SSFVI:AE Patch Ver. 1.09 Now Available (Aug. 6th)
Release Notes:
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Reduced latency issues and frequent "Waiting for player…" message during online games.
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Latency indicator that shows players' connection status now updates sooner.
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Severe audio distortion issue improved by addressing memory leak.
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Rendering performance restored on certain machines that had been impacted by the aforementioned memory leak.
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VCredist install routine no longer occurs every time you launch the game.
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Reduced wait time before the "Unable to join" message is displayed when searching for matches online.
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Private Slots (Steam settings work differently than GFWL):
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Empty public slots in lobby: no changes to joining rules
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Empty private slots in lobby (3 options below):
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Host's friend can join by using "Join Game" from friends list
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Players can join by accepting invitation from the host
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Players can join private lobby using "Join Game" on a friend that is not the host, if the player has the host of the lobby in his friends list.
Joining a friend that is the host in a private lobby is not possible but "Join Game" on the friends list is still active. (but ignored)"
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False “New Challenger” interrupt by local 2nd player when playing Arcade Mode - Keyboard/pad/arcade stick settings problem has been addressed.
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Now it is possible to manually change the refresh rate in the config.ini file (same as the GFWL version)
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Players can now view recently player players by using the Steam overlay while the game is active.
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Additional country flags have been supported: China, Taiwan, Malaysia, Cyprus, Malta, Thailand, Argentina, Indonesia, Ukraine
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