Development Update: 16 October 2019
Hudson: Is this going to be a stand-up fight, sir, or another bug hunt? Gorman: All we know is that there is still is no contact with the colony, and that a xenomorph may be involved. Frost: Excuse me sir, a what? Gorman: A xenomorph. Hicks: It's a bug hunt.
Patch Notes for 16 October 2019 (ver. r38568)
Fixes
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Fix for a rare bug that could cause multiple splinter colonies to spawn on the same planet.
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Fix for a bug that could occur when colonizing a planet with an existing outpost.
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Fix for a bug that could cause an uncompleted battle to be treated as a stalemate.
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Fix for a bug in the AI end turn logic.
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Fix for a naming error in planetary bombardment reports.
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Fix for a formatting error in the empire annexation report.
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Fix for a bug in the logic for tracking tinkers' Dzibix connection state.
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Attempted fix for a rare 'invalid bombardment request' bug.
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Fixes for bugs that could cause an 'error in the food shortage report' warning.
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Fixes for assorted typos in the in-game text.
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Fix for a rare bug in the AI fleet routing code.
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Fix for a UI glitch that could cause star names and territory outlines to not update immediately after territory changed hands.
Gameplay Changes
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There is now a chance for Gremak to gain the option of annexing Marauder companies they're already in contact with.
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'Marauder Weaponry' and 'Stupendous Energy Physics' can now always be reverse-engineered from captured ships.
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Decreased the number of heavy weapons that can be mounted in most siege mounts from 3 to 2.
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Increased the damage of Ion Artillery.
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Increased the number of siege weapons that can be mounted on Dread Stars from 2 to 3.
Vasquez: I only need to know one thing: where they are.
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