Patch #2 Available (Jun. 13th)
Release Notes:
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Loud Announcer - sound level during fights have been adjusted to match the original output level.
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Tweaked code that contributed to time out issues for some users.
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Graphics - Improper lighting when Stage Quality is set to LOW. This has now been adjusted to match the original effect.
EDIT: Rest assured we're keeping tabs with your feedback! The team is still aware and are investigating the reported lag issue after the Steamworks transition -- this is taking a bit longer than anticipated given net code and other behavioral differences between GFWL and Steamworks infrastructure. We'll keep you posted on the progress.
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