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Меню

Update 120 Patch 2 is now LIVE!

Howdy folks!

Just a quick patch for y'all this week. This one focusses on a bunch of much needed scoring changes that have been requested by the Take & Hold competitive community. Check out this week's devlog for the full details!

Peace, Anton

Update 120 - Patch 2

Changes:

  • [TNH] Scoring adjusted for Sosig Kills

  • [TNH] Killstreak scoring removed

  • [TNH] Kill Style bonus renamed to headshot bonus

  • [TNH] Breach Speed Bonus removed (it never worked as intended)

Fixes:

  • Fixed TNH_HoldPoint scoring bugs (Thankyou to TakingFire)

  • Fixed a bug in TNH Utilities that caused weapons that use non-cartridge ammo to break when coming out of loot boxes

  • CZ52 now correctly doesn’t have a manually operable slide release (why did they make it like this???)

  • Fixed issues with the Loot boxes breaking when spawning guns with non-cartridge ammo

  • Fixed a bunch of issues with the Take & Hold Ammo Reloader

  • Fixed AR-10 spawning with dust cover in glitched state

  • Fixed Deaglov bolt placement (was too high)

API Notes:

TNH_Manager

  • Commented out lines related to guard scoring

  • Replaced them with new math suggested by community

  • Changed OnSosigKill code to only fire for sosig kills at the correct moments of a hold

TNH_HoldPoint

  • Commented out some scoring code related to breach speed bonus

TNH_Utilities

  • Wrapped the magazine spawn in a valid ammo check

TNH_AmmoReloader2

  • Changed a method signature for RefreshDisplayWithType, and fixed a logic issue when going forward/back on ammo type
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