem with some bots not activating properly after loading a saved game.
-
Added translations for cheat messages and other text.
-
Fixed a couple of minor text issues, including the spelling of "Initiated."
Updates/Fixes in Level Editor Build 34:
-
User level [format] improvements
-
Automatic chunking is now controlled by a export-time flag and not an ifdef
-
Support for reference_guid in Entities of an .overload for overriding with inline prefabs. Use "$INTERNAL$:" as a reference to the entity internally to the overload file
-
Bumped user level version number to 4
-
Added LocalPosition and LocalRotation to the ITransformComponent interface
-
Added UnityEngine.BoneWeight as a native serialized type
-
Added CreateInlinePrefab as a new command for user level files
-
User level support for loading asset bundles for OSX and Linux platforms (in addition to the existing Windows)
-
Updated UnityEngine.Mesh support for colors32, boneWeights, and bindposes
-
More emulated Unity matrix4x4 support and BoneWeight
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.