Below and Beyond Changelog
Game version
PC: 7299998 PlayStation: 01.25 Xbox: 1.0.0.28
Below and Beyond
Underground
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A new area to explore right beneath your colony. Uncovering what the Martian Underground has been hiding from us, perhaps we can even find something rivaling our wonders.
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Expand your colony into the Underground, providing shelter against the hazards from the surface and bringing you closer to richer deposits.
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Be careful, as there may be underground marsquakes that can lead to dangerous cave-ins.
Asteroids
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Venture to asteroids as they fly past Mars, giving you a limited window to visit them.
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Set up temporary mining outposts to extract as many rewards as you can from each asteroid.
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Bring back Exotic Minerals, a new resource exclusive to asteroids, to improve your colony on the Martian surface and its underground.
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Some asteroids may not be as they appear and have a mystery to solve while you are on them.
Recon & Expansion tech
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Unlock multiple specialized buildings, rockets, and upgrades in the underground and on asteroids.
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Gain benefits and upgrades for your entire colony.
Free Update
New Building:
- Amphitheater - a new building to comfort your colonists and increase tourists' satisfaction.
UI Improvements:
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Construction Ranges - You can now hold CTRL (Y on Xbox and Triangle on Playstation) to see dust ranges of other buildings and other relevant ranges.
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Reorder tech queue - You can now easily adjust the order of techs within your research queue.
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Leak Icons - Cable and Pipe leaks now show icons above them so you can easily locate them.
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Cycle Grids - You can now cycle through different power grids and life support grids by clicking on power or oxygen and water in the top bar.
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Extended Resource info - We expanded the Top UI tooltips with more information per resource.
More Colony Control:
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Custom Colony Name - Change your colony's name to best fit your colony.
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Dome birth limit - Besides allowing and forbidding births, you can now also allow births as long as the dome still has available living space.
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Must include Filter - Colonist filters now have an option to include all colonists with a certain trait or specialization, even if they have undesired traits.
Balance Changes:
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Rebalanced the Door to Summer event.
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School Spire; reduced the odds of the genius trait being given.
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Smart Apartments; reduced resident slots and increased maintenance cost.
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Medical Post; reduced number of colonists that can use it per shift and increased service comfort.
Known issues
Asteroids:
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Drones that are “busy” with transporting resources do not get added to the cargo of a Lander rocket when the asteroid moves out of range. This can occasionally cause a crash
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After salvaging an asteroid lander, its contents are dumped on the landing pad. Any drones and RCs part of the cargo can not be used
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Pin menu does not show incoming Asteroid Landers from Asteroids
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There is no warning about an unloaded cargo when launching a rocket back to Earth
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Drones occasionally try to get to the unreachable area on Asteroids in order to gather resources
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The camera is out of the map if the player clicks on the Astronomer's pin while s/he is in orbit (Dying Wish mystery)
Underground:
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Even after clearing debris, the area is uneven and unbuildable
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Some cave-ins are unreachable and therefore cannot be cleared which prevents further exploration.
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Shuttles can fly ‘too high’ vertically in the Underground.
Platform specific:
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MAC: Many UI images don't show up in the Mac build
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Black squares are shown instead of B&B content icons on Epic build (Mac)
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