Update 120 Patch 2 is now LIVE!
Howdy folks!
Just a quick patch for y'all this week. This one focusses on a bunch of much needed scoring changes that have been requested by the Take & Hold competitive community. Check out this week's devlog for the full details!
Peace, Anton
Update 120 - Patch 2
Changes:
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[TNH] Scoring adjusted for Sosig Kills
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[TNH] Killstreak scoring removed
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[TNH] Kill Style bonus renamed to headshot bonus
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[TNH] Breach Speed Bonus removed (it never worked as intended)
Fixes:
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Fixed TNH_HoldPoint scoring bugs (Thankyou to TakingFire)
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Fixed a bug in TNH Utilities that caused weapons that use non-cartridge ammo to break when coming out of loot boxes
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CZ52 now correctly doesn’t have a manually operable slide release (why did they make it like this???)
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Fixed issues with the Loot boxes breaking when spawning guns with non-cartridge ammo
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Fixed a bunch of issues with the Take & Hold Ammo Reloader
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Fixed AR-10 spawning with dust cover in glitched state
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Fixed Deaglov bolt placement (was too high)
API Notes:
TNH_Manager
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Commented out lines related to guard scoring
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Replaced them with new math suggested by community
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Changed OnSosigKill code to only fire for sosig kills at the correct moments of a hold
TNH_HoldPoint
- Commented out some scoring code related to breach speed bonus
TNH_Utilities
- Wrapped the magazine spawn in a valid ammo check
TNH_AmmoReloader2
- Changed a method signature for RefreshDisplayWithType, and fixed a logic issue when going forward/back on ammo type
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