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The SWAMPED! Update - New Swamp Map & Critters

We thought it was about time our swamp environment had a little TLC, so it's time to head back to the wetlands. Get utterly swamped in a new custom game map - Creek - and two new creatures, the rough green snake *Opheodrys aestivus *and the adult form of the eastern newt Notophthalmus viridescens!

A multitude of fixes and quality-of-life changes are also included Additionally, players can now save their freeplay game setups for re-use and sharing, and advanced users can even edit the setup files for unique effects - a Steam guide going over how this functions is in the works.

Patch Notes

Headline Features - The SWAMPED! Update

  • Added 2 new huge-class swamp creatures

    • Rough green snake Opheodrys aestivus

    • Eastern newt adult Notophthalmus viridescens

  • Added a new swamp-themed custom game map: Creek

    • Set on an island in a slow-moving swampy creek

    • Designed for 2v2v2 combat

    • In skirmishes, one of the two new creatures will patrol the outskirts of Creek in a circular patrol pattern

  • Freeplay setups can now be saved and loaded

    • Build a freeplay setup in any configuration you like, save it, then export it to a CSV spreadsheet file to share with other players

    • Edit your custom game setup spreadsheets for detailed control

    • Save setup files can be edited externally to arrange a game exactly how you want

    • Options that aren't available in the menu, such as each colony's underground starting chamber and its surface tunnel (alternative exits and termite mounds included) can be accessed this way.

    • The game will load and play your setup precisely as you designed it

    • The functionality of freeplay setup CSVs will be expanded on over time

    • A Steam guide for the full functionality of CSV editing is currently a work in progress

  • 5 example freeplay scenarios to demonstrate the CSV editing capabilities

    • Hunt the Ubers: you have a super-powerful ereptor colony and uber creatures will begin spawning extremely quickly and relentlessly

    • Bad Neighbours: leafcutters vs fire ants, starting super close to each other

    • Pot Luck: 4 colony free-for-all with randomised species, with more rapidly changing landmarks

    • Waves from Hell: you're a powerful Matabele colony under relentless attack from buffed waves, fed by enemy termites

    • You vs the World: super-powerful fire ants vs 5 allied enemy colonies

Changes

  • New creature models, textures and animations for the devil’s coach horse and slave-maker ants

  • Significantly reworked memory usage and allocation for efficiency which should result in some performance increase and loading time decrease

  • The queen is given more space when playing as termites in Chowder

  • The objective in 4.2 saying "Workers are worth less" has been reworded to "Soldiers are worth more" to avoid localisation issues

  • Alligatorback scorpion harvest slots increased to 8

  • Moving between formicarium stage 4 and 5 now keeps slightly more brood & food chamber tiles

  • Victory & defeat images added for Myrmecia ereptor colonies

  • Ranged wood ant variants now have different icons

  • Texture resolution improvements on 4.2 A Bridge Too Far

  • Termite species are now playable in Chowder in Remix mode

  • Nest numbers on the minimap now have an associated symbol

  • Savannah levels underground material improvements

  • Rising Tide, Queen of the Hill, Sand Spit & Towhead have a new water look

  • The skip button has been restyled and is hidden when playing with a controller in the 4th formicarium challenge

  • Localisation updates

Fixes

  • Fixed controllers not being able to select a unit option when launching a level

  • Fixed an issue with low FPS underground on 5.3

  • Fixed the adaptation tooltip video breaking when moving quickly between tooltips

  • Fixed the termite minor soldier showing the major soldier's build icon

  • Fixed exploding termite workers counting as soldiers on the population tooltip

  • Fixed major termite soldier/worker nursery counts being incorrect

  • Fixed shore crabs and sand lizards not spawning in custom games in some circumstances

  • Newer uber creatures now count toward the Hunter victory condition in custom games

  • Fixed the centipede’s stun applying several times in one hit

  • Fixed the enemy colony trying to dig through rock in The Harvest

  • Removed a harvest point from a leaf that was unreachable in Adventure

  • Fixed the leafcutter super major tooltip showing no name in Adventure

  • Fixed a victory notification flicker as the UI faded out

  • Fixed broken victory/defeat sequences in Strawclutch

  • Fixed some situations when hovering over a tile displayed an incorrect cursor icon

  • Fixed defeat animation issues in Drive Them Back (custom game version)

  • Fixed cavern resource/danger sliders failing to load from a setup file when set to minimum

  • Fixed scientist 2 announcing the unlocking of the fire ants if it happens after FC4

  • Fixed Formica ereptor royal guard attacking slowly

  • Bombs in bomb mode can no longer destroy tiles around the very edge of a map

  • Rock tiles destroyed by bombs no longer reappear on custom game load

  • Fixed dragantula’s swoop attack visual effect staying around forever if it is interrupted

  • Fixed shore crab’s tantrum ability sometimes causing it to get stuck

  • Fixed some obscure issues with fire ant bridges

  • Fixed several save game crashes relating to climbable plants, large creatures and nest entrances

  • Fixed rare crashes on saving & loading

  • Fixed rare crashes involving creature movement, pickup & death

  • Fixed rare crashes involving digging and chamber placement

  • Fixed rare crashes involving UI & minimap

  • Fixed a crash when a corrupted custom game save meta file was present; the game now remakes the meta file instead

  • Fixed The Other Foot victory cinematic

  • Minor UI fixes in the tutorial, especially on controller

  • Fixed a broken texture on Causeway

  • Fixed a custom colony issue when selecting species that exclude Matabele or leafcutter units with controller

  • Inspect tool no longer closes when the tool is cancelled with keyboard & mouse controls

  • Rising seawater no longer shows in ant nest entrances

  • Fix (hopefully) for the Mac cursor issues

  • Several miscellaneous controller fixes

  • Fixed the custom game difficulty not showing up on the menu tooltip

  • Fixed an old bug where auras would show through faded terrain as squares

  • Fixed a tester credit issue

  • Various spelling corrections

Quality-of-Life Changes

  • Save files are now significantly smaller and faster loading

  • Lots of polish and refinement to the way the new UI works with controllers

  • Added a hotkey for the Inspect tool which can be rebound in the menu for keyboard & mouse users

  • Inspect tool button has been moved next to the pheromone panel

  • Arachnophobia mode now turns the creature icons in the Battle Arena spawner into hats

  • Notifications now appear in front of subtitles to aid low resolution screens like the Steam Deck

  • Custom game Hunter victory condition will no longer allow the game to launch if there are no uber creatures selected

  • Selecting Hunter game mode in custom games now turns on uber creatures

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