The SWAMPED! Update - New Swamp Map & Critters
We thought it was about time our swamp environment had a little TLC, so it's time to head back to the wetlands. Get utterly swamped in a new custom game map - Creek - and two new creatures, the rough green snake *Opheodrys aestivus *and the adult form of the eastern newt Notophthalmus viridescens!
A multitude of fixes and quality-of-life changes are also included Additionally, players can now save their freeplay game setups for re-use and sharing, and advanced users can even edit the setup files for unique effects - a Steam guide going over how this functions is in the works.
Patch Notes
Headline Features - The SWAMPED! Update
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Added 2 new huge-class swamp creatures
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Rough green snake Opheodrys aestivus
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Eastern newt adult Notophthalmus viridescens
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Added a new swamp-themed custom game map: Creek
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Set on an island in a slow-moving swampy creek
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Designed for 2v2v2 combat
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In skirmishes, one of the two new creatures will patrol the outskirts of Creek in a circular patrol pattern
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Freeplay setups can now be saved and loaded
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Build a freeplay setup in any configuration you like, save it, then export it to a CSV spreadsheet file to share with other players
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Edit your custom game setup spreadsheets for detailed control
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Save setup files can be edited externally to arrange a game exactly how you want
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Options that aren't available in the menu, such as each colony's underground starting chamber and its surface tunnel (alternative exits and termite mounds included) can be accessed this way.
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The game will load and play your setup precisely as you designed it
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The functionality of freeplay setup CSVs will be expanded on over time
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A Steam guide for the full functionality of CSV editing is currently a work in progress
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5 example freeplay scenarios to demonstrate the CSV editing capabilities
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Hunt the Ubers: you have a super-powerful ereptor colony and uber creatures will begin spawning extremely quickly and relentlessly
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Bad Neighbours: leafcutters vs fire ants, starting super close to each other
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Pot Luck: 4 colony free-for-all with randomised species, with more rapidly changing landmarks
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Waves from Hell: you're a powerful Matabele colony under relentless attack from buffed waves, fed by enemy termites
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You vs the World: super-powerful fire ants vs 5 allied enemy colonies
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Changes
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New creature models, textures and animations for the devil’s coach horse and slave-maker ants
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Significantly reworked memory usage and allocation for efficiency which should result in some performance increase and loading time decrease
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The queen is given more space when playing as termites in Chowder
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The objective in 4.2 saying "Workers are worth less" has been reworded to "Soldiers are worth more" to avoid localisation issues
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Alligatorback scorpion harvest slots increased to 8
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Moving between formicarium stage 4 and 5 now keeps slightly more brood & food chamber tiles
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Victory & defeat images added for Myrmecia ereptor colonies
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Ranged wood ant variants now have different icons
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Texture resolution improvements on 4.2 A Bridge Too Far
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Termite species are now playable in Chowder in Remix mode
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Nest numbers on the minimap now have an associated symbol
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Savannah levels underground material improvements
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Rising Tide, Queen of the Hill, Sand Spit & Towhead have a new water look
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The skip button has been restyled and is hidden when playing with a controller in the 4th formicarium challenge
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Localisation updates
Fixes
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Fixed controllers not being able to select a unit option when launching a level
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Fixed an issue with low FPS underground on 5.3
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Fixed the adaptation tooltip video breaking when moving quickly between tooltips
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Fixed the termite minor soldier showing the major soldier's build icon
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Fixed exploding termite workers counting as soldiers on the population tooltip
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Fixed major termite soldier/worker nursery counts being incorrect
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Fixed shore crabs and sand lizards not spawning in custom games in some circumstances
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Newer uber creatures now count toward the Hunter victory condition in custom games
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Fixed the centipede’s stun applying several times in one hit
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Fixed the enemy colony trying to dig through rock in The Harvest
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Removed a harvest point from a leaf that was unreachable in Adventure
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Fixed the leafcutter super major tooltip showing no name in Adventure
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Fixed a victory notification flicker as the UI faded out
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Fixed broken victory/defeat sequences in Strawclutch
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Fixed some situations when hovering over a tile displayed an incorrect cursor icon
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Fixed defeat animation issues in Drive Them Back (custom game version)
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Fixed cavern resource/danger sliders failing to load from a setup file when set to minimum
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Fixed scientist 2 announcing the unlocking of the fire ants if it happens after FC4
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Fixed Formica ereptor royal guard attacking slowly
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Bombs in bomb mode can no longer destroy tiles around the very edge of a map
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Rock tiles destroyed by bombs no longer reappear on custom game load
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Fixed dragantula’s swoop attack visual effect staying around forever if it is interrupted
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Fixed shore crab’s tantrum ability sometimes causing it to get stuck
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Fixed some obscure issues with fire ant bridges
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Fixed several save game crashes relating to climbable plants, large creatures and nest entrances
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Fixed rare crashes on saving & loading
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Fixed rare crashes involving creature movement, pickup & death
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Fixed rare crashes involving digging and chamber placement
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Fixed rare crashes involving UI & minimap
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Fixed a crash when a corrupted custom game save meta file was present; the game now remakes the meta file instead
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Fixed The Other Foot victory cinematic
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Minor UI fixes in the tutorial, especially on controller
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Fixed a broken texture on Causeway
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Fixed a custom colony issue when selecting species that exclude Matabele or leafcutter units with controller
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Inspect tool no longer closes when the tool is cancelled with keyboard & mouse controls
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Rising seawater no longer shows in ant nest entrances
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Fix (hopefully) for the Mac cursor issues
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Several miscellaneous controller fixes
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Fixed the custom game difficulty not showing up on the menu tooltip
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Fixed an old bug where auras would show through faded terrain as squares
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Fixed a tester credit issue
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Various spelling corrections
Quality-of-Life Changes
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Save files are now significantly smaller and faster loading
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Lots of polish and refinement to the way the new UI works with controllers
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Added a hotkey for the Inspect tool which can be rebound in the menu for keyboard & mouse users
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Inspect tool button has been moved next to the pheromone panel
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Arachnophobia mode now turns the creature icons in the Battle Arena spawner into hats
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Notifications now appear in front of subtitles to aid low resolution screens like the Steam Deck
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Custom game Hunter victory condition will no longer allow the game to launch if there are no uber creatures selected
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Selecting Hunter game mode in custom games now turns on uber creatures
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