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Season 8 starts on March 1st

From now on, we will start restarting the Seasonal World every 3 months, as we promised earlier in our roadmap. The Seasonal World is a parallel realm where all players start on equal footing from a clean slate. All players have GCL/GPL equal to 1, and everyone has a fixed 100 CPU from the very beginning of the season, which does not scale based on GCL. Each season will have its own slight differences in rules and rewards at the end of the season. Here is the planned list of the next seasons:

Season

Spawning starts

Season starts

Season ends

Season 8

NOW

March 1, 2026 (18:00 UTC)

May 1, 2026

Season 9

May 15, 2026

June 1, 2026

August 1, 2026

Season 10

August 15, 2026

September 1, 2026

November 1, 2027

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How to join the season

In order to spawn in the Season World and start playing there, you have to get access to this particular season. You can obtain Access Keys at these locations:

  • in-game credits market (from now on keys are often available there because we sponsor them as NPC orders);

  • official store (50% discount until February 16);

  • Steam Community Market.

Access to Season 8 costs according to the following schedule:

  • 5 Access Keys - February 14

  • 4 Access Keys - March 1 (season start)

  • 3 Access Keys - March 15

  • 2 Access Keys - April 1

  • 1 Access Key - April 15

Season rules

All game mechanics are identical to the regular game, however, the world is generated in an unusual way. It is built in the form of a pyramid with a wide base at the bottom and narrowing towards the top. Players can spawn only in the bottom-level sectors. Season score points are earned by owning controllers in rooms, depending on the sector level:

  • Level 5 (N99-N81): 25 points per tick of each room controller ownership

  • Level 4 (N79-N61): 16 points per tick

  • Level 3 (N59-N41): 9 points per tick

  • Level 2 (N39-N21): 4 points per tick

  • Level 1 (N19-N1): 1 point per tick

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The player who accumulates the most score points during the season wins.

Other game changes: the market is not available, and terminals can send resources only to your own terminals.

Note: for this Seasonal World we're going to update runtime Node.js to the latest version possible. This will be a good opportunity to have a smaller scale test before we deploy the new Node version to the Persistent World.

Season rewards

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